M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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SandBox.GameComponents.SandboxStrikeMagnitudeModel Member List

This is the complete list of members for SandBox.GameComponents.SandboxStrikeMagnitudeModel, including all inherited members.

CalculateAdjustedArmorForBlow(float baseArmor, BasicCharacterObject attackerCharacter, BasicCharacterObject attackerCaptainCharacter, BasicCharacterObject victimCharacter, BasicCharacterObject victimCaptainCharacter, WeaponComponentData weaponComponent)SandBox.GameComponents.SandboxStrikeMagnitudeModelvirtual
CalculateHorseArcheryFactor(BasicCharacterObject characterObject)SandBox.GameComponents.SandboxStrikeMagnitudeModelvirtual
CalculateStrikeMagnitudeForMissile(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float missileSpeed)SandBox.GameComponents.SandboxStrikeMagnitudeModelvirtual
CalculateStrikeMagnitudeForSwing(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float swingSpeed, float impactPointAsPercent, float extraLinearSpeed)SandBox.GameComponents.SandboxStrikeMagnitudeModelvirtual
CalculateStrikeMagnitudeForThrust(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float thrustWeaponSpeed, float extraLinearSpeed, bool isThrown=false)SandBox.GameComponents.SandboxStrikeMagnitudeModelvirtual
ComputeRawDamage(DamageTypes damageType, float magnitude, float armorEffectiveness, float absorbedDamageRatio)SandBox.GameComponents.SandboxStrikeMagnitudeModelvirtual
GetBluntDamageFactorByDamageType(DamageTypes damageType)SandBox.GameComponents.SandboxStrikeMagnitudeModelvirtual