M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModel Member List

This is the complete list of members for TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModel, including all inherited members.

CalculateInitialPersuasionProgress(CharacterObject character, float goalValue, float successValue)TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModelvirtual
CalculatePersuasionGoalValue(CharacterObject oneToOneConversationCharacter, float baseGoalValue)TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModelvirtual
GetArgumentStrengthBasedOnTargetTraits(CharacterObject character, Tuple< TraitObject, int >[] traitCorrelations)TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModelvirtual
GetChances(PersuasionOptionArgs optionArgs, out float successChance, out float critSuccessChance, out float critFailChance, out float failChance, float difficultyMultiplier)TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModelvirtual
GetDifficulty(PersuasionDifficulty difficulty)TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModelvirtual
GetEffectChances(PersuasionOptionArgs option, out float moveToNextStageChance, out float blockRandomOptionChance, float difficultyMultiplier)TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModelvirtual
GetSkillXpFromPersuasion(PersuasionDifficulty difficulty, int argumentDifficultyBonusCoefficient)TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModelvirtual