AddDecalInstance(Decal decal, string decalSetID, bool deletable) | TaleWorlds.Engine.Scene | |
AddDirectionalLight(ref Vec3 position, ref Vec3 direction, float radius) | TaleWorlds.Engine.Scene | |
AddEntityWithMesh(Mesh mesh, ref MatrixFrame frame) | TaleWorlds.Engine.Scene | |
AddEntityWithMultiMesh(MetaMesh mesh, ref MatrixFrame frame) | TaleWorlds.Engine.Scene | |
AddItemEntity(ref MatrixFrame placementFrame, MetaMesh metaMesh) | TaleWorlds.Engine.Scene | |
AddPath(string name) | TaleWorlds.Engine.Scene | |
AddPathPoint(string name, MatrixFrame frame) | TaleWorlds.Engine.Scene | |
AddPointLight(ref Vec3 position, float radius) | TaleWorlds.Engine.Scene | |
AttachEntity(GameEntity entity, bool showWarnings=false) | TaleWorlds.Engine.Scene | |
AutoClimbHeight | TaleWorlds.Engine.Scene | static |
BoxCast(Vec3 boxMin, Vec3 boxMax, bool castSupportRay, Vec3 supportRaycastPoint, Vec3 dir, float distance, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, BodyFlags excludedBodyFlags=BodyFlags.CameraCollisionRayCastExludeFlags) | TaleWorlds.Engine.Scene | |
BoxCastOnlyForCamera(Vec3[] boxPoints, Vec3 centerPoint, bool castSupportRay, Vec3 supportRaycastPoint, Vec3 dir, float distance, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, bool preFilter=true, bool postFilter=true, BodyFlags excludedBodyFlags=BodyFlags.CameraCollisionRayCastExludeFlags|BodyFlags.DontCollideWithCamera) | TaleWorlds.Engine.Scene | |
CalculateEffectiveLighting() | TaleWorlds.Engine.Scene | |
CheckPointCanSeePoint(Vec3 source, Vec3 target, float? distanceToCheck=null) | TaleWorlds.Engine.Scene | |
CheckResources() | TaleWorlds.Engine.Scene | |
ClearAll() | TaleWorlds.Engine.Scene | |
ClearDecals() | TaleWorlds.Engine.Scene | |
ContainsTerrain | TaleWorlds.Engine.Scene | |
CreateBurstParticle(int particleId, MatrixFrame frame) | TaleWorlds.Engine.Scene | |
CreateNewScene(bool initialize_physics=true, bool enable_decals=true, DecalAtlasGroup atlasGroup=0, string sceneName="mono_renderscene") | TaleWorlds.Engine.Scene | static |
CreatePathMesh(string baseEntityName, bool isWaterPath) | TaleWorlds.Engine.Scene | |
CreatePathMesh(IList< GameEntity > pathNodes, bool isWaterPath=false) | TaleWorlds.Engine.Scene | |
DeletePathWithName(string name) | TaleWorlds.Engine.Scene | |
DisableStaticShadows(bool value) | TaleWorlds.Engine.Scene | |
DoesPathExistBetweenFaces(int firstNavMeshFace, int secondNavMeshFace, bool ignoreDisabled) | TaleWorlds.Engine.Scene | |
DoesPathExistBetweenPositions(WorldPosition position, WorldPosition destination) | TaleWorlds.Engine.Scene | |
EnsurePostfxSystem() | TaleWorlds.Engine.Scene | |
FillEntityWithHardBorderPhysicsBarrier(GameEntity entity) | TaleWorlds.Engine.Scene | |
FindEntitiesWithTag(string tag) | TaleWorlds.Engine.Scene | |
FindEntitiesWithTagExpression(string expression) | TaleWorlds.Engine.Scene | |
FindEntityWithName(string name) | TaleWorlds.Engine.Scene | |
FindEntityWithTag(string tag) | TaleWorlds.Engine.Scene | |
FinishSceneSounds() | TaleWorlds.Engine.Scene | |
ForceLoadResources() | TaleWorlds.Engine.Scene | |
GenerateContactsWithCapsule(ref CapsuleData capsule, BodyFlags exclude_flags, Intersection[] intersectionsOutput) | TaleWorlds.Engine.Scene | |
GetAllColorGradeNames() | TaleWorlds.Engine.Scene | |
GetAllEntitiesWithScriptComponent< T >(ref List< GameEntity > entities) | TaleWorlds.Engine.Scene | |
GetAllFilterNames() | TaleWorlds.Engine.Scene | |
GetBoundingBox(out Vec3 min, out Vec3 max) | TaleWorlds.Engine.Scene | |
GetCampaignEntityWithName(string name) | TaleWorlds.Engine.Scene | |
GetEntities(ref List< GameEntity > entities) | TaleWorlds.Engine.Scene | |
GetEntityWithGuid(string guid) | TaleWorlds.Engine.Scene | |
GetFirstEntityWithName(string name) | TaleWorlds.Engine.Scene | |
GetFirstEntityWithScriptComponent< T >() | TaleWorlds.Engine.Scene | |
GetFloraInstanceCount() | TaleWorlds.Engine.Scene | |
GetFloraRendererTextureUsage() | TaleWorlds.Engine.Scene | |
GetFog() | TaleWorlds.Engine.Scene | |
GetGroundHeightAtPosition(Vec3 position, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags) | TaleWorlds.Engine.Scene | |
GetGroundHeightAtPosition(Vec3 position, out Vec3 normal, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags) | TaleWorlds.Engine.Scene | |
GetGroundHeightAtPositionMT(Vec3 position, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags) | TaleWorlds.Engine.Scene | |
GetGroundHeightAtPositionMT(Vec3 position, out Vec3 normal, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags) | TaleWorlds.Engine.Scene | |
GetHardBoundaryVertex(int index) | TaleWorlds.Engine.Scene | |
GetHardBoundaryVertexCount() | TaleWorlds.Engine.Scene | |
GetHeightAtPoint(Vec2 point, BodyFlags excludeBodyFlags, ref float height) | TaleWorlds.Engine.Scene | |
GetIdOfNavMeshFace(int faceIndex) | TaleWorlds.Engine.Scene | |
GetLastPointOnNavigationMeshFromPositionToDestination(int startingFace, Vec2 position, Vec2 destination) | TaleWorlds.Engine.Scene | |
GetLastPointOnNavigationMeshFromWorldPositionToDestination(ref WorldPosition position, Vec2 destination) | TaleWorlds.Engine.Scene | |
GetLoadingStateName() | TaleWorlds.Engine.Scene | |
GetModulePath() | TaleWorlds.Engine.Scene | |
GetName() | TaleWorlds.Engine.Scene | |
GetNavigationMeshForPosition(ref Vec3 position) | TaleWorlds.Engine.Scene | |
GetNavigationMeshForPosition(ref Vec3 position, out int faceGroupId, float heightDifferenceLimit=NavMeshHeightLimit) | TaleWorlds.Engine.Scene | |
GetNavMeshCenterPosition(int faceIndex, ref Vec3 centerPosition) | TaleWorlds.Engine.Scene | |
GetNavMeshFaceCount() | TaleWorlds.Engine.Scene | |
GetNavMeshFaceFirstVertexZ(int faceIndex) | TaleWorlds.Engine.Scene | |
GetNavMeshFaceIndex(ref PathFaceRecord record, Vec2 position, bool checkIfDisabled, bool ignoreHeight=false) | TaleWorlds.Engine.Scene | |
GetNavMeshFaceIndex(ref PathFaceRecord record, Vec3 position, bool checkIfDisabled) | TaleWorlds.Engine.Scene | |
GetNormalAt(Vec2 position) | TaleWorlds.Engine.Scene | |
GetNorthAngle() | TaleWorlds.Engine.Scene | |
GetNorthRotation() | TaleWorlds.Engine.Scene | |
GetPathBetweenAIFaces(UIntPtr startingFace, UIntPtr endingFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, NavigationPath path, int[] excludedFaceIds=null) | TaleWorlds.Engine.Scene | |
GetPathBetweenAIFaces(int startingFace, int endingFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, NavigationPath path, int[] excludedFaceIds=null, float extraCostMultiplier=1.0f) | TaleWorlds.Engine.Scene | |
GetPathDistanceBetweenAIFaces(int startingAiFace, int endingAiFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, float distanceLimit, out float distance) | TaleWorlds.Engine.Scene | |
GetPathDistanceBetweenPositions(ref WorldPosition point0, ref WorldPosition point1, float agentRadius, out float pathDistance) | TaleWorlds.Engine.Scene | |
GetPathsWithNamePrefix(string prefix) | TaleWorlds.Engine.Scene | |
GetPathWithName(string name) | TaleWorlds.Engine.Scene | |
GetPhotoModeFocus(ref float focus, ref float focusStart, ref float focusEnd, ref float exposure, ref bool vignetteOn) | TaleWorlds.Engine.Scene | |
GetPhotoModeFov() | TaleWorlds.Engine.Scene | |
GetPhotoModeOn() | TaleWorlds.Engine.Scene | |
GetPhotoModeOrbit() | TaleWorlds.Engine.Scene | |
GetPhotoModeRoll() | TaleWorlds.Engine.Scene | |
GetPhysicsMinMax(ref Vec3 min_max) | TaleWorlds.Engine.Scene | |
GetRainDensity() | TaleWorlds.Engine.Scene | |
GetRootEntities(NativeObjectArray entities) | TaleWorlds.Engine.Scene | |
GetSceneColorGradeIndex() | TaleWorlds.Engine.Scene | |
GetSceneFilterIndex() | TaleWorlds.Engine.Scene | |
GetSkyboxMesh() | TaleWorlds.Engine.Scene | |
GetSnowAmountData(byte[] snowData) | TaleWorlds.Engine.Scene | |
GetSnowDensity() | TaleWorlds.Engine.Scene | |
GetSoftBoundaryVertex(int index) | TaleWorlds.Engine.Scene | |
GetSoftBoundaryVertexCount() | TaleWorlds.Engine.Scene | |
GetSunDirection() | TaleWorlds.Engine.Scene | |
GetTerrainData(out Vec2i nodeDimension, out float nodeSize, out int layerCount, out int layerVersion) | TaleWorlds.Engine.Scene | |
GetTerrainHeight(Vec2 position, bool checkHoles=true) | TaleWorlds.Engine.Scene | |
GetTerrainHeightAndNormal(Vec2 position, out float height, out Vec3 normal) | TaleWorlds.Engine.Scene | |
GetTerrainHeightData(int nodeXIndex, int nodeYIndex) | TaleWorlds.Engine.Scene | |
GetTerrainMemoryUsage() | TaleWorlds.Engine.Scene | |
GetTerrainMinMaxHeight(out float minHeight, out float maxHeight) | TaleWorlds.Engine.Scene | |
GetTerrainNodeData(int xIndex, int yIndex, out int vertexCountAlongAxis, out float quadLength, out float minHeight, out float maxHeight) | TaleWorlds.Engine.Scene | |
GetTerrainPhysicsMaterialAtLayer(int layerIndex) | TaleWorlds.Engine.Scene | |
GetTerrainPhysicsMaterialIndexData(int nodeXIndex, int nodeYIndex) | TaleWorlds.Engine.Scene | |
GetUpgradeLevelCount() | TaleWorlds.Engine.Scene | |
GetUpgradeLevelMask() | TaleWorlds.Engine.Scene | |
GetUpgradeLevelMaskOfLevelName(string levelName) | TaleWorlds.Engine.Scene | |
GetUpgradeLevelNameOfIndex(int index) | TaleWorlds.Engine.Scene | |
GetWaterLevel() | TaleWorlds.Engine.Scene | |
GetWaterLevelAtPosition(Vec2 position, bool checkWaterBodyEntities) | TaleWorlds.Engine.Scene | |
GetWinterTimeFactor() | TaleWorlds.Engine.Scene | |
HasTerrainHeightmap | TaleWorlds.Engine.Scene | |
ImportNavigationMeshPrefab(string navMeshPrefabName, int navMeshGroupShift) | TaleWorlds.Engine.Scene | |
InvalidateTerrainPhysicsMaterials() | TaleWorlds.Engine.Scene | |
IsAnyFaceWithId(int faceGroupId) | TaleWorlds.Engine.Scene | |
IsAtmosphereIndoor | TaleWorlds.Engine.Scene | |
IsDefaultEditorScene() | TaleWorlds.Engine.Scene | |
IsEditorScene() | TaleWorlds.Engine.Scene | |
IsEntityFrameChanged(string containsName) | TaleWorlds.Engine.Scene | |
IsLineToPointClear(ref WorldPosition position, ref WorldPosition destination, float agentRadius) | TaleWorlds.Engine.Scene | |
IsLineToPointClear(int startingFace, Vec2 position, Vec2 destination, float agentRadius) | TaleWorlds.Engine.Scene | |
IsLoadingFinished() | TaleWorlds.Engine.Scene | |
IsMultiplayerScene() | TaleWorlds.Engine.Scene | |
LastFinalRenderCameraFrame | TaleWorlds.Engine.Scene | |
LastFinalRenderCameraPosition | TaleWorlds.Engine.Scene | |
MarkFacesWithIdAsLadder(int faceGroupId, bool isLadder) | TaleWorlds.Engine.Scene | |
MergeFacesWithId(int faceGroupId0, int faceGroupId1, int newFaceGroupId) | TaleWorlds.Engine.Scene | |
NavMeshHeightLimit | TaleWorlds.Engine.Scene | static |
OptimizeScene(bool optimizeFlora=true, bool optimizeOro=false) | TaleWorlds.Engine.Scene | |
PauseSceneSounds() | TaleWorlds.Engine.Scene | |
PhysicsAndRayCastLock | TaleWorlds.Engine.Scene | static |
PreloadForRendering() | TaleWorlds.Engine.Scene | |
RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene | |
Read(string sceneName) | TaleWorlds.Engine.Scene | |
Read(string sceneName, ref SceneInitializationData initData, string forcedAtmoName="") | TaleWorlds.Engine.Scene | |
ReadAndCalculateInitialCamera() | TaleWorlds.Engine.Scene | |
RemoveEntity(GameEntity entity, int removeReason) | TaleWorlds.Engine.Scene | |
ResetDepthOfFieldParams() | TaleWorlds.Engine.Scene | |
ResumeLoadingRenderings() | TaleWorlds.Engine.Scene | |
ResumeSceneSounds() | TaleWorlds.Engine.Scene | |
RootEntityCount | TaleWorlds.Engine.Scene | |
SelectEntitiesCollidedWith(ref Ray ray, Intersection[] intersectionsOutput, UIntPtr[] entityIds) | TaleWorlds.Engine.Scene | |
SelectEntitiesInBoxWithScriptComponent< T >(ref Vec3 boundingBoxMin, ref Vec3 boundingBoxMax, GameEntity[] entitiesOutput, UIntPtr[] entityIds) | TaleWorlds.Engine.Scene | |
SeparateFacesWithId(int faceGroupId0, int faceGroupId1) | TaleWorlds.Engine.Scene | |
SetAbilityOfFacesWithId(int faceGroupId, bool isEnabled) | TaleWorlds.Engine.Scene | |
SetActiveVisibilityLevels(List< String > levelsToActivate) | TaleWorlds.Engine.Scene | |
SetAntialiasingMode(bool mode) | TaleWorlds.Engine.Scene | |
SetAtmosphereWithName(string name) | TaleWorlds.Engine.Scene | |
SetBloom(bool mode) | TaleWorlds.Engine.Scene | |
SetBloomAmount(float bloomAmount) | TaleWorlds.Engine.Scene | |
SetBloomStrength(float bloomStrength) | TaleWorlds.Engine.Scene | |
SetBrightpassThreshold(float threshold) | TaleWorlds.Engine.Scene | |
SetClothSimulationState(bool state) | TaleWorlds.Engine.Scene | |
SetColorGradeBlend(string texture1, string texture2, float alpha) | TaleWorlds.Engine.Scene | |
SetDefaultLighting() | TaleWorlds.Engine.Scene | |
SetDepthOfFieldFocus(float depthOfFieldFocus) | TaleWorlds.Engine.Scene | |
SetDepthOfFieldParameters(float depthOfFieldFocusStart, float depthOfFieldFocusEnd, bool isVignetteOn) | TaleWorlds.Engine.Scene | |
SetDLSSMode(bool mode) | TaleWorlds.Engine.Scene | |
SetDofMode(bool mode) | TaleWorlds.Engine.Scene | |
SetDoNotWaitForLoadingStatesToRender(bool value) | TaleWorlds.Engine.Scene | |
SetDrynessFactor(float drynessFactor) | TaleWorlds.Engine.Scene | |
SetDynamicShadowmapCascadesRadiusMultiplier(float multiplier) | TaleWorlds.Engine.Scene | |
SetEnvironmentMultiplier(bool useMultiplier, float multiplier) | TaleWorlds.Engine.Scene | |
SetExternalInjectionTexture(Texture texture) | TaleWorlds.Engine.Scene | |
SetFog(float fogDensity, ref Vec3 fogColor, float fogFalloff) | TaleWorlds.Engine.Scene | |
SetFogAdvanced(float fogFalloffOffset, float fogFalloffMinFog, float fogFalloffStartDist) | TaleWorlds.Engine.Scene | |
SetFogAmbientColor(ref Vec3 fogAmbientColor) | TaleWorlds.Engine.Scene | |
SetForcedSnow(bool value) | TaleWorlds.Engine.Scene | |
SetGrainAmount(float grainAmount) | TaleWorlds.Engine.Scene | |
SetHexagonVignetteAlpha(float amount) | TaleWorlds.Engine.Scene | |
SetHumidity(float humidity) | TaleWorlds.Engine.Scene | |
SetLandscapeRainMaskData(byte[] data) | TaleWorlds.Engine.Scene | |
SetLensDistortion(float amount) | TaleWorlds.Engine.Scene | |
SetLightDiffuseColor(int lightIndex, ref Vec3 diffuseColor) | TaleWorlds.Engine.Scene | |
SetLightDirection(int lightIndex, ref Vec3 direction) | TaleWorlds.Engine.Scene | |
SetLightPosition(int lightIndex, ref Vec3 position) | TaleWorlds.Engine.Scene | |
SetMaxExposure(float maxExposure) | TaleWorlds.Engine.Scene | |
SetMiddleGray(float middleGray) | TaleWorlds.Engine.Scene | |
SetMieScatterFocus(float strength) | TaleWorlds.Engine.Scene | |
SetMieScatterStrength(float strength) | TaleWorlds.Engine.Scene | |
SetMinExposure(float minExposure) | TaleWorlds.Engine.Scene | |
SetMotionBlurMode(bool mode) | TaleWorlds.Engine.Scene | |
SetName(string name) | TaleWorlds.Engine.Scene | |
SetOcclusionMode(bool mode) | TaleWorlds.Engine.Scene | |
SetOwnerThread() | TaleWorlds.Engine.Scene | |
SetPhotoModeFocus(float focusStart, float focusEnd, float focus, float exposure) | TaleWorlds.Engine.Scene | |
SetPhotoModeFov(float verticalFov) | TaleWorlds.Engine.Scene | |
SetPhotoModeOn(bool on) | TaleWorlds.Engine.Scene | |
SetPhotoModeOrbit(bool orbit) | TaleWorlds.Engine.Scene | |
SetPhotoModeRoll(float roll) | TaleWorlds.Engine.Scene | |
SetPhotoModeVignette(bool vignetteOn) | TaleWorlds.Engine.Scene | |
SetPlaySoundEventsAfterReadyToRender(bool value) | TaleWorlds.Engine.Scene | |
SetRainDensity(float density) | TaleWorlds.Engine.Scene | |
SetSceneColorGrade(string textureName) | TaleWorlds.Engine.Scene | |
SetSceneColorGrade(Scene scene, string textureName) | TaleWorlds.Engine.Scene | |
SetSceneColorGradeIndex(int index) | TaleWorlds.Engine.Scene | |
SetSceneFilterIndex(int index) | TaleWorlds.Engine.Scene | |
SetShadow(bool shadowEnabled) | TaleWorlds.Engine.Scene | |
SetSkyBrightness(float brightness) | TaleWorlds.Engine.Scene | |
SetSkyRotation(float rotation) | TaleWorlds.Engine.Scene | |
SetSnowDensity(float density) | TaleWorlds.Engine.Scene | |
SetSun(ref Vec3 color, float altitude, float angle, float intensity) | TaleWorlds.Engine.Scene | |
SetSunAngleAltitude(float angle, float altitude) | TaleWorlds.Engine.Scene | |
SetSunDirection(ref Vec3 direction) | TaleWorlds.Engine.Scene | |
SetSunLight(ref Vec3 color, ref Vec3 direction) | TaleWorlds.Engine.Scene | |
SetSunshaftMode(bool mode) | TaleWorlds.Engine.Scene | |
SetSunShaftStrength(float strength) | TaleWorlds.Engine.Scene | |
SetSunSize(float size) | TaleWorlds.Engine.Scene | |
SetTargetExposure(float targetExposure) | TaleWorlds.Engine.Scene | |
SetTemperature(float temperature) | TaleWorlds.Engine.Scene | |
SetUpgradeLevel(int level) | TaleWorlds.Engine.Scene | |
SetUpgradeLevelVisibility(uint mask) | TaleWorlds.Engine.Scene | |
SetUpgradeLevelVisibility(List< string > levels) | TaleWorlds.Engine.Scene | |
SetUseConstantTime(bool value) | TaleWorlds.Engine.Scene | |
SetWinterTimeFactor(float winterTimeFactor) | TaleWorlds.Engine.Scene | |
StallLoadingRenderingsUntilFurtherNotice() | TaleWorlds.Engine.Scene | |
SwapFaceConnectionsWithID(int hubFaceGroupID, int toBeSeparatedFaceGroupId, int toBeMergedFaceGroupId) | TaleWorlds.Engine.Scene | |
TakePhotoModePicture(bool saveAmbientOcclusionPass, bool savingObjectIdPass, bool saveShadowPass) | TaleWorlds.Engine.Scene | |
Tick(float dt) | TaleWorlds.Engine.Scene | |
TimeOfDay | TaleWorlds.Engine.Scene | |
TimeSpeed | TaleWorlds.Engine.Scene | |