MobileParty class stores data related with mobile parties.
Inherits TaleWorlds.CampaignSystem.CampaignObjectBase, TaleWorlds.CampaignSystem.Map.ILocatable< T >, TaleWorlds.CampaignSystem.Map.IMapPoint, TaleWorlds.CampaignSystem.ITrackableCampaignObject, TaleWorlds.CampaignSystem.Map.IMapEntity, and TaleWorlds.CampaignSystem.IRandomOwner.
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| bool | HasLimitedWage () |
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| bool | CanPayMoreWage () |
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| bool | IsWageLimitExceeded () |
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| void | SetWagePaymentLimit (int newLimit) |
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| void | SetCustomHomeSettlement (Settlement customHomeSettlement) |
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| | MobileParty () |
| | Initializes a new instance of the MobileParty class. Use CreateParty to create party, do not call new MobileParty()
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| void | SetPartyScout (Hero hero) |
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| void | SetPartyQuartermaster (Hero hero) |
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| void | SetPartyEngineer (Hero hero) |
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| void | SetPartySurgeon (Hero hero) |
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| void | InitializeMobilePartyAroundPosition (TroopRoster memberRoster, TroopRoster prisonerRoster, Vec2 position, float spawnRadius, float minSpawnRadius=0) |
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| override void | Initialize () |
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| void | InitializeMobilePartyAtPosition (TroopRoster memberRoster, TroopRoster prisonerRoster, Vec2 position) |
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| void | InitializeMobilePartyAtPosition (PartyTemplateObject pt, Vec2 position, int troopNumberLimit=-1) |
| | Initializes a new instance of the MobileParty class.
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| void | InitializeMobilePartyAroundPosition (PartyTemplateObject pt, Vec2 position, float spawnRadius, float minSpawnRadius=0, int troopNumberLimit=-1) |
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| override string | ToString () |
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| void | ValidateSpeed () |
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| void | ChangePartyLeader (Hero newLeader) |
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| void | RemovePartyLeader () |
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| void | OnGameInitialized () |
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| void | SetDisorganized (bool isDisorganized) |
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| void | SetCustomName (TextObject name) |
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| void | SetPartyUsedByQuest (bool isActivelyUsed) |
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| void | ResetTargetParty () |
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| void | IgnoreForHours (float hours) |
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| void | IgnoreByOtherPartiesTill (CampaignTime time) |
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| void | SetPartyObjective (PartyObjective objective) |
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| void | UpdateVersionNo () |
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| bool | IsSpotted () |
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| int | AddElementToMemberRoster (CharacterObject element, int numberToAdd, bool insertAtFront=false) |
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| int | AddPrisoner (CharacterObject element, int numberToAdd) |
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| Vec3 | GetLogicalPosition () |
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| float | GetTotalStrengthWithFollowers (bool includeNonAttachedArmyMembers=true) |
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| bool | HasPerk (PerkObject perk, bool checkSecondaryRole=false) |
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| SkillEffect.PerkRole | GetHeroPerkRole (Hero hero) |
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| void | SetHeroPerkRole (Hero hero, SkillEffect.PerkRole perkRole) |
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| void | RemoveHeroPerkRole (Hero hero) |
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| Hero | GetRoleHolder (SkillEffect.PerkRole perkRole) |
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| Hero | GetEffectiveRoleHolder (SkillEffect.PerkRole perkRole) |
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| int | GetNumDaysForFoodToLast () |
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| Vec3 | GetPosition () |
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| float | GetTrackDistanceToMainAgent () |
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| bool | CheckTracked (BasicCharacterObject basicCharacter) |
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| void | RemoveParty () |
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| bool | ComputeIsWaiting () |
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| void | GetMountAndHarnessVisualIdsForPartyIcon (out string mountStringId, out string harnessStringId) |
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| void | InitializePartyTrade (int initialGold) |
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| void | AddTaxGold (int amount) |
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| void | UpdatePartyComponentFlags () |
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| | MBObjectBase () |
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| | MBObjectBase (MBObjectBase other) |
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| | MBObjectBase (string stringId) |
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| void | AfterInitialized () |
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| virtual void | AfterRegister () |
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| virtual void | Deserialize (MBObjectManager objectManager, XmlNode node) |
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| override int | GetHashCode () |
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| void | PreAfterLoadInternal () |
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| void | AfterLoadInternal () |
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| void | OnRegistered () |
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| void | OnUnregistered () |
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| static MobileParty | MainParty [get] |
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| static MBReadOnlyList< MobileParty > | All [get] |
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| static MBReadOnlyList< MobileParty > | AllCaravanParties [get] |
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| static MBReadOnlyList< MobileParty > | AllBanditParties [get] |
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| static MBReadOnlyList< MobileParty > | AllLordParties [get] |
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| static MBReadOnlyList< MobileParty > | AllGarrisonParties [get] |
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| static MBReadOnlyList< MobileParty > | AllMilitiaParties [get] |
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| static MBReadOnlyList< MobileParty > | AllVillagerParties [get] |
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| static MBReadOnlyList< MobileParty > | AllCustomParties [get] |
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| static MBReadOnlyList< MobileParty > | AllPartiesWithoutPartyComponent [get] |
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| static int | Count [get] |
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| static MobileParty | ConversationParty [get] |
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| TextObject | Name [get] |
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| Settlement | LastVisitedSettlement [get] |
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| Vec2 | Bearing [get] |
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| MBReadOnlyList< MobileParty > | AttachedParties [get] |
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| float | Aggressiveness [get, set] |
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| int | PaymentLimit [get] |
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| Vec2 | ArmyPositionAdder [get] |
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| Vec2 | AiBehaviorTarget [get] |
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| PartyObjective | Objective = PartyObjective.Neutral [get] |
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| MobilePartyAi | Ai [get] |
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| PartyBase | Party [get] |
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| bool | IsActive [get, set] |
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| CampaignTime | DisorganizedUntilTime [get] |
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| PartyThinkParams | ThinkParamsCache [get] |
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| float | Speed [get] |
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| ExplainedNumber | SpeedExplained [get] |
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| MobileParty | ShortTermTargetParty [get] |
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| Settlement | ShortTermTargetSettlement [get] |
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| bool | IsDisorganized [get] |
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| bool | IsCurrentlyUsedByAQuest [get] |
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| AiBehavior | ShortTermBehavior [get] |
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| bool | IsPartyTradeActive = false [get] |
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| int | PartyTradeGold [get, set] |
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| int | PartyTradeTaxGold = 0 [get] |
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| CampaignTime | StationaryStartTime [get] |
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| int | VersionNo [get] |
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| bool | ShouldJoinPlayerBattles [get, set] |
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| bool | IsDisbanding [get, set] |
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| int | RandomValue [get] |
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| Settlement | CurrentSettlement [get, set] |
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| Settlement | HomeSettlement [get] |
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| MobileParty | AttachedTo [get, set] |
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| Army | Army [get, set] |
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| BesiegerCamp | BesiegerCamp [get, set] |
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| AiBehavior | DefaultBehavior [get] |
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| Settlement | TargetSettlement [get] |
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| Vec2 | TargetPosition [get] |
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| MobileParty | TargetParty [get] |
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| Hero | LeaderHero [get] |
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| Hero | Owner [get] |
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| Hero | EffectiveScout [get] |
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| Hero | EffectiveQuartermaster [get] |
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| Hero | EffectiveEngineer [get] |
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| Hero | EffectiveSurgeon [get] |
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| Clan | ActualClan [get, set] |
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| float | RecentEventsMorale [get, set] |
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| float | Morale [get] |
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| ExplainedNumber | MoraleExplained [get] |
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| PathFaceRecord | CurrentNavigationFace [get] |
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| Vec2 | ErrorPosition [get] |
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| Vec2 | EventPositionAdder [get, set] |
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| bool | IsVisible [get, set] |
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| Vec2 | Position2D [get, set] |
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| bool | IsInspected [get, set] |
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| Vec2 | GetPosition2D [get] |
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| int | TotalWage [get] |
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| ExplainedNumber | TotalWageExplained [get] |
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| MapEvent | MapEvent [get] |
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| TroopRoster | MemberRoster [get] |
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| TroopRoster | PrisonRoster [get] |
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| ItemRoster | ItemRoster [get] |
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| bool | IsMainParty [get] |
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| IFaction | MapFaction [get] |
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| TextObject | ArmyName [get] |
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| SiegeEvent | SiegeEvent [get] |
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| float | Food [get] |
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| int | TotalFoodAtInventory [get] |
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| float | TotalWeightCarried [get] |
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| float | SeeingRange [get] |
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| Settlement | BesiegedSettlement [get] |
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| bool | IsEngaging [get] |
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| bool | IsCurrentlyGoingToSettlement [get] |
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| float | PartySizeRatio [get] |
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| int | LimitedPartySize [get] |
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| Vec2 | VisualPosition2DWithoutError [get] |
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| bool | IsMoving [get] |
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| bool | ShouldBeIgnored [get] |
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| float | FoodChange [get] |
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| float | BaseFoodChange [get] |
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| ExplainedNumber | FoodChangeExplained [get] |
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| float | HealingRateForRegulars [get] |
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| ExplainedNumber | HealingRateForRegularsExplained [get] |
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| float | HealingRateForHeroes [get] |
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| ExplainedNumber | HealingRateForHeroesExplained [get] |
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| ExplainedNumber | SeeingRangeExplanation [get] |
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| int | InventoryCapacity [get] |
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| ExplainedNumber | InventoryCapacityExplainedNumber [get] |
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| MapEventSide | MapEventSide [get, set] |
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| CaravanPartyComponent | CaravanPartyComponent [get] |
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| WarPartyComponent | WarPartyComponent [get] |
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| BanditPartyComponent | BanditPartyComponent [get] |
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| LordPartyComponent | LordPartyComponent [get] |
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| PartyComponent | PartyComponent [get, set] |
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| bool | IsMilitia [get] |
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| bool | IsLordParty [get] |
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| bool | IsVillager [get] |
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| bool | IsCaravan [get] |
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| bool | IsGarrison [get] |
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| bool | IsCustomParty [get] |
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| bool | IsBandit [get] |
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| bool | IsBanditBossParty [get] |
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| bool | AvoidHostileActions [get] |
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| string | StringId [get, set] |
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| MBGUID | Id [get, set] |
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| bool | IsInitialized [get] |
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| bool | IsReady [get, set] |
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Properties inherited from TaleWorlds.CampaignSystem.IRandomOwner |
◆ PartyObjective
| Enumerator |
|---|
| Neutral | |
| Defensive | |
| Aggressive | |
| NumberOfPartyObjectives | |
◆ MobileParty()
| TaleWorlds.CampaignSystem.Party.MobileParty.MobileParty |
( |
| ) |
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◆ HasLimitedWage()
| bool TaleWorlds.CampaignSystem.Party.MobileParty.HasLimitedWage |
( |
| ) |
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◆ CanPayMoreWage()
| bool TaleWorlds.CampaignSystem.Party.MobileParty.CanPayMoreWage |
( |
| ) |
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◆ IsWageLimitExceeded()
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsWageLimitExceeded |
( |
| ) |
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◆ SetWagePaymentLimit()
| void TaleWorlds.CampaignSystem.Party.MobileParty.SetWagePaymentLimit |
( |
int | newLimit | ) |
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◆ SetCustomHomeSettlement()
| void TaleWorlds.CampaignSystem.Party.MobileParty.SetCustomHomeSettlement |
( |
Settlement | customHomeSettlement | ) |
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◆ SetPartyScout()
| void TaleWorlds.CampaignSystem.Party.MobileParty.SetPartyScout |
( |
Hero | hero | ) |
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◆ SetPartyQuartermaster()
| void TaleWorlds.CampaignSystem.Party.MobileParty.SetPartyQuartermaster |
( |
Hero | hero | ) |
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◆ SetPartyEngineer()
| void TaleWorlds.CampaignSystem.Party.MobileParty.SetPartyEngineer |
( |
Hero | hero | ) |
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◆ SetPartySurgeon()
| void TaleWorlds.CampaignSystem.Party.MobileParty.SetPartySurgeon |
( |
Hero | hero | ) |
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◆ InitializeMobilePartyAroundPosition() [1/2]
| void TaleWorlds.CampaignSystem.Party.MobileParty.InitializeMobilePartyAroundPosition |
( |
TroopRoster | memberRoster, |
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TroopRoster | prisonerRoster, |
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Vec2 | position, |
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float | spawnRadius, |
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float | minSpawnRadius = 0 ) |
◆ Initialize()
| override void TaleWorlds.CampaignSystem.Party.MobileParty.Initialize |
( |
| ) |
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virtual |
◆ InitializeMobilePartyAtPosition() [1/2]
| void TaleWorlds.CampaignSystem.Party.MobileParty.InitializeMobilePartyAtPosition |
( |
TroopRoster | memberRoster, |
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TroopRoster | prisonerRoster, |
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Vec2 | position ) |
◆ InitializeMobilePartyAtPosition() [2/2]
| void TaleWorlds.CampaignSystem.Party.MobileParty.InitializeMobilePartyAtPosition |
( |
PartyTemplateObject | pt, |
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Vec2 | position, |
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int | troopNumberLimit = -1 ) |
◆ InitializeMobilePartyAroundPosition() [2/2]
| void TaleWorlds.CampaignSystem.Party.MobileParty.InitializeMobilePartyAroundPosition |
( |
PartyTemplateObject | pt, |
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Vec2 | position, |
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float | spawnRadius, |
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float | minSpawnRadius = 0, |
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int | troopNumberLimit = -1 ) |
◆ ToString()
| override string TaleWorlds.CampaignSystem.Party.MobileParty.ToString |
( |
| ) |
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◆ ValidateSpeed()
| void TaleWorlds.CampaignSystem.Party.MobileParty.ValidateSpeed |
( |
| ) |
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◆ ChangePartyLeader()
| void TaleWorlds.CampaignSystem.Party.MobileParty.ChangePartyLeader |
( |
Hero | newLeader | ) |
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◆ RemovePartyLeader()
| void TaleWorlds.CampaignSystem.Party.MobileParty.RemovePartyLeader |
( |
| ) |
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◆ OnGameInitialized()
| void TaleWorlds.CampaignSystem.Party.MobileParty.OnGameInitialized |
( |
| ) |
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◆ PreAfterLoad()
| override void TaleWorlds.CampaignSystem.Party.MobileParty.PreAfterLoad |
( |
| ) |
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protectedvirtual |
◆ OnBeforeLoad()
| override void TaleWorlds.CampaignSystem.Party.MobileParty.OnBeforeLoad |
( |
| ) |
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protectedvirtual |
◆ AfterLoad()
| override void TaleWorlds.CampaignSystem.Party.MobileParty.AfterLoad |
( |
| ) |
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protectedvirtual |
◆ SetDisorganized()
| void TaleWorlds.CampaignSystem.Party.MobileParty.SetDisorganized |
( |
bool | isDisorganized | ) |
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◆ SetCustomName()
| void TaleWorlds.CampaignSystem.Party.MobileParty.SetCustomName |
( |
TextObject | name | ) |
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◆ SetPartyUsedByQuest()
| void TaleWorlds.CampaignSystem.Party.MobileParty.SetPartyUsedByQuest |
( |
bool | isActivelyUsed | ) |
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◆ ResetTargetParty()
| void TaleWorlds.CampaignSystem.Party.MobileParty.ResetTargetParty |
( |
| ) |
|
◆ IgnoreForHours()
| void TaleWorlds.CampaignSystem.Party.MobileParty.IgnoreForHours |
( |
float | hours | ) |
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◆ IgnoreByOtherPartiesTill()
| void TaleWorlds.CampaignSystem.Party.MobileParty.IgnoreByOtherPartiesTill |
( |
CampaignTime | time | ) |
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◆ SetPartyObjective()
| void TaleWorlds.CampaignSystem.Party.MobileParty.SetPartyObjective |
( |
PartyObjective | objective | ) |
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◆ UpdateVersionNo()
| void TaleWorlds.CampaignSystem.Party.MobileParty.UpdateVersionNo |
( |
| ) |
|
◆ IsSpotted()
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsSpotted |
( |
| ) |
|
◆ AddElementToMemberRoster()
| int TaleWorlds.CampaignSystem.Party.MobileParty.AddElementToMemberRoster |
( |
CharacterObject | element, |
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int | numberToAdd, |
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bool | insertAtFront = false ) |
◆ AddPrisoner()
| int TaleWorlds.CampaignSystem.Party.MobileParty.AddPrisoner |
( |
CharacterObject | element, |
|
|
int | numberToAdd ) |
◆ GetLogicalPosition()
| Vec3 TaleWorlds.CampaignSystem.Party.MobileParty.GetLogicalPosition |
( |
| ) |
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◆ GetTotalStrengthWithFollowers()
| float TaleWorlds.CampaignSystem.Party.MobileParty.GetTotalStrengthWithFollowers |
( |
bool | includeNonAttachedArmyMembers = true | ) |
|
◆ HasPerk()
| bool TaleWorlds.CampaignSystem.Party.MobileParty.HasPerk |
( |
PerkObject | perk, |
|
|
bool | checkSecondaryRole = false ) |
◆ GetHeroPerkRole()
◆ SetHeroPerkRole()
◆ RemoveHeroPerkRole()
| void TaleWorlds.CampaignSystem.Party.MobileParty.RemoveHeroPerkRole |
( |
Hero | hero | ) |
|
◆ GetRoleHolder()
◆ GetEffectiveRoleHolder()
◆ GetNumDaysForFoodToLast()
| int TaleWorlds.CampaignSystem.Party.MobileParty.GetNumDaysForFoodToLast |
( |
| ) |
|
◆ GetPosition()
| Vec3 TaleWorlds.CampaignSystem.Party.MobileParty.GetPosition |
( |
| ) |
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◆ GetTrackDistanceToMainAgent()
| float TaleWorlds.CampaignSystem.Party.MobileParty.GetTrackDistanceToMainAgent |
( |
| ) |
|
◆ CheckTracked()
| bool TaleWorlds.CampaignSystem.Party.MobileParty.CheckTracked |
( |
BasicCharacterObject | basicCharacter | ) |
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◆ RemoveParty()
| void TaleWorlds.CampaignSystem.Party.MobileParty.RemoveParty |
( |
| ) |
|
◆ StartFindingLocatablesAroundPosition()
◆ FindNextLocatable()
◆ ComputeIsWaiting()
| bool TaleWorlds.CampaignSystem.Party.MobileParty.ComputeIsWaiting |
( |
| ) |
|
◆ GetMountAndHarnessVisualIdsForPartyIcon()
| void TaleWorlds.CampaignSystem.Party.MobileParty.GetMountAndHarnessVisualIdsForPartyIcon |
( |
out string | mountStringId, |
|
|
out string | harnessStringId ) |
◆ InitializePartyTrade()
| void TaleWorlds.CampaignSystem.Party.MobileParty.InitializePartyTrade |
( |
int | initialGold | ) |
|
◆ AddTaxGold()
| void TaleWorlds.CampaignSystem.Party.MobileParty.AddTaxGold |
( |
int | amount | ) |
|
◆ CreateParty()
| static MobileParty TaleWorlds.CampaignSystem.Party.MobileParty.CreateParty |
( |
string | stringId, |
|
|
PartyComponent | component, |
|
|
PartyComponent.OnPartyComponentCreatedDelegate | delegateFunction = null ) |
|
static |
◆ UpdatePartyComponentFlags()
| void TaleWorlds.CampaignSystem.Party.MobileParty.UpdatePartyComponentFlags |
( |
| ) |
|
◆ DefaultPartyTradeInitialGold
| const int TaleWorlds.CampaignSystem.Party.MobileParty.DefaultPartyTradeInitialGold = 5000 |
|
static |
◆ ClanRoleAssignmentMinimumSkillValue
| const int TaleWorlds.CampaignSystem.Party.MobileParty.ClanRoleAssignmentMinimumSkillValue = 0 |
|
static |
◆ HasUnpaidWages
| float TaleWorlds.CampaignSystem.Party.MobileParty.HasUnpaidWages |
◆ AverageFleeTargetDirection
| Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.AverageFleeTargetDirection |
◆ MainParty
| MobileParty TaleWorlds.CampaignSystem.Party.MobileParty.MainParty |
|
staticget |
◆ All
◆ AllCaravanParties
◆ AllBanditParties
◆ AllLordParties
◆ AllGarrisonParties
◆ AllMilitiaParties
◆ AllVillagerParties
◆ AllCustomParties
◆ AllPartiesWithoutPartyComponent
◆ Count
| int TaleWorlds.CampaignSystem.Party.MobileParty.Count |
|
staticget |
◆ ConversationParty
| MobileParty TaleWorlds.CampaignSystem.Party.MobileParty.ConversationParty |
|
staticget |
◆ Name
| TextObject TaleWorlds.CampaignSystem.Party.MobileParty.Name |
|
get |
◆ LastVisitedSettlement
| Settlement TaleWorlds.CampaignSystem.Party.MobileParty.LastVisitedSettlement |
|
get |
◆ Bearing
| Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.Bearing |
|
get |
◆ AttachedParties
◆ Aggressiveness
| float TaleWorlds.CampaignSystem.Party.MobileParty.Aggressiveness |
|
getset |
◆ PaymentLimit
| int TaleWorlds.CampaignSystem.Party.MobileParty.PaymentLimit |
|
get |
◆ ArmyPositionAdder
| Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.ArmyPositionAdder |
|
get |
◆ AiBehaviorTarget
| Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.AiBehaviorTarget |
|
get |
◆ Objective
◆ Ai
◆ Party
| PartyBase TaleWorlds.CampaignSystem.Party.MobileParty.Party |
|
get |
◆ IsActive
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsActive |
|
getset |
◆ DisorganizedUntilTime
| CampaignTime TaleWorlds.CampaignSystem.Party.MobileParty.DisorganizedUntilTime |
|
get |
◆ ThinkParamsCache
◆ Speed
| float TaleWorlds.CampaignSystem.Party.MobileParty.Speed |
|
get |
◆ SpeedExplained
◆ ShortTermTargetParty
| MobileParty TaleWorlds.CampaignSystem.Party.MobileParty.ShortTermTargetParty |
|
get |
◆ ShortTermTargetSettlement
| Settlement TaleWorlds.CampaignSystem.Party.MobileParty.ShortTermTargetSettlement |
|
get |
◆ IsDisorganized
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsDisorganized |
|
get |
◆ IsCurrentlyUsedByAQuest
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsCurrentlyUsedByAQuest |
|
get |
◆ ShortTermBehavior
| AiBehavior TaleWorlds.CampaignSystem.Party.MobileParty.ShortTermBehavior |
|
get |
◆ IsPartyTradeActive
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsPartyTradeActive = false |
|
get |
◆ PartyTradeGold
| int TaleWorlds.CampaignSystem.Party.MobileParty.PartyTradeGold |
|
getset |
◆ PartyTradeTaxGold
| int TaleWorlds.CampaignSystem.Party.MobileParty.PartyTradeTaxGold = 0 |
|
get |
◆ StationaryStartTime
| CampaignTime TaleWorlds.CampaignSystem.Party.MobileParty.StationaryStartTime |
|
get |
◆ VersionNo
| int TaleWorlds.CampaignSystem.Party.MobileParty.VersionNo |
|
get |
◆ ShouldJoinPlayerBattles
| bool TaleWorlds.CampaignSystem.Party.MobileParty.ShouldJoinPlayerBattles |
|
getset |
◆ IsDisbanding
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsDisbanding |
|
getset |
◆ RandomValue
| int TaleWorlds.CampaignSystem.Party.MobileParty.RandomValue |
|
get |
◆ CurrentSettlement
| Settlement TaleWorlds.CampaignSystem.Party.MobileParty.CurrentSettlement |
|
getset |
◆ HomeSettlement
| Settlement TaleWorlds.CampaignSystem.Party.MobileParty.HomeSettlement |
|
get |
◆ AttachedTo
| MobileParty TaleWorlds.CampaignSystem.Party.MobileParty.AttachedTo |
|
getset |
◆ Army
| Army TaleWorlds.CampaignSystem.Party.MobileParty.Army |
|
getset |
◆ BesiegerCamp
| BesiegerCamp TaleWorlds.CampaignSystem.Party.MobileParty.BesiegerCamp |
|
getset |
◆ DefaultBehavior
| AiBehavior TaleWorlds.CampaignSystem.Party.MobileParty.DefaultBehavior |
|
get |
◆ TargetSettlement
| Settlement TaleWorlds.CampaignSystem.Party.MobileParty.TargetSettlement |
|
get |
◆ TargetPosition
| Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.TargetPosition |
|
get |
◆ TargetParty
| MobileParty TaleWorlds.CampaignSystem.Party.MobileParty.TargetParty |
|
get |
◆ LeaderHero
| Hero TaleWorlds.CampaignSystem.Party.MobileParty.LeaderHero |
|
get |
◆ Owner
| Hero TaleWorlds.CampaignSystem.Party.MobileParty.Owner |
|
get |
◆ EffectiveScout
| Hero TaleWorlds.CampaignSystem.Party.MobileParty.EffectiveScout |
|
get |
◆ EffectiveQuartermaster
| Hero TaleWorlds.CampaignSystem.Party.MobileParty.EffectiveQuartermaster |
|
get |
◆ EffectiveEngineer
| Hero TaleWorlds.CampaignSystem.Party.MobileParty.EffectiveEngineer |
|
get |
◆ EffectiveSurgeon
| Hero TaleWorlds.CampaignSystem.Party.MobileParty.EffectiveSurgeon |
|
get |
◆ ActualClan
| Clan TaleWorlds.CampaignSystem.Party.MobileParty.ActualClan |
|
getset |
◆ RecentEventsMorale
| float TaleWorlds.CampaignSystem.Party.MobileParty.RecentEventsMorale |
|
getset |
◆ Morale
| float TaleWorlds.CampaignSystem.Party.MobileParty.Morale |
|
get |
◆ MoraleExplained
| ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.MoraleExplained |
|
get |
◆ CurrentNavigationFace
| PathFaceRecord TaleWorlds.CampaignSystem.Party.MobileParty.CurrentNavigationFace |
|
get |
◆ ErrorPosition
| Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.ErrorPosition |
|
get |
◆ EventPositionAdder
| Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.EventPositionAdder |
|
getset |
◆ IsVisible
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsVisible |
|
getset |
◆ Position2D
| Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.Position2D |
|
getset |
◆ IsInspected
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsInspected |
|
getset |
◆ GetPosition2D
| Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.GetPosition2D |
|
get |
◆ TotalWage
| int TaleWorlds.CampaignSystem.Party.MobileParty.TotalWage |
|
get |
◆ TotalWageExplained
| ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.TotalWageExplained |
|
get |
◆ MapEvent
| MapEvent TaleWorlds.CampaignSystem.Party.MobileParty.MapEvent |
|
get |
◆ MemberRoster
| TroopRoster TaleWorlds.CampaignSystem.Party.MobileParty.MemberRoster |
|
get |
◆ PrisonRoster
| TroopRoster TaleWorlds.CampaignSystem.Party.MobileParty.PrisonRoster |
|
get |
◆ ItemRoster
| ItemRoster TaleWorlds.CampaignSystem.Party.MobileParty.ItemRoster |
|
get |
◆ IsMainParty
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsMainParty |
|
get |
◆ MapFaction
| IFaction TaleWorlds.CampaignSystem.Party.MobileParty.MapFaction |
|
get |
◆ ArmyName
| TextObject TaleWorlds.CampaignSystem.Party.MobileParty.ArmyName |
|
get |
◆ SiegeEvent
| SiegeEvent TaleWorlds.CampaignSystem.Party.MobileParty.SiegeEvent |
|
get |
◆ Food
| float TaleWorlds.CampaignSystem.Party.MobileParty.Food |
|
get |
◆ TotalFoodAtInventory
| int TaleWorlds.CampaignSystem.Party.MobileParty.TotalFoodAtInventory |
|
get |
◆ TotalWeightCarried
| float TaleWorlds.CampaignSystem.Party.MobileParty.TotalWeightCarried |
|
get |
◆ SeeingRange
| float TaleWorlds.CampaignSystem.Party.MobileParty.SeeingRange |
|
get |
◆ BesiegedSettlement
| Settlement TaleWorlds.CampaignSystem.Party.MobileParty.BesiegedSettlement |
|
get |
◆ IsEngaging
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsEngaging |
|
get |
◆ IsCurrentlyGoingToSettlement
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsCurrentlyGoingToSettlement |
|
get |
◆ PartySizeRatio
| float TaleWorlds.CampaignSystem.Party.MobileParty.PartySizeRatio |
|
get |
◆ LimitedPartySize
| int TaleWorlds.CampaignSystem.Party.MobileParty.LimitedPartySize |
|
get |
◆ VisualPosition2DWithoutError
| Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.VisualPosition2DWithoutError |
|
get |
◆ IsMoving
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsMoving |
|
get |
◆ ShouldBeIgnored
| bool TaleWorlds.CampaignSystem.Party.MobileParty.ShouldBeIgnored |
|
get |
◆ FoodChange
| float TaleWorlds.CampaignSystem.Party.MobileParty.FoodChange |
|
get |
◆ BaseFoodChange
| float TaleWorlds.CampaignSystem.Party.MobileParty.BaseFoodChange |
|
get |
◆ FoodChangeExplained
| ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.FoodChangeExplained |
|
get |
◆ HealingRateForRegulars
| float TaleWorlds.CampaignSystem.Party.MobileParty.HealingRateForRegulars |
|
get |
◆ HealingRateForRegularsExplained
| ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.HealingRateForRegularsExplained |
|
get |
◆ HealingRateForHeroes
| float TaleWorlds.CampaignSystem.Party.MobileParty.HealingRateForHeroes |
|
get |
◆ HealingRateForHeroesExplained
| ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.HealingRateForHeroesExplained |
|
get |
◆ SeeingRangeExplanation
| ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.SeeingRangeExplanation |
|
get |
◆ InventoryCapacity
| int TaleWorlds.CampaignSystem.Party.MobileParty.InventoryCapacity |
|
get |
◆ InventoryCapacityExplainedNumber
| ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.InventoryCapacityExplainedNumber |
|
get |
◆ MapEventSide
| MapEventSide TaleWorlds.CampaignSystem.Party.MobileParty.MapEventSide |
|
getset |
◆ CaravanPartyComponent
◆ WarPartyComponent
◆ BanditPartyComponent
◆ LordPartyComponent
◆ PartyComponent
| PartyComponent TaleWorlds.CampaignSystem.Party.MobileParty.PartyComponent |
|
getset |
◆ IsMilitia
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsMilitia |
|
get |
◆ IsLordParty
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsLordParty |
|
get |
◆ IsVillager
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsVillager |
|
get |
◆ IsCaravan
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsCaravan |
|
get |
◆ IsGarrison
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsGarrison |
|
get |
◆ IsCustomParty
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsCustomParty |
|
get |
◆ IsBandit
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsBandit |
|
get |
◆ IsBanditBossParty
| bool TaleWorlds.CampaignSystem.Party.MobileParty.IsBanditBossParty |
|
get |
◆ AvoidHostileActions
| bool TaleWorlds.CampaignSystem.Party.MobileParty.AvoidHostileActions |
|
get |