GetClosestSettlementForNavigationMesh(PathFaceRecord face) | TaleWorlds.CampaignSystem.GameComponents.DefaultMapDistanceModel | virtual |
GetDistance(Settlement fromSettlement, Settlement toSettlement) | TaleWorlds.CampaignSystem.GameComponents.DefaultMapDistanceModel | virtual |
GetDistance(MobileParty fromParty, Settlement toSettlement) | TaleWorlds.CampaignSystem.GameComponents.DefaultMapDistanceModel | virtual |
GetDistance(MobileParty fromParty, MobileParty toParty) | TaleWorlds.CampaignSystem.GameComponents.DefaultMapDistanceModel | virtual |
GetDistance(Settlement fromSettlement, Settlement toSettlement, float maximumDistance, out float distance) | TaleWorlds.CampaignSystem.GameComponents.DefaultMapDistanceModel | virtual |
GetDistance(MobileParty fromParty, Settlement toSettlement, float maximumDistance, out float distance) | TaleWorlds.CampaignSystem.GameComponents.DefaultMapDistanceModel | virtual |
GetDistance(IMapPoint fromMapPoint, MobileParty toParty, float maximumDistance, out float distance) | TaleWorlds.CampaignSystem.GameComponents.DefaultMapDistanceModel | virtual |
GetDistance(IMapPoint fromMapPoint, Settlement toSettlement, float maximumDistance, out float distance) | TaleWorlds.CampaignSystem.GameComponents.DefaultMapDistanceModel | virtual |
GetDistance(IMapPoint fromMapPoint, in Vec2 toPoint, float maximumDistance, out float distance) | TaleWorlds.CampaignSystem.GameComponents.DefaultMapDistanceModel | virtual |
LoadCacheFromFile(System.IO.BinaryReader reader) | TaleWorlds.CampaignSystem.GameComponents.DefaultMapDistanceModel | |
MaximumDistanceBetweenTwoSettlements | TaleWorlds.CampaignSystem.GameComponents.DefaultMapDistanceModel | |