M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
|
This is the complete list of members for SandBox.SandBoxMissions, including all inherited members.
CreateSandBoxMissionInitializerRecord(string sceneName, string sceneLevels="", bool doNotUseLoadingScreen=false, TaleWorlds.Engine.DecalAtlasGroup decalAtlasGroup=0) | SandBox.SandBoxMissions | static |
CreateSandBoxTrainingMissionInitializerRecord(string sceneName, string sceneLevels="", bool doNotUseLoadingScreen=false) | SandBox.SandBoxMissions | static |
OpenAlleyFightMission(MissionInitializerRecord rec, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops) | SandBox.SandBoxMissions | static |
OpenAlleyFightMission(string scene, int upgradeLevel, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops) | SandBox.SandBoxMissions | static |
OpenAmbushMission(string scene, MissionResult oldResult) | SandBox.SandBoxMissions | static |
OpenAmbushMissionForTutorial(string scene, bool isPlayerAttacker) | SandBox.SandBoxMissions | static |
OpenArenaDuelMission(string scene, Location location, CharacterObject duelCharacter, bool requireCivilianEquipment, bool spawnBOthSidesWithHorse, Action< CharacterObject > onDuelEnd, float customAgentHealth, string sceneLevels="") | SandBox.SandBoxMissions | static |
OpenArenaDuelMission(string scene, Location location) | SandBox.SandBoxMissions | static |
OpenArenaStartMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels="") | SandBox.SandBoxMissions | static |
OpenBattleMission(MissionInitializerRecord rec) | SandBox.SandBoxMissions | static |
OpenBattleMission(string scene, bool usesTownDecalAtlas) | SandBox.SandBoxMissions | static |
OpenBattleMissionWhileEnteringSettlement(string scene, int upgradeLevel, int numberOfMaxTroopToBeSpawnedForPlayer, int numberOfMaxTroopToBeSpawnedForOpponent) | SandBox.SandBoxMissions | static |
OpenCampMission(string scene) | SandBox.SandBoxMissions | static |
OpenCaravanBattleMission(MissionInitializerRecord rec, bool isCaravan) | SandBox.SandBoxMissions | static |
OpenCastleCourtyardMission(string scene, int castleUpgradeLevel, Location location, CharacterObject talkToChar) | SandBox.SandBoxMissions | static |
OpenCastleCourtyardMission(string scene, string sceneLevels, Location location, CharacterObject talkToChar) | SandBox.SandBoxMissions | static |
OpenCombatMissionWithDialogue(MissionInitializerRecord rec, CharacterObject characterToTalkTo) | SandBox.SandBoxMissions | static |
OpenCombatMissionWithDialogue(string scene, CharacterObject characterToTalkTo, int upgradeLevel) | SandBox.SandBoxMissions | static |
OpenConversationMission(ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData, string specialScene="", string sceneLevels="") | SandBox.SandBoxMissions | static |
OpenHideoutBattleMission(string scene, FlattenedTroopRoster playerTroops) | SandBox.SandBoxMissions | static |
OpenIndoorMission(string scene, int townUpgradeLevel, Location location, CharacterObject talkToChar) | SandBox.SandBoxMissions | static |
OpenIndoorMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels="") | SandBox.SandBoxMissions | static |
OpenMeetingMission(string scene, CharacterObject character) | SandBox.SandBoxMissions | static |
OpenPrisonBreakMission(string scene, Location location, CharacterObject prisonerCharacter, CharacterObject companionCharacter=null) | SandBox.SandBoxMissions | static |
OpenRetirementMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null) | SandBox.SandBoxMissions | static |
OpenSiegeLordsHallFightMission(string scene, FlattenedTroopRoster attackerPriorityList) | SandBox.SandBoxMissions | static |
OpenSiegeMissionNoDeployment(string scene, bool isSallyOut=false, bool isReliefForceAttack=false) | SandBox.SandBoxMissions | static |
OpenSiegeMissionWithDeployment(string scene, float[] wallHitPointPercentages, bool hasAnySiegeTower, List< MissionSiegeWeapon > siegeWeaponsOfAttackers, List< MissionSiegeWeapon > siegeWeaponsOfDefenders, bool isPlayerAttacker, int sceneUpgradeLevel=0, bool isSallyOut=false, bool isReliefForceAttack=false) | SandBox.SandBoxMissions | static |
OpenTownCenterMission(string scene, int townUpgradeLevel, Location location, CharacterObject talkToChar, string playerSpawnTag) | SandBox.SandBoxMissions | static |
OpenTownCenterMission(string scene, string sceneLevels, Location location, CharacterObject talkToChar, string playerSpawnTag) | SandBox.SandBoxMissions | static |
OpenVillageBattleMission(string scene) | SandBox.SandBoxMissions | static |
OpenVillageMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null) | SandBox.SandBoxMissions | static |