M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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SandBox.GameComponents.SandboxBattleMoraleModel Member List

This is the complete list of members for SandBox.GameComponents.SandboxBattleMoraleModel, including all inherited members.

affectedSideMaxMoraleLossTaleWorlds.MountAndBlade.ComponentInterfaces.BattleMoraleModel
BaseMoraleGainOnKillTaleWorlds.MountAndBlade.ComponentInterfaces.BattleMoraleModelstatic
BaseMoraleGainOnPanicTaleWorlds.MountAndBlade.ComponentInterfaces.BattleMoraleModelstatic
BaseMoraleLossOnKillTaleWorlds.MountAndBlade.ComponentInterfaces.BattleMoraleModelstatic
BaseMoraleLossOnPanicTaleWorlds.MountAndBlade.ComponentInterfaces.BattleMoraleModelstatic
BurningSiegeWeaponMoraleBonusTaleWorlds.MountAndBlade.ComponentInterfaces.BattleMoraleModelstatic
CalculateCasualtiesFactor(BattleSideEnum battleSide)SandBox.GameComponents.SandboxBattleMoraleModelvirtual
CalculateMaxMoraleChangeDueToAgentIncapacitated(Agent affectedAgent, AgentState affectedAgentState, Agent affectorAgent, in KillingBlow killingBlow)TaleWorlds.MountAndBlade.ComponentInterfaces.BattleMoraleModel
CalculateMaxMoraleChangeDueToAgentPanicked(Agent agent)TaleWorlds.MountAndBlade.ComponentInterfaces.BattleMoraleModel
CalculateMoraleChangeToCharacter(Agent agent, float maxMoraleChange)SandBox.GameComponents.SandboxBattleMoraleModelvirtual
CanPanicDueToMorale(Agent agent)SandBox.GameComponents.SandboxBattleMoraleModelvirtual
CasualtyFactorRateTaleWorlds.MountAndBlade.ComponentInterfaces.BattleMoraleModelstatic
GetAverageMorale(Formation formation)SandBox.GameComponents.SandboxBattleMoraleModelvirtual
GetEffectiveInitialMorale(Agent agent, float baseMorale)SandBox.GameComponents.SandboxBattleMoraleModelvirtual
MeleeWeaponMoraleMultiplierTaleWorlds.MountAndBlade.ComponentInterfaces.BattleMoraleModelstatic
override(float affectedSideMaxMoraleLoss, float affectorSideMaxMoraleGain) CalculateMaxMoraleChangeDueToAgentIncapacitated(Agent affectedAgentSandBox.GameComponents.SandboxBattleMoraleModel
override(float affectedSideMaxMoraleLoss, float affectorSideMaxMoraleGain) CalculateMaxMoraleChangeDueToAgentPanicked(Agent agent)SandBox.GameComponents.SandboxBattleMoraleModel
RangedWeaponMoraleMultiplierTaleWorlds.MountAndBlade.ComponentInterfaces.BattleMoraleModelstatic
SiegeWeaponMoraleMultiplierTaleWorlds.MountAndBlade.ComponentInterfaces.BattleMoraleModelstatic