AddDemand(ItemCategory itemCategory, float demandAmount) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
AddNumberInStore(ItemCategory itemCategory, int number, int value) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
AddSupply(ItemCategory itemCategory, float supplyAmount) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
GetCategoryData(ItemCategory itemCategory) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
GetDemand(ItemCategory itemCategory) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
GetItemCountOfCategory(ItemCategory itemCategory) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
GetPrice(ItemObject item, MobileParty tradingParty=null, bool isSelling=false, PartyBase merchantParty=null) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
GetPrice(EquipmentElement itemRosterElement, MobileParty tradingParty=null, bool isSelling=false, PartyBase merchantParty=null) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
GetPriceFactor(ItemCategory itemCategory) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
GetSupply(ItemCategory itemCategory) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
OnTownInventoryUpdated(ItemRosterElement item, int count) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
SetDemand(ItemCategory itemCategory, float demand) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
SetSupplyDemand(ItemCategory itemCategory, float supply, float demand) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
TownMarketData(Town town) | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |
UpdateStores() | TaleWorlds.CampaignSystem.Settlements.TownMarketData | |