M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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SandBox.AgentNavigator Member List

This is the complete list of members for SandBox.AgentNavigator, including all inherited members.

_agentStateSandBox.AgentNavigator
AddBehaviorGroup< T >()SandBox.AgentNavigator
AgentNavigator(Agent agent, LocationCharacter locationCharacter)SandBox.AgentNavigator
AgentNavigator(Agent agent)SandBox.AgentNavigator
CanSeeAgent(Agent otherAgent)SandBox.AgentNavigator
CharacterHasVisiblePrefabsSandBox.AgentNavigator
ClearTarget()SandBox.AgentNavigator
ForceThink(float inSeconds)SandBox.AgentNavigator
GetActiveBehavior()SandBox.AgentNavigator
GetActiveBehaviorGroup()SandBox.AgentNavigator
GetBehavior< T >()SandBox.AgentNavigator
GetBehaviorGroup< T >()SandBox.AgentNavigator
GetDistanceToTarget(UsableMachine target)SandBox.AgentNavigator
GetPrefabVisibility(sbyte realBoneIndex, string prefabName)SandBox.AgentNavigator
HasBehaviorGroup< T >()SandBox.AgentNavigator
HoldAndHideRecentlyUsedMeshes()SandBox.AgentNavigator
IsCarryingSomething()SandBox.AgentNavigator
IsTargetReached()SandBox.AgentNavigator
MemberOfAlleySandBox.AgentNavigator
NavigationState enum nameSandBox.AgentNavigator
OnAgentRemoved(Agent agent)SandBox.AgentNavigator
OnStopUsingGameObject()SandBox.AgentNavigator
OwnerAgentSandBox.AgentNavigator
RecoverRecentlyUsedMeshes()SandBox.AgentNavigator
RefreshBehaviorGroups(bool isSimulation)SandBox.AgentNavigator
RemoveBehaviorGroup< T >()SandBox.AgentNavigator
SetCommonArea(Alley alley)SandBox.AgentNavigator
SetItemsVisibility(bool isVisible)SandBox.AgentNavigator
SetPrefabVisibility(sbyte realBoneIndex, string prefabName, bool isVisible)SandBox.AgentNavigator
SetSpecialItem()SandBox.AgentNavigator
SetTarget(UsableMachine usableMachine, bool isInitialTarget=false)SandBox.AgentNavigator
SetTargetFrame(WorldPosition position, float rotation, float rangeThreshold=1.0f, float rotationThreshold=-10.0f, Agent.AIScriptedFrameFlags flags=Agent.AIScriptedFrameFlags.None, bool disableClearTargetWhenTargetIsReached=false)SandBox.AgentNavigator
SpecialTargetTagSandBox.AgentNavigator
TargetDirectionSandBox.AgentNavigator
TargetEntitySandBox.AgentNavigator
TargetPositionSandBox.AgentNavigator
TargetUsableMachineSandBox.AgentNavigator
Tick(float dt, bool isSimulation=false)SandBox.AgentNavigator