M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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This is the complete list of members for SandBox.GameComponents.SandboxStrikeMagnitudeModel, including all inherited members.
CalculateAdjustedArmorForBlow(float baseArmor, BasicCharacterObject attackerCharacter, BasicCharacterObject attackerCaptainCharacter, BasicCharacterObject victimCharacter, BasicCharacterObject victimCaptainCharacter, WeaponComponentData weaponComponent) | SandBox.GameComponents.SandboxStrikeMagnitudeModel | virtual |
CalculateHorseArcheryFactor(BasicCharacterObject characterObject) | SandBox.GameComponents.SandboxStrikeMagnitudeModel | virtual |
CalculateStrikeMagnitudeForMissile(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float missileSpeed) | SandBox.GameComponents.SandboxStrikeMagnitudeModel | virtual |
CalculateStrikeMagnitudeForSwing(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float swingSpeed, float impactPointAsPercent, float extraLinearSpeed) | SandBox.GameComponents.SandboxStrikeMagnitudeModel | virtual |
CalculateStrikeMagnitudeForThrust(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float thrustWeaponSpeed, float extraLinearSpeed, bool isThrown=false) | SandBox.GameComponents.SandboxStrikeMagnitudeModel | virtual |
ComputeRawDamage(DamageTypes damageType, float magnitude, float armorEffectiveness, float absorbedDamageRatio) | SandBox.GameComponents.SandboxStrikeMagnitudeModel | virtual |
GetBluntDamageFactorByDamageType(DamageTypes damageType) | SandBox.GameComponents.SandboxStrikeMagnitudeModel | virtual |