This is the complete list of members for TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModel, including all inherited members.
defenderAdvantage | TaleWorlds.CampaignSystem.ComponentInterfaces.CombatSimulationModel | |
defenderRounds | TaleWorlds.CampaignSystem.ComponentInterfaces.CombatSimulationModel | |
GetBattleAdvantage(PartyBase defenderParty, PartyBase attackerParty, MapEvent.BattleTypes mapEventType, Settlement settlement) | TaleWorlds.CampaignSystem.ComponentInterfaces.CombatSimulationModel | |
GetMaximumSiegeEquipmentProgress(Settlement settlement) | TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModel | virtual |
GetNumberOfEquipmentsBuilt(Settlement settlement) | TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModel | virtual |
GetSettlementAdvantage(Settlement settlement) | TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModel | virtual |
GetSimulationRoundsForBattle(MapEvent mapEvent, int numDefenders, int numAttackers) | TaleWorlds.CampaignSystem.ComponentInterfaces.CombatSimulationModel | |
override(int defenderRounds, int attackerRounds) GetSimulationRoundsForBattle(MapEvent mapEvent | TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModel | |
override(float defenderAdvantage, float attackerAdvantage) GetBattleAdvantage(PartyBase defenderParty | TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModel | |
SimulateHit(CharacterObject strikerTroop, CharacterObject struckTroop, PartyBase strikerParty, PartyBase struckParty, float strikerAdvantage, MapEvent battle) | TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModel | virtual |