This is the complete list of members for SandBox.AgentNavigator, including all inherited members.
_agentState | SandBox.AgentNavigator | |
AddBehaviorGroup< T >() | SandBox.AgentNavigator | |
AgentNavigator(Agent agent, LocationCharacter locationCharacter) | SandBox.AgentNavigator | |
AgentNavigator(Agent agent) | SandBox.AgentNavigator | |
CanSeeAgent(Agent otherAgent) | SandBox.AgentNavigator | |
CharacterHasVisiblePrefabs | SandBox.AgentNavigator | |
ClearTarget() | SandBox.AgentNavigator | |
ForceThink(float inSeconds) | SandBox.AgentNavigator | |
GetActiveBehavior() | SandBox.AgentNavigator | |
GetActiveBehaviorGroup() | SandBox.AgentNavigator | |
GetBehavior< T >() | SandBox.AgentNavigator | |
GetBehaviorGroup< T >() | SandBox.AgentNavigator | |
GetDistanceToTarget(UsableMachine target) | SandBox.AgentNavigator | |
GetPrefabVisibility(sbyte realBoneIndex, string prefabName) | SandBox.AgentNavigator | |
HasBehaviorGroup< T >() | SandBox.AgentNavigator | |
HoldAndHideRecentlyUsedMeshes() | SandBox.AgentNavigator | |
IsCarryingSomething() | SandBox.AgentNavigator | |
IsTargetReached() | SandBox.AgentNavigator | |
MemberOfAlley | SandBox.AgentNavigator | |
NavigationState enum name | SandBox.AgentNavigator | |
OnAgentRemoved(Agent agent) | SandBox.AgentNavigator | |
OnStopUsingGameObject() | SandBox.AgentNavigator | |
OwnerAgent | SandBox.AgentNavigator | |
RecoverRecentlyUsedMeshes() | SandBox.AgentNavigator | |
RefreshBehaviorGroups(bool isSimulation) | SandBox.AgentNavigator | |
RemoveBehaviorGroup< T >() | SandBox.AgentNavigator | |
SetCommonArea(Alley alley) | SandBox.AgentNavigator | |
SetItemsVisibility(bool isVisible) | SandBox.AgentNavigator | |
SetPrefabVisibility(sbyte realBoneIndex, string prefabName, bool isVisible) | SandBox.AgentNavigator | |
SetSpecialItem() | SandBox.AgentNavigator | |
SetTarget(UsableMachine usableMachine, bool isInitialTarget=false) | SandBox.AgentNavigator | |
SetTargetFrame(WorldPosition position, float rotation, float rangeThreshold=1.0f, float rotationThreshold=-10.0f, Agent.AIScriptedFrameFlags flags=Agent.AIScriptedFrameFlags.None, bool disableClearTargetWhenTargetIsReached=false) | SandBox.AgentNavigator | |
SpecialTargetTag | SandBox.AgentNavigator | |
TargetDirection | SandBox.AgentNavigator | |
TargetEntity | SandBox.AgentNavigator | |
TargetPosition | SandBox.AgentNavigator | |
TargetUsableMachine | SandBox.AgentNavigator | |
Tick(float dt, bool isSimulation=false) | SandBox.AgentNavigator | |