M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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TaleWorlds.Core.UniqueTroopDescriptor Struct Reference

Inherits IComparable< UniqueTroopDescriptor >, IEquatable< UniqueTroopDescriptor >, and ISavedStruct.

Public Member Functions

 UniqueTroopDescriptor (int uniqueSeed)
 
int CompareTo (UniqueTroopDescriptor other)
 
int CompareTo (int uniqueSeed)
 
override string ToString ()
 
override bool Equals (object obj)
 
bool Equals (UniqueTroopDescriptor other)
 
override int GetHashCode ()
 
bool ISavedStruct. IsDefault ()
 

Static Public Member Functions

static bool operator== (UniqueTroopDescriptor a, UniqueTroopDescriptor b)
 
static bool operator!= (UniqueTroopDescriptor a, UniqueTroopDescriptor b)
 

Static Public Attributes

static readonly UniqueTroopDescriptor InvalidDescriptor = default(UniqueTroopDescriptor)
 

Properties

int UniqueSeed [get]
 
static UniqueTroopDescriptor Invalid [get]
 
bool IsValid [get]
 

Constructor & Destructor Documentation

◆ UniqueTroopDescriptor()

TaleWorlds.Core.UniqueTroopDescriptor.UniqueTroopDescriptor ( int uniqueSeed)

Member Function Documentation

◆ CompareTo() [1/2]

int TaleWorlds.Core.UniqueTroopDescriptor.CompareTo ( UniqueTroopDescriptor other)

◆ CompareTo() [2/2]

int TaleWorlds.Core.UniqueTroopDescriptor.CompareTo ( int uniqueSeed)

◆ ToString()

override string TaleWorlds.Core.UniqueTroopDescriptor.ToString ( )

◆ Equals() [1/2]

override bool TaleWorlds.Core.UniqueTroopDescriptor.Equals ( object obj)

◆ Equals() [2/2]

bool TaleWorlds.Core.UniqueTroopDescriptor.Equals ( UniqueTroopDescriptor other)

◆ GetHashCode()

override int TaleWorlds.Core.UniqueTroopDescriptor.GetHashCode ( )

◆ IsDefault()

bool ISavedStruct. TaleWorlds.Core.UniqueTroopDescriptor.IsDefault ( )

◆ operator==()

static bool TaleWorlds.Core.UniqueTroopDescriptor.operator== ( UniqueTroopDescriptor a,
UniqueTroopDescriptor b )
static

◆ operator!=()

static bool TaleWorlds.Core.UniqueTroopDescriptor.operator!= ( UniqueTroopDescriptor a,
UniqueTroopDescriptor b )
static

Member Data Documentation

◆ InvalidDescriptor

readonly UniqueTroopDescriptor TaleWorlds.Core.UniqueTroopDescriptor.InvalidDescriptor = default(UniqueTroopDescriptor)
static

Property Documentation

◆ UniqueSeed

int TaleWorlds.Core.UniqueTroopDescriptor.UniqueSeed
get

◆ Invalid

UniqueTroopDescriptor TaleWorlds.Core.UniqueTroopDescriptor.Invalid
staticget

◆ IsValid

bool TaleWorlds.Core.UniqueTroopDescriptor.IsValid
get