AIOpponent | SandBox.BoardGames.BoardGameBase | protected |
BoardEntity | SandBox.BoardGames.BoardGameBase | protected |
BoardGameBase(MissionBoardGameLogic mission, TextObject name, PlayerTurn startingPlayer) | SandBox.BoardGames.BoardGameBase | protected |
CalculateAllValidMoves(BoardGameSide side) | SandBox.BoardGames.BoardGameBase | virtual |
CalculateValidMoves(PawnBase pawn) | SandBox.BoardGames.BoardGameBase | pure virtual |
CheckGameEnded() | SandBox.BoardGames.BoardGameBase | protectedpure virtual |
CheckSwitchPlayerTurn() | SandBox.BoardGames.BoardGameBase | protected |
ClearValidMoves() | SandBox.BoardGames.BoardGameBase | protected |
DelayBeforeMovingAnyPawn | SandBox.BoardGames.BoardGameBase | protectedstatic |
DelayBetweenPawnMovementsBegin | SandBox.BoardGames.BoardGameBase | protectedstatic |
DiceBoard | SandBox.BoardGames.BoardGameBase | protected |
DiceRollAnimationRunning | SandBox.BoardGames.BoardGameBase | protected |
DiceRollAnimationTimer | SandBox.BoardGames.BoardGameBase | protected |
DiceRollRequired | SandBox.BoardGames.BoardGameBase | protected |
DiceRollSoundCodeID | SandBox.BoardGames.BoardGameBase | protected |
EndTurn() | SandBox.BoardGames.BoardGameBase | protected |
ForceDice(int value) | SandBox.BoardGames.BoardGameBase | |
GameOverInfo | SandBox.BoardGames.BoardGameBase | |
GetHoveredPawnIfAny() | SandBox.BoardGames.BoardGameBase | protected |
GetHoveredTileIfAny() | SandBox.BoardGames.BoardGameBase | protected |
GetPlayerOneUnitsAlive() | SandBox.BoardGames.BoardGameBase | |
GetPlayerOneUnitsDead() | SandBox.BoardGames.BoardGameBase | |
GetPlayerTwoUnitsAlive() | SandBox.BoardGames.BoardGameBase | |
GetPlayerTwoUnitsDead() | SandBox.BoardGames.BoardGameBase | |
GetTotalMovesAvailable(ref List< List< Move > > moves) | SandBox.BoardGames.BoardGameBase | |
HandlePlayerInput(float dt) | SandBox.BoardGames.BoardGameBase | protected |
HandlePreMovementStage(float dt) | SandBox.BoardGames.BoardGameBase | protectedvirtual |
HandlePreMovementStageAI(Move move) | SandBox.BoardGames.BoardGameBase | protectedvirtual |
HasMovesAvailable(ref List< List< Move > > moves) | SandBox.BoardGames.BoardGameBase | |
HasToMovePawnsAcross | SandBox.BoardGames.BoardGameBase | protected |
HideAllValidTiles() | SandBox.BoardGames.BoardGameBase | protected |
Initialize() | SandBox.BoardGames.BoardGameBase | |
InitializeCapturedUnitsZones() | SandBox.BoardGames.BoardGameBase | virtual |
InitializeDiceBoard() | SandBox.BoardGames.BoardGameBase | virtual |
InitializeSound() | SandBox.BoardGames.BoardGameBase | pure virtual |
InitializeTiles() | SandBox.BoardGames.BoardGameBase | pure virtual |
InitializeUnit(PawnBase pawnToInit) | SandBox.BoardGames.BoardGameBase | protected |
InitializeUnits() | SandBox.BoardGames.BoardGameBase | pure virtual |
InPreMovementStage | SandBox.BoardGames.BoardGameBase | |
InputManager | SandBox.BoardGames.BoardGameBase | protected |
InvalidDice | SandBox.BoardGames.BoardGameBase | protectedstatic |
IsReady | SandBox.BoardGames.BoardGameBase | |
JustStoppedDraggingUnit | SandBox.BoardGames.BoardGameBase | protected |
LastDice | SandBox.BoardGames.BoardGameBase | |
MissionHandler | SandBox.BoardGames.BoardGameBase | protected |
MovePawnToTile(PawnBase pawn, TileBase tile, bool instantMove=false, bool displayMessage=true) | SandBox.BoardGames.BoardGameBase | protectedvirtual |
MovePawnToTileDelayed(PawnBase pawn, TileBase tile, bool instantMove, bool displayMessage, float delay) | SandBox.BoardGames.BoardGameBase | protectedvirtual |
MovesLeftToEndTurn | SandBox.BoardGames.BoardGameBase | protected |
Name | SandBox.BoardGames.BoardGameBase | |
OnAfterBoardRotated() | SandBox.BoardGames.BoardGameBase | protectedvirtual |
OnAfterBoardSetUp() | SandBox.BoardGames.BoardGameBase | protectedpure virtual |
OnAfterDiceRollAnimation() | SandBox.BoardGames.BoardGameBase | protectedvirtual |
OnAfterEndTurn() | SandBox.BoardGames.BoardGameBase | protected |
OnAIWantsForfeit() | SandBox.BoardGames.BoardGameBase | protected |
OnBeforeEndTurn() | SandBox.BoardGames.BoardGameBase | protectedvirtual |
OnDefeat(string message=StringDefeatMessage) | SandBox.BoardGames.BoardGameBase | protected |
OnDraw(string message=StringDrawMessage) | SandBox.BoardGames.BoardGameBase | protected |
OnPawnArrivesGoalPosition(PawnBase pawn, Vec3 prevPos, Vec3 currentPos) | SandBox.BoardGames.BoardGameBase | protectedvirtual |
OnVictory(string message=StringVictoryMessage) | SandBox.BoardGames.BoardGameBase | protected |
PawnSelectedFactor | SandBox.BoardGames.BoardGameBase | protected |
PawnSelectFilter | SandBox.BoardGames.BoardGameBase | protected |
PawnUnselectedFactor | SandBox.BoardGames.BoardGameBase | protected |
PlayDiceRollSound() | SandBox.BoardGames.BoardGameBase | |
PlayerOnePool | SandBox.BoardGames.BoardGameBase | protected |
PlayerOneUnits | SandBox.BoardGames.BoardGameBase | |
PlayerTurn | SandBox.BoardGames.BoardGameBase | |
PlayerTwoPool | SandBox.BoardGames.BoardGameBase | protected |
PlayerTwoUnits | SandBox.BoardGames.BoardGameBase | |
PlayerWhoStarted | SandBox.BoardGames.BoardGameBase | |
PreMovementStagePresent | SandBox.BoardGames.BoardGameBase | protected |
ReadyToPlay | SandBox.BoardGames.BoardGameBase | protected |
RemovePawnFromBoard(PawnBase pawn, float speed, bool instantMove=false) | SandBox.BoardGames.BoardGameBase | protected |
Reset() | SandBox.BoardGames.BoardGameBase | virtual |
RollDice() | SandBox.BoardGames.BoardGameBase | virtual |
RotateBoard | SandBox.BoardGames.BoardGameBase | protected |
SelectedUnit | SandBox.BoardGames.BoardGameBase | protected |
SelectPawn(PawnBase pawn) | SandBox.BoardGames.BoardGameBase | protectedpure virtual |
SetGameOverInfo(GameOverEnum info) | SandBox.BoardGames.BoardGameBase | |
SetPawnCaptured(PawnBase pawn, bool fake=false) | SandBox.BoardGames.BoardGameBase | virtual |
SetStartingPlayer(PlayerTurn player) | SandBox.BoardGames.BoardGameBase | |
SettingUpBoard | SandBox.BoardGames.BoardGameBase | protected |
SetUserRay(Vec3 rayBegin, Vec3 rayEnd) | SandBox.BoardGames.BoardGameBase | |
ShowAllValidTiles() | SandBox.BoardGames.BoardGameBase | protected |
StringBoardGame | SandBox.BoardGames.BoardGameBase | static |
StringCapturePieceOpponent | SandBox.BoardGames.BoardGameBase | static |
StringCapturePiecePlayer | SandBox.BoardGames.BoardGameBase | static |
StringDefeatMessage | SandBox.BoardGames.BoardGameBase | static |
StringDrawMessage | SandBox.BoardGames.BoardGameBase | static |
StringForfeitQuestion | SandBox.BoardGames.BoardGameBase | static |
StringMovePieceOpponent | SandBox.BoardGames.BoardGameBase | static |
StringMovePiecePlayer | SandBox.BoardGames.BoardGameBase | static |
StringNoAvailableMovesOpponent | SandBox.BoardGames.BoardGameBase | static |
StringNoAvailableMovesPlayer | SandBox.BoardGames.BoardGameBase | static |
StringRollDiceOpponent | SandBox.BoardGames.BoardGameBase | static |
StringRollDicePlayer | SandBox.BoardGames.BoardGameBase | static |
StringSeegaBarrierByP1DefeatMessage | SandBox.BoardGames.BoardGameBase | static |
StringSeegaBarrierByP1DrawMessage | SandBox.BoardGames.BoardGameBase | static |
StringSeegaBarrierByP1VictoryMessage | SandBox.BoardGames.BoardGameBase | static |
StringSeegaBarrierByP2DefeatMessage | SandBox.BoardGames.BoardGameBase | static |
StringSeegaBarrierByP2DrawMessage | SandBox.BoardGames.BoardGameBase | static |
StringSeegaBarrierByP2VictoryMessage | SandBox.BoardGames.BoardGameBase | static |
StringVictoryMessage | SandBox.BoardGames.BoardGameBase | static |
SwitchPlayerTurn() | SandBox.BoardGames.BoardGameBase | protectedvirtual |
Tick(float dt) | SandBox.BoardGames.BoardGameBase | |
TileCount | SandBox.BoardGames.BoardGameBase | |
Tiles | SandBox.BoardGames.BoardGameBase | |
UnitsToPlacePerTurnInPreMovementStage | SandBox.BoardGames.BoardGameBase | protected |
UpdateAllTilesPositions() | SandBox.BoardGames.BoardGameBase | protectedvirtual |