M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModel Member List

This is the complete list of members for TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModel, including all inherited members.

defenderAdvantageTaleWorlds.CampaignSystem.ComponentInterfaces.CombatSimulationModel
defenderRoundsTaleWorlds.CampaignSystem.ComponentInterfaces.CombatSimulationModel
GetBattleAdvantage(PartyBase defenderParty, PartyBase attackerParty, MapEvent.BattleTypes mapEventType, Settlement settlement)TaleWorlds.CampaignSystem.ComponentInterfaces.CombatSimulationModel
GetMaximumSiegeEquipmentProgress(Settlement settlement)TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModelvirtual
GetNumberOfEquipmentsBuilt(Settlement settlement)TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModelvirtual
GetSettlementAdvantage(Settlement settlement)TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModelvirtual
GetSimulationRoundsForBattle(MapEvent mapEvent, int numDefenders, int numAttackers)TaleWorlds.CampaignSystem.ComponentInterfaces.CombatSimulationModel
override(int defenderRounds, int attackerRounds) GetSimulationRoundsForBattle(MapEvent mapEventTaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModel
override(float defenderAdvantage, float attackerAdvantage) GetBattleAdvantage(PartyBase defenderPartyTaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModel
SimulateHit(CharacterObject strikerTroop, CharacterObject struckTroop, PartyBase strikerParty, PartyBase struckParty, float strikerAdvantage, MapEvent battle)TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModelvirtual