AddCharacter(LocationCharacter locationCharacter) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
AddLocationCharacters(CreateLocationCharacterDelegate createDelegate, CultureObject culture, LocationCharacter.CharacterRelations relation, int count) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
AddPassageToLocation(Location passageToLocation) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
AddSpecialItem(ItemObject itemObject) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
CanAIEnter(LocationCharacter character) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
CanAIExit(LocationCharacter character) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
CanBeReserved | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
CanPlayerEnter() | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
CanPlayerSee() | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
CharacterCount | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
ContainsCharacter(LocationCharacter locationCharacter) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
ContainsCharacter(Hero hero) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
DoorName | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
GetCharacterList() | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
GetLocationCharacter(Hero hero) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
GetLocationCharacter(IAgentOriginBase agentOrigin) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
GetPassageToLocation(string locationId) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
GetSceneCount() | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
GetSceneName(int upgradeLevel) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
Initialize(Location locationTemplate, LocationComplex ownerComplex) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
IsIndoor | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
IsInitialized | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
IsReserved | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
Location(string stringId, TextObject name, TextObject doorName, int prosperityMax, bool isIndoor, bool canBeReserved, string playerCanEnter, string playerCanSee, string aiCanExit, string aiCanEnter, string[] sceneNames, LocationComplex locationComplex) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
Location(Location location, LocationComplex locationComplex) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
LocationsOfPassages | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
Name | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
OnAIChangeLocation(Location previousLocation) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
ProsperityMax | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
RemoveAllCharacters() | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
RemoveAllCharacters(Predicate< LocationCharacter > predicate) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
RemoveAllHeroCharactersFromPrison() | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
RemoveCharacter(Hero hero) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
RemoveLocationCharacter(LocationCharacter locationCharacter) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
RemoveReservation() | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
ReserveLocation(TextObject locationName, TextObject doorName) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
SetOwnerComplex(LocationComplex locationComplex) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
SetSceneName(int upgradeLevel, string sceneName) | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
SpecialItems | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |
StringId | TaleWorlds.CampaignSystem.Settlements.Locations.Location | |