M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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This is the complete list of members for TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModel, including all inherited members.
CalculateInitialPersuasionProgress(CharacterObject character, float goalValue, float successValue) | TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModel | virtual |
CalculatePersuasionGoalValue(CharacterObject oneToOneConversationCharacter, float baseGoalValue) | TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModel | virtual |
GetArgumentStrengthBasedOnTargetTraits(CharacterObject character, Tuple< TraitObject, int >[] traitCorrelations) | TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModel | virtual |
GetChances(PersuasionOptionArgs optionArgs, out float successChance, out float critSuccessChance, out float critFailChance, out float failChance, float difficultyMultiplier) | TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModel | virtual |
GetDifficulty(PersuasionDifficulty difficulty) | TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModel | virtual |
GetEffectChances(PersuasionOptionArgs option, out float moveToNextStageChance, out float blockRandomOptionChance, float difficultyMultiplier) | TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModel | virtual |
GetSkillXpFromPersuasion(PersuasionDifficulty difficulty, int argumentDifficultyBonusCoefficient) | TaleWorlds.CampaignSystem.GameComponents.DefaultPersuasionModel | virtual |