| AddDecalInstance(Decal decal, string decalSetID, bool deletable) | TaleWorlds.Engine.Scene | |
| AddDirectionalLight(ref Vec3 position, ref Vec3 direction, float radius) | TaleWorlds.Engine.Scene | |
| AddEntityWithMesh(Mesh mesh, ref MatrixFrame frame) | TaleWorlds.Engine.Scene | |
| AddEntityWithMultiMesh(MetaMesh mesh, ref MatrixFrame frame) | TaleWorlds.Engine.Scene | |
| AddItemEntity(ref MatrixFrame placementFrame, MetaMesh metaMesh) | TaleWorlds.Engine.Scene | |
| AddPath(string name) | TaleWorlds.Engine.Scene | |
| AddPathPoint(string name, MatrixFrame frame) | TaleWorlds.Engine.Scene | |
| AddPointLight(ref Vec3 position, float radius) | TaleWorlds.Engine.Scene | |
| AttachEntity(GameEntity entity, bool showWarnings=false) | TaleWorlds.Engine.Scene | |
| AutoClimbHeight | TaleWorlds.Engine.Scene | static |
| BoxCast(Vec3 boxMin, Vec3 boxMax, bool castSupportRay, Vec3 supportRaycastPoint, Vec3 dir, float distance, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, BodyFlags excludedBodyFlags=BodyFlags.CameraCollisionRayCastExludeFlags) | TaleWorlds.Engine.Scene | |
| BoxCastOnlyForCamera(Vec3[] boxPoints, Vec3 centerPoint, bool castSupportRay, Vec3 supportRaycastPoint, Vec3 dir, float distance, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, bool preFilter=true, bool postFilter=true, BodyFlags excludedBodyFlags=BodyFlags.CameraCollisionRayCastExludeFlags|BodyFlags.DontCollideWithCamera) | TaleWorlds.Engine.Scene | |
| CalculateEffectiveLighting() | TaleWorlds.Engine.Scene | |
| CheckPointCanSeePoint(Vec3 source, Vec3 target, float? distanceToCheck=null) | TaleWorlds.Engine.Scene | |
| CheckResources() | TaleWorlds.Engine.Scene | |
| ClearAll() | TaleWorlds.Engine.Scene | |
| ClearDecals() | TaleWorlds.Engine.Scene | |
| ContainsTerrain | TaleWorlds.Engine.Scene | |
| CreateBurstParticle(int particleId, MatrixFrame frame) | TaleWorlds.Engine.Scene | |
| CreateNewScene(bool initialize_physics=true, bool enable_decals=true, DecalAtlasGroup atlasGroup=0, string sceneName="mono_renderscene") | TaleWorlds.Engine.Scene | static |
| CreatePathMesh(string baseEntityName, bool isWaterPath) | TaleWorlds.Engine.Scene | |
| CreatePathMesh(IList< GameEntity > pathNodes, bool isWaterPath=false) | TaleWorlds.Engine.Scene | |
| DeletePathWithName(string name) | TaleWorlds.Engine.Scene | |
| DisableStaticShadows(bool value) | TaleWorlds.Engine.Scene | |
| DoesPathExistBetweenFaces(int firstNavMeshFace, int secondNavMeshFace, bool ignoreDisabled) | TaleWorlds.Engine.Scene | |
| DoesPathExistBetweenPositions(WorldPosition position, WorldPosition destination) | TaleWorlds.Engine.Scene | |
| EnsurePostfxSystem() | TaleWorlds.Engine.Scene | |
| FillEntityWithHardBorderPhysicsBarrier(GameEntity entity) | TaleWorlds.Engine.Scene | |
| FindEntitiesWithTag(string tag) | TaleWorlds.Engine.Scene | |
| FindEntitiesWithTagExpression(string expression) | TaleWorlds.Engine.Scene | |
| FindEntityWithName(string name) | TaleWorlds.Engine.Scene | |
| FindEntityWithTag(string tag) | TaleWorlds.Engine.Scene | |
| FinishSceneSounds() | TaleWorlds.Engine.Scene | |
| ForceLoadResources() | TaleWorlds.Engine.Scene | |
| GenerateContactsWithCapsule(ref CapsuleData capsule, BodyFlags exclude_flags, Intersection[] intersectionsOutput) | TaleWorlds.Engine.Scene | |
| GetAllColorGradeNames() | TaleWorlds.Engine.Scene | |
| GetAllEntitiesWithScriptComponent< T >(ref List< GameEntity > entities) | TaleWorlds.Engine.Scene | |
| GetAllFilterNames() | TaleWorlds.Engine.Scene | |
| GetBoundingBox(out Vec3 min, out Vec3 max) | TaleWorlds.Engine.Scene | |
| GetCampaignEntityWithName(string name) | TaleWorlds.Engine.Scene | |
| GetEntities(ref List< GameEntity > entities) | TaleWorlds.Engine.Scene | |
| GetEntityWithGuid(string guid) | TaleWorlds.Engine.Scene | |
| GetFirstEntityWithName(string name) | TaleWorlds.Engine.Scene | |
| GetFirstEntityWithScriptComponent< T >() | TaleWorlds.Engine.Scene | |
| GetFloraInstanceCount() | TaleWorlds.Engine.Scene | |
| GetFloraRendererTextureUsage() | TaleWorlds.Engine.Scene | |
| GetFog() | TaleWorlds.Engine.Scene | |
| GetGroundHeightAtPosition(Vec3 position, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags) | TaleWorlds.Engine.Scene | |
| GetGroundHeightAtPosition(Vec3 position, out Vec3 normal, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags) | TaleWorlds.Engine.Scene | |
| GetGroundHeightAtPositionMT(Vec3 position, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags) | TaleWorlds.Engine.Scene | |
| GetGroundHeightAtPositionMT(Vec3 position, out Vec3 normal, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags) | TaleWorlds.Engine.Scene | |
| GetHardBoundaryVertex(int index) | TaleWorlds.Engine.Scene | |
| GetHardBoundaryVertexCount() | TaleWorlds.Engine.Scene | |
| GetHeightAtPoint(Vec2 point, BodyFlags excludeBodyFlags, ref float height) | TaleWorlds.Engine.Scene | |
| GetIdOfNavMeshFace(int faceIndex) | TaleWorlds.Engine.Scene | |
| GetLastPointOnNavigationMeshFromPositionToDestination(int startingFace, Vec2 position, Vec2 destination) | TaleWorlds.Engine.Scene | |
| GetLastPointOnNavigationMeshFromWorldPositionToDestination(ref WorldPosition position, Vec2 destination) | TaleWorlds.Engine.Scene | |
| GetLoadingStateName() | TaleWorlds.Engine.Scene | |
| GetModulePath() | TaleWorlds.Engine.Scene | |
| GetName() | TaleWorlds.Engine.Scene | |
| GetNavigationMeshForPosition(ref Vec3 position) | TaleWorlds.Engine.Scene | |
| GetNavigationMeshForPosition(ref Vec3 position, out int faceGroupId, float heightDifferenceLimit=NavMeshHeightLimit) | TaleWorlds.Engine.Scene | |
| GetNavMeshCenterPosition(int faceIndex, ref Vec3 centerPosition) | TaleWorlds.Engine.Scene | |
| GetNavMeshFaceCount() | TaleWorlds.Engine.Scene | |
| GetNavMeshFaceFirstVertexZ(int faceIndex) | TaleWorlds.Engine.Scene | |
| GetNavMeshFaceIndex(ref PathFaceRecord record, Vec2 position, bool checkIfDisabled, bool ignoreHeight=false) | TaleWorlds.Engine.Scene | |
| GetNavMeshFaceIndex(ref PathFaceRecord record, Vec3 position, bool checkIfDisabled) | TaleWorlds.Engine.Scene | |
| GetNormalAt(Vec2 position) | TaleWorlds.Engine.Scene | |
| GetNorthAngle() | TaleWorlds.Engine.Scene | |
| GetNorthRotation() | TaleWorlds.Engine.Scene | |
| GetPathBetweenAIFaces(UIntPtr startingFace, UIntPtr endingFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, NavigationPath path, int[] excludedFaceIds=null) | TaleWorlds.Engine.Scene | |
| GetPathBetweenAIFaces(int startingFace, int endingFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, NavigationPath path, int[] excludedFaceIds=null, float extraCostMultiplier=1.0f) | TaleWorlds.Engine.Scene | |
| GetPathDistanceBetweenAIFaces(int startingAiFace, int endingAiFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, float distanceLimit, out float distance) | TaleWorlds.Engine.Scene | |
| GetPathDistanceBetweenPositions(ref WorldPosition point0, ref WorldPosition point1, float agentRadius, out float pathDistance) | TaleWorlds.Engine.Scene | |
| GetPathsWithNamePrefix(string prefix) | TaleWorlds.Engine.Scene | |
| GetPathWithName(string name) | TaleWorlds.Engine.Scene | |
| GetPhotoModeFocus(ref float focus, ref float focusStart, ref float focusEnd, ref float exposure, ref bool vignetteOn) | TaleWorlds.Engine.Scene | |
| GetPhotoModeFov() | TaleWorlds.Engine.Scene | |
| GetPhotoModeOn() | TaleWorlds.Engine.Scene | |
| GetPhotoModeOrbit() | TaleWorlds.Engine.Scene | |
| GetPhotoModeRoll() | TaleWorlds.Engine.Scene | |
| GetPhysicsMinMax(ref Vec3 min_max) | TaleWorlds.Engine.Scene | |
| GetRainDensity() | TaleWorlds.Engine.Scene | |
| GetRootEntities(NativeObjectArray entities) | TaleWorlds.Engine.Scene | |
| GetSceneColorGradeIndex() | TaleWorlds.Engine.Scene | |
| GetSceneFilterIndex() | TaleWorlds.Engine.Scene | |
| GetSkyboxMesh() | TaleWorlds.Engine.Scene | |
| GetSnowAmountData(byte[] snowData) | TaleWorlds.Engine.Scene | |
| GetSnowDensity() | TaleWorlds.Engine.Scene | |
| GetSoftBoundaryVertex(int index) | TaleWorlds.Engine.Scene | |
| GetSoftBoundaryVertexCount() | TaleWorlds.Engine.Scene | |
| GetSunDirection() | TaleWorlds.Engine.Scene | |
| GetTerrainData(out Vec2i nodeDimension, out float nodeSize, out int layerCount, out int layerVersion) | TaleWorlds.Engine.Scene | |
| GetTerrainHeight(Vec2 position, bool checkHoles=true) | TaleWorlds.Engine.Scene | |
| GetTerrainHeightAndNormal(Vec2 position, out float height, out Vec3 normal) | TaleWorlds.Engine.Scene | |
| GetTerrainHeightData(int nodeXIndex, int nodeYIndex) | TaleWorlds.Engine.Scene | |
| GetTerrainMemoryUsage() | TaleWorlds.Engine.Scene | |
| GetTerrainMinMaxHeight(out float minHeight, out float maxHeight) | TaleWorlds.Engine.Scene | |
| GetTerrainNodeData(int xIndex, int yIndex, out int vertexCountAlongAxis, out float quadLength, out float minHeight, out float maxHeight) | TaleWorlds.Engine.Scene | |
| GetTerrainPhysicsMaterialAtLayer(int layerIndex) | TaleWorlds.Engine.Scene | |
| GetTerrainPhysicsMaterialIndexData(int nodeXIndex, int nodeYIndex) | TaleWorlds.Engine.Scene | |
| GetUpgradeLevelCount() | TaleWorlds.Engine.Scene | |
| GetUpgradeLevelMask() | TaleWorlds.Engine.Scene | |
| GetUpgradeLevelMaskOfLevelName(string levelName) | TaleWorlds.Engine.Scene | |
| GetUpgradeLevelNameOfIndex(int index) | TaleWorlds.Engine.Scene | |
| GetWaterLevel() | TaleWorlds.Engine.Scene | |
| GetWaterLevelAtPosition(Vec2 position, bool checkWaterBodyEntities) | TaleWorlds.Engine.Scene | |
| GetWinterTimeFactor() | TaleWorlds.Engine.Scene | |
| HasTerrainHeightmap | TaleWorlds.Engine.Scene | |
| ImportNavigationMeshPrefab(string navMeshPrefabName, int navMeshGroupShift) | TaleWorlds.Engine.Scene | |
| InvalidateTerrainPhysicsMaterials() | TaleWorlds.Engine.Scene | |
| IsAnyFaceWithId(int faceGroupId) | TaleWorlds.Engine.Scene | |
| IsAtmosphereIndoor | TaleWorlds.Engine.Scene | |
| IsDefaultEditorScene() | TaleWorlds.Engine.Scene | |
| IsEditorScene() | TaleWorlds.Engine.Scene | |
| IsEntityFrameChanged(string containsName) | TaleWorlds.Engine.Scene | |
| IsLineToPointClear(ref WorldPosition position, ref WorldPosition destination, float agentRadius) | TaleWorlds.Engine.Scene | |
| IsLineToPointClear(int startingFace, Vec2 position, Vec2 destination, float agentRadius) | TaleWorlds.Engine.Scene | |
| IsLoadingFinished() | TaleWorlds.Engine.Scene | |
| IsMultiplayerScene() | TaleWorlds.Engine.Scene | |
| LastFinalRenderCameraFrame | TaleWorlds.Engine.Scene | |
| LastFinalRenderCameraPosition | TaleWorlds.Engine.Scene | |
| MarkFacesWithIdAsLadder(int faceGroupId, bool isLadder) | TaleWorlds.Engine.Scene | |
| MergeFacesWithId(int faceGroupId0, int faceGroupId1, int newFaceGroupId) | TaleWorlds.Engine.Scene | |
| NavMeshHeightLimit | TaleWorlds.Engine.Scene | static |
| OptimizeScene(bool optimizeFlora=true, bool optimizeOro=false) | TaleWorlds.Engine.Scene | |
| PauseSceneSounds() | TaleWorlds.Engine.Scene | |
| PhysicsAndRayCastLock | TaleWorlds.Engine.Scene | static |
| PreloadForRendering() | TaleWorlds.Engine.Scene | |
| RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
| RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
| RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
| RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
| RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
| RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
| RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
| RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
| Read(string sceneName) | TaleWorlds.Engine.Scene | |
| Read(string sceneName, ref SceneInitializationData initData, string forcedAtmoName="") | TaleWorlds.Engine.Scene | |
| ReadAndCalculateInitialCamera() | TaleWorlds.Engine.Scene | |
| RemoveEntity(GameEntity entity, int removeReason) | TaleWorlds.Engine.Scene | |
| ResetDepthOfFieldParams() | TaleWorlds.Engine.Scene | |
| ResumeLoadingRenderings() | TaleWorlds.Engine.Scene | |
| ResumeSceneSounds() | TaleWorlds.Engine.Scene | |
| RootEntityCount | TaleWorlds.Engine.Scene | |
| SelectEntitiesCollidedWith(ref Ray ray, Intersection[] intersectionsOutput, UIntPtr[] entityIds) | TaleWorlds.Engine.Scene | |
| SelectEntitiesInBoxWithScriptComponent< T >(ref Vec3 boundingBoxMin, ref Vec3 boundingBoxMax, GameEntity[] entitiesOutput, UIntPtr[] entityIds) | TaleWorlds.Engine.Scene | |
| SeparateFacesWithId(int faceGroupId0, int faceGroupId1) | TaleWorlds.Engine.Scene | |
| SetAbilityOfFacesWithId(int faceGroupId, bool isEnabled) | TaleWorlds.Engine.Scene | |
| SetActiveVisibilityLevels(List< String > levelsToActivate) | TaleWorlds.Engine.Scene | |
| SetAntialiasingMode(bool mode) | TaleWorlds.Engine.Scene | |
| SetAtmosphereWithName(string name) | TaleWorlds.Engine.Scene | |
| SetBloom(bool mode) | TaleWorlds.Engine.Scene | |
| SetBloomAmount(float bloomAmount) | TaleWorlds.Engine.Scene | |
| SetBloomStrength(float bloomStrength) | TaleWorlds.Engine.Scene | |
| SetBrightpassThreshold(float threshold) | TaleWorlds.Engine.Scene | |
| SetClothSimulationState(bool state) | TaleWorlds.Engine.Scene | |
| SetColorGradeBlend(string texture1, string texture2, float alpha) | TaleWorlds.Engine.Scene | |
| SetDefaultLighting() | TaleWorlds.Engine.Scene | |
| SetDepthOfFieldFocus(float depthOfFieldFocus) | TaleWorlds.Engine.Scene | |
| SetDepthOfFieldParameters(float depthOfFieldFocusStart, float depthOfFieldFocusEnd, bool isVignetteOn) | TaleWorlds.Engine.Scene | |
| SetDLSSMode(bool mode) | TaleWorlds.Engine.Scene | |
| SetDofMode(bool mode) | TaleWorlds.Engine.Scene | |
| SetDoNotWaitForLoadingStatesToRender(bool value) | TaleWorlds.Engine.Scene | |
| SetDrynessFactor(float drynessFactor) | TaleWorlds.Engine.Scene | |
| SetDynamicShadowmapCascadesRadiusMultiplier(float multiplier) | TaleWorlds.Engine.Scene | |
| SetEnvironmentMultiplier(bool useMultiplier, float multiplier) | TaleWorlds.Engine.Scene | |
| SetExternalInjectionTexture(Texture texture) | TaleWorlds.Engine.Scene | |
| SetFog(float fogDensity, ref Vec3 fogColor, float fogFalloff) | TaleWorlds.Engine.Scene | |
| SetFogAdvanced(float fogFalloffOffset, float fogFalloffMinFog, float fogFalloffStartDist) | TaleWorlds.Engine.Scene | |
| SetFogAmbientColor(ref Vec3 fogAmbientColor) | TaleWorlds.Engine.Scene | |
| SetForcedSnow(bool value) | TaleWorlds.Engine.Scene | |
| SetGrainAmount(float grainAmount) | TaleWorlds.Engine.Scene | |
| SetHexagonVignetteAlpha(float amount) | TaleWorlds.Engine.Scene | |
| SetHumidity(float humidity) | TaleWorlds.Engine.Scene | |
| SetLandscapeRainMaskData(byte[] data) | TaleWorlds.Engine.Scene | |
| SetLensDistortion(float amount) | TaleWorlds.Engine.Scene | |
| SetLightDiffuseColor(int lightIndex, ref Vec3 diffuseColor) | TaleWorlds.Engine.Scene | |
| SetLightDirection(int lightIndex, ref Vec3 direction) | TaleWorlds.Engine.Scene | |
| SetLightPosition(int lightIndex, ref Vec3 position) | TaleWorlds.Engine.Scene | |
| SetMaxExposure(float maxExposure) | TaleWorlds.Engine.Scene | |
| SetMiddleGray(float middleGray) | TaleWorlds.Engine.Scene | |
| SetMieScatterFocus(float strength) | TaleWorlds.Engine.Scene | |
| SetMieScatterStrength(float strength) | TaleWorlds.Engine.Scene | |
| SetMinExposure(float minExposure) | TaleWorlds.Engine.Scene | |
| SetMotionBlurMode(bool mode) | TaleWorlds.Engine.Scene | |
| SetName(string name) | TaleWorlds.Engine.Scene | |
| SetOcclusionMode(bool mode) | TaleWorlds.Engine.Scene | |
| SetOwnerThread() | TaleWorlds.Engine.Scene | |
| SetPhotoModeFocus(float focusStart, float focusEnd, float focus, float exposure) | TaleWorlds.Engine.Scene | |
| SetPhotoModeFov(float verticalFov) | TaleWorlds.Engine.Scene | |
| SetPhotoModeOn(bool on) | TaleWorlds.Engine.Scene | |
| SetPhotoModeOrbit(bool orbit) | TaleWorlds.Engine.Scene | |
| SetPhotoModeRoll(float roll) | TaleWorlds.Engine.Scene | |
| SetPhotoModeVignette(bool vignetteOn) | TaleWorlds.Engine.Scene | |
| SetPlaySoundEventsAfterReadyToRender(bool value) | TaleWorlds.Engine.Scene | |
| SetRainDensity(float density) | TaleWorlds.Engine.Scene | |
| SetSceneColorGrade(string textureName) | TaleWorlds.Engine.Scene | |
| SetSceneColorGrade(Scene scene, string textureName) | TaleWorlds.Engine.Scene | |
| SetSceneColorGradeIndex(int index) | TaleWorlds.Engine.Scene | |
| SetSceneFilterIndex(int index) | TaleWorlds.Engine.Scene | |
| SetShadow(bool shadowEnabled) | TaleWorlds.Engine.Scene | |
| SetSkyBrightness(float brightness) | TaleWorlds.Engine.Scene | |
| SetSkyRotation(float rotation) | TaleWorlds.Engine.Scene | |
| SetSnowDensity(float density) | TaleWorlds.Engine.Scene | |
| SetSun(ref Vec3 color, float altitude, float angle, float intensity) | TaleWorlds.Engine.Scene | |
| SetSunAngleAltitude(float angle, float altitude) | TaleWorlds.Engine.Scene | |
| SetSunDirection(ref Vec3 direction) | TaleWorlds.Engine.Scene | |
| SetSunLight(ref Vec3 color, ref Vec3 direction) | TaleWorlds.Engine.Scene | |
| SetSunshaftMode(bool mode) | TaleWorlds.Engine.Scene | |
| SetSunShaftStrength(float strength) | TaleWorlds.Engine.Scene | |
| SetSunSize(float size) | TaleWorlds.Engine.Scene | |
| SetTargetExposure(float targetExposure) | TaleWorlds.Engine.Scene | |
| SetTemperature(float temperature) | TaleWorlds.Engine.Scene | |
| SetUpgradeLevel(int level) | TaleWorlds.Engine.Scene | |
| SetUpgradeLevelVisibility(uint mask) | TaleWorlds.Engine.Scene | |
| SetUpgradeLevelVisibility(List< string > levels) | TaleWorlds.Engine.Scene | |
| SetUseConstantTime(bool value) | TaleWorlds.Engine.Scene | |
| SetWinterTimeFactor(float winterTimeFactor) | TaleWorlds.Engine.Scene | |
| StallLoadingRenderingsUntilFurtherNotice() | TaleWorlds.Engine.Scene | |
| SwapFaceConnectionsWithID(int hubFaceGroupID, int toBeSeparatedFaceGroupId, int toBeMergedFaceGroupId) | TaleWorlds.Engine.Scene | |
| TakePhotoModePicture(bool saveAmbientOcclusionPass, bool savingObjectIdPass, bool saveShadowPass) | TaleWorlds.Engine.Scene | |
| Tick(float dt) | TaleWorlds.Engine.Scene | |
| TimeOfDay | TaleWorlds.Engine.Scene | |
| TimeSpeed | TaleWorlds.Engine.Scene | |