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M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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This is the complete list of members for TaleWorlds.CampaignSystem.CampaignMission, including all inherited members.
| Current | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenAlleyFightMission(string scene, int upgradeLevel, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenArenaDuelMission(string scene, Location location, CharacterObject talkToChar, bool requireCivilianEquipment, bool spawnBothSidesWithHorse, Action< CharacterObject > onDuelEnd, float customAgentHealth) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenArenaStartMission(string scene, Location location, CharacterObject talkToChar) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenBattleMission(string scene, bool usesTownDecalAtlas) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenBattleMission(MissionInitializerRecord rec) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenBattleMissionWhileEnteringSettlement(string scene, int upgradeLevel, int numberOfMaxTroopToBeSpawnedForPlayer, int numberOfMaxTroopToBeSpawnedForOpponent) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenCaravanBattleMission(MissionInitializerRecord rec, bool isCaravan) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenCastleCourtyardMission(string scene, Location location, CharacterObject talkToChar, int castleUpgradeLevel) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenCombatMissionWithDialogue(string scene, CharacterObject characterToTalkTo, int upgradeLevel) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenConversationMission(ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData, string specialScene="", string sceneLevels="") | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenHideoutBattleMission(string scene, FlattenedTroopRoster playerTroops) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenIndoorMission(string scene, int upgradeLevel, Location location, CharacterObject talkToChar) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenPrisonBreakMission(string scene, Location location, CharacterObject prisonerCharacter, CharacterObject companionCharacter=null) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenRetirementMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenSiegeLordsHallFightMission(string scene, FlattenedTroopRoster attackerPriorityList) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenSiegeMissionNoDeployment(string scene, bool isSallyOut=false, bool isReliefForceAttack=false) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenSiegeMissionWithDeployment(string scene, float[] wallHitPointsPercentages, bool hasAnySiegeTower, List< MissionSiegeWeapon > siegeWeaponsOfAttackers, List< MissionSiegeWeapon > siegeWeaponsOfDefenders, bool isPlayerAttacker, int upgradeLevel=0, bool isSallyOut=false, bool isReliefForceAttack=false) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenTownCenterMission(string scene, Location location, CharacterObject talkToChar, int townUpgradeLevel, string playerSpawnTag) | TaleWorlds.CampaignSystem.CampaignMission | static |
| OpenVillageMission(string scene, Location location, CharacterObject talkToChar) | TaleWorlds.CampaignSystem.CampaignMission | static |