M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModel Member List

This is the complete list of members for TaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModel, including all inherited members.

DefaultMapWeatherModel()TaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModel
DefaultWeatherNodeDimensionTaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModel
floatTaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModel
GetAtmosphereModel(Vec3 position)TaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModelvirtual
GetInterpolatedAtmosphereState(CampaignTime timeOfYear, Vec3 pos)TaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModelvirtual
GetSeasonTimeFactorOfCampaignTime(CampaignTime ct, out float timeFactorForSnow, out float timeFactorForRain, bool snapCampaignTimeToWeatherPeriod=true)TaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModelvirtual
GetSnowAndRainDataFromTexture(Vec2 position, CampaignTime ct)TaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModel
GetWeatherEffectOnTerrainForPosition(Vec2 pos)TaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModelvirtual
GetWeatherEventInPosition(Vec2 pos)TaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModelvirtual
InitializeSnowAndRainAmountData(byte[] snowAndRainAmountData)TaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModelvirtual
UpdateWeatherForPosition(Vec2 position, CampaignTime ct)TaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModelvirtual
WeatherEvent enum nameTaleWorlds.CampaignSystem.ComponentInterfaces.MapWeatherModel
WeatherEventEffectOnTerrain enum nameTaleWorlds.CampaignSystem.ComponentInterfaces.MapWeatherModel
WeatherUpdateFrequencyTaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModel
WeatherUpdatePeriodTaleWorlds.CampaignSystem.GameComponents.DefaultMapWeatherModel