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M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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Public Member Functions | |
| PartyThinkParams (MobileParty mobileParty) | |
| void | Reset (MobileParty mobileParty) |
| void | Initialization () |
| bool | TryGetBehaviorScore (in AIBehaviorTuple aiBehaviorTuple, out float score) |
| void | SetBehaviorScore (in AIBehaviorTuple aiBehaviorTuple, float score) |
| void | AddBehaviorScore (in ValueTuple< AIBehaviorTuple, float > value) |
Public Attributes | |
| MobileParty | MobilePartyOf |
| float | CurrentObjectiveValue |
| bool | WillGatherAnArmy |
| bool | DoNotChangeBehavior |
| float | StrengthOfLordsWithoutArmy |
| float | StrengthOfLordsWithArmy |
| float | StrengthOfLordsAtSameClanWithoutArmy |
Properties | |
| MBReadOnlyList< ValueTuple< AIBehaviorTuple, float > > | AIBehaviorScores [get] |
| TaleWorlds.CampaignSystem.PartyThinkParams.PartyThinkParams | ( | MobileParty | mobileParty | ) |
| void TaleWorlds.CampaignSystem.PartyThinkParams.Reset | ( | MobileParty | mobileParty | ) |
| void TaleWorlds.CampaignSystem.PartyThinkParams.Initialization | ( | ) |
| bool TaleWorlds.CampaignSystem.PartyThinkParams.TryGetBehaviorScore | ( | in AIBehaviorTuple | aiBehaviorTuple, |
| out float | score ) |
| void TaleWorlds.CampaignSystem.PartyThinkParams.SetBehaviorScore | ( | in AIBehaviorTuple | aiBehaviorTuple, |
| float | score ) |
| void TaleWorlds.CampaignSystem.PartyThinkParams.AddBehaviorScore | ( | in ValueTuple< AIBehaviorTuple, float > | value | ) |
| MobileParty TaleWorlds.CampaignSystem.PartyThinkParams.MobilePartyOf |
| float TaleWorlds.CampaignSystem.PartyThinkParams.CurrentObjectiveValue |
| bool TaleWorlds.CampaignSystem.PartyThinkParams.WillGatherAnArmy |
| bool TaleWorlds.CampaignSystem.PartyThinkParams.DoNotChangeBehavior |
| float TaleWorlds.CampaignSystem.PartyThinkParams.StrengthOfLordsWithoutArmy |
| float TaleWorlds.CampaignSystem.PartyThinkParams.StrengthOfLordsWithArmy |
| float TaleWorlds.CampaignSystem.PartyThinkParams.StrengthOfLordsAtSameClanWithoutArmy |
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get |