M&B: Bannerlord 1.2.12
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TaleWorlds.CampaignSystem.INavigationHandler Interface Reference

Inherited by SandBox.View.Map.MapNavigationHandler.

Public Member Functions

void OpenQuests ()
 
void OpenQuests (QuestBase quest)
 
void OpenQuests (IssueBase issue)
 
void OpenQuests (JournalLogEntry log)
 
void OpenInventory ()
 
void OpenParty ()
 
void OpenCharacterDeveloper ()
 
void OpenCharacterDeveloper (Hero hero)
 
void OpenKingdom ()
 
void OpenKingdom (Army army)
 
void OpenKingdom (Settlement settlement)
 
void OpenKingdom (Clan clan)
 
void OpenKingdom (PolicyObject policy)
 
void OpenKingdom (IFaction faction)
 
void OpenKingdom (KingdomDecision decision)
 
void OpenClan ()
 
void OpenClan (Hero hero)
 
void OpenClan (PartyBase party)
 
void OpenClan (Settlement settlement)
 
void OpenClan (Workshop workshop)
 
void OpenClan (Alley alley)
 
void OpenEscapeMenu ()
 

Properties

bool PartyEnabled [get]
 
bool InventoryEnabled [get]
 
bool QuestsEnabled [get]
 
bool CharacterDeveloperEnabled [get]
 
NavigationPermissionItem ClanPermission [get]
 
NavigationPermissionItem KingdomPermission [get]
 
bool EscapeMenuEnabled [get]
 
bool PartyActive [get]
 
bool InventoryActive [get]
 
bool QuestsActive [get]
 
bool CharacterDeveloperActive [get]
 
bool ClanActive [get]
 
bool KingdomActive [get]
 
bool EscapeMenuActive [get]
 

Member Function Documentation

◆ OpenQuests() [1/4]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenQuests ( )

◆ OpenQuests() [2/4]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenQuests ( QuestBase quest)

◆ OpenQuests() [3/4]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenQuests ( IssueBase issue)

◆ OpenQuests() [4/4]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenQuests ( JournalLogEntry log)

◆ OpenInventory()

void TaleWorlds.CampaignSystem.INavigationHandler.OpenInventory ( )

◆ OpenParty()

void TaleWorlds.CampaignSystem.INavigationHandler.OpenParty ( )

◆ OpenCharacterDeveloper() [1/2]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenCharacterDeveloper ( )

◆ OpenCharacterDeveloper() [2/2]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenCharacterDeveloper ( Hero hero)

◆ OpenKingdom() [1/7]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenKingdom ( )

◆ OpenKingdom() [2/7]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenKingdom ( Army army)

◆ OpenKingdom() [3/7]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenKingdom ( Settlement settlement)

◆ OpenKingdom() [4/7]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenKingdom ( Clan clan)

◆ OpenKingdom() [5/7]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenKingdom ( PolicyObject policy)

◆ OpenKingdom() [6/7]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenKingdom ( IFaction faction)

◆ OpenKingdom() [7/7]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenKingdom ( KingdomDecision decision)

◆ OpenClan() [1/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenClan ( )

◆ OpenClan() [2/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenClan ( Hero hero)

◆ OpenClan() [3/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenClan ( PartyBase party)

◆ OpenClan() [4/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenClan ( Settlement settlement)

◆ OpenClan() [5/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenClan ( Workshop workshop)

◆ OpenClan() [6/6]

void TaleWorlds.CampaignSystem.INavigationHandler.OpenClan ( Alley alley)

◆ OpenEscapeMenu()

void TaleWorlds.CampaignSystem.INavigationHandler.OpenEscapeMenu ( )

Property Documentation

◆ PartyEnabled

bool TaleWorlds.CampaignSystem.INavigationHandler.PartyEnabled
get

◆ InventoryEnabled

bool TaleWorlds.CampaignSystem.INavigationHandler.InventoryEnabled
get

◆ QuestsEnabled

bool TaleWorlds.CampaignSystem.INavigationHandler.QuestsEnabled
get

◆ CharacterDeveloperEnabled

bool TaleWorlds.CampaignSystem.INavigationHandler.CharacterDeveloperEnabled
get

◆ ClanPermission

NavigationPermissionItem TaleWorlds.CampaignSystem.INavigationHandler.ClanPermission
get

◆ KingdomPermission

NavigationPermissionItem TaleWorlds.CampaignSystem.INavigationHandler.KingdomPermission
get

◆ EscapeMenuEnabled

bool TaleWorlds.CampaignSystem.INavigationHandler.EscapeMenuEnabled
get

◆ PartyActive

bool TaleWorlds.CampaignSystem.INavigationHandler.PartyActive
get

◆ InventoryActive

bool TaleWorlds.CampaignSystem.INavigationHandler.InventoryActive
get

◆ QuestsActive

bool TaleWorlds.CampaignSystem.INavigationHandler.QuestsActive
get

◆ CharacterDeveloperActive

bool TaleWorlds.CampaignSystem.INavigationHandler.CharacterDeveloperActive
get

◆ ClanActive

bool TaleWorlds.CampaignSystem.INavigationHandler.ClanActive
get

◆ KingdomActive

bool TaleWorlds.CampaignSystem.INavigationHandler.KingdomActive
get

◆ EscapeMenuActive

bool TaleWorlds.CampaignSystem.INavigationHandler.EscapeMenuActive
get