M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.AIBehaviorTuple Struct Reference

Inherits IEquatable< AIBehaviorTuple >.

Public Member Functions

 AIBehaviorTuple (IMapPoint party, AiBehavior aiBehavior, bool willGatherArmy=false)
 
override bool Equals (object obj)
 
bool Equals (AIBehaviorTuple other)
 
override int GetHashCode ()
 

Static Public Member Functions

static bool operator== (AIBehaviorTuple a, AIBehaviorTuple b)
 
static bool operator!= (AIBehaviorTuple a, AIBehaviorTuple b)
 

Public Attributes

IMapPoint Party
 
AiBehavior AiBehavior
 
bool WillGatherArmy
 

Constructor & Destructor Documentation

◆ AIBehaviorTuple()

TaleWorlds.CampaignSystem.AIBehaviorTuple.AIBehaviorTuple ( IMapPoint party,
AiBehavior aiBehavior,
bool willGatherArmy = false )

Member Function Documentation

◆ Equals() [1/2]

override bool TaleWorlds.CampaignSystem.AIBehaviorTuple.Equals ( object obj)

◆ Equals() [2/2]

bool TaleWorlds.CampaignSystem.AIBehaviorTuple.Equals ( AIBehaviorTuple other)

◆ GetHashCode()

override int TaleWorlds.CampaignSystem.AIBehaviorTuple.GetHashCode ( )

◆ operator==()

static bool TaleWorlds.CampaignSystem.AIBehaviorTuple.operator== ( AIBehaviorTuple a,
AIBehaviorTuple b )
static

◆ operator!=()

static bool TaleWorlds.CampaignSystem.AIBehaviorTuple.operator!= ( AIBehaviorTuple a,
AIBehaviorTuple b )
static

Member Data Documentation

◆ Party

IMapPoint TaleWorlds.CampaignSystem.AIBehaviorTuple.Party

◆ AiBehavior

AiBehavior TaleWorlds.CampaignSystem.AIBehaviorTuple.AiBehavior

◆ WillGatherArmy

bool TaleWorlds.CampaignSystem.AIBehaviorTuple.WillGatherArmy