Inherits IEquatable< AIBehaviorTuple >.
◆ AIBehaviorTuple()
| TaleWorlds.CampaignSystem.AIBehaviorTuple.AIBehaviorTuple |
( |
IMapPoint | party, |
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|
AiBehavior | aiBehavior, |
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bool | willGatherArmy = false ) |
◆ Equals() [1/2]
| override bool TaleWorlds.CampaignSystem.AIBehaviorTuple.Equals |
( |
object | obj | ) |
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◆ Equals() [2/2]
| bool TaleWorlds.CampaignSystem.AIBehaviorTuple.Equals |
( |
AIBehaviorTuple | other | ) |
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◆ GetHashCode()
| override int TaleWorlds.CampaignSystem.AIBehaviorTuple.GetHashCode |
( |
| ) |
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◆ operator==()
◆ operator!=()
◆ Party
| IMapPoint TaleWorlds.CampaignSystem.AIBehaviorTuple.Party |
◆ AiBehavior
| AiBehavior TaleWorlds.CampaignSystem.AIBehaviorTuple.AiBehavior |
◆ WillGatherArmy
| bool TaleWorlds.CampaignSystem.AIBehaviorTuple.WillGatherArmy |