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M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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Public Member Functions | |
| Building (BuildingType buildingType, Town town, float buildingProgress=0.0f, int currentLevel=0) | |
| override int | GetHashCode () |
| int | GetConstructionCost () |
| void | LevelUp () |
| void | LevelDown () |
| void | HitPointChanged (float change) |
| float | GetBuildingEffectAmount (BuildingEffectEnum effect) |
| TextObject | GetBonusExplanation () |
Public Attributes | |
| readonly BuildingType | BuildingType |
| float | BuildingProgress |
| bool | IsCurrentlyDefault |
Static Public Attributes | |
| const float | MaxHitpoints = 100 |
Properties | |
| TextObject | Name [get] |
| TextObject | Explanation [get] |
| Town | Town [get] |
| int | CurrentLevel [get, set] |
| TaleWorlds.CampaignSystem.Settlements.Buildings.Building.Building | ( | BuildingType | buildingType, |
| Town | town, | ||
| float | buildingProgress = 0::0f, | ||
| int | currentLevel = 0 ) |
| override int TaleWorlds.CampaignSystem.Settlements.Buildings.Building.GetHashCode | ( | ) |
| int TaleWorlds.CampaignSystem.Settlements.Buildings.Building.GetConstructionCost | ( | ) |
| void TaleWorlds.CampaignSystem.Settlements.Buildings.Building.LevelUp | ( | ) |
| void TaleWorlds.CampaignSystem.Settlements.Buildings.Building.LevelDown | ( | ) |
| void TaleWorlds.CampaignSystem.Settlements.Buildings.Building.HitPointChanged | ( | float | change | ) |
| float TaleWorlds.CampaignSystem.Settlements.Buildings.Building.GetBuildingEffectAmount | ( | BuildingEffectEnum | effect | ) |
| TextObject TaleWorlds.CampaignSystem.Settlements.Buildings.Building.GetBonusExplanation | ( | ) |
| readonly BuildingType TaleWorlds.CampaignSystem.Settlements.Buildings.Building.BuildingType |
| float TaleWorlds.CampaignSystem.Settlements.Buildings.Building.BuildingProgress |
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static |
| bool TaleWorlds.CampaignSystem.Settlements.Buildings.Building.IsCurrentlyDefault |
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get |
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get |
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get |
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getset |