M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.CampaignSystem.Settlements.TownMarketData Member List

This is the complete list of members for TaleWorlds.CampaignSystem.Settlements.TownMarketData, including all inherited members.

AddDemand(ItemCategory itemCategory, float demandAmount)TaleWorlds.CampaignSystem.Settlements.TownMarketData
AddNumberInStore(ItemCategory itemCategory, int number, int value)TaleWorlds.CampaignSystem.Settlements.TownMarketData
AddSupply(ItemCategory itemCategory, float supplyAmount)TaleWorlds.CampaignSystem.Settlements.TownMarketData
GetCategoryData(ItemCategory itemCategory)TaleWorlds.CampaignSystem.Settlements.TownMarketData
GetDemand(ItemCategory itemCategory)TaleWorlds.CampaignSystem.Settlements.TownMarketData
GetItemCountOfCategory(ItemCategory itemCategory)TaleWorlds.CampaignSystem.Settlements.TownMarketData
GetPrice(ItemObject item, MobileParty tradingParty=null, bool isSelling=false, PartyBase merchantParty=null)TaleWorlds.CampaignSystem.Settlements.TownMarketData
GetPrice(EquipmentElement itemRosterElement, MobileParty tradingParty=null, bool isSelling=false, PartyBase merchantParty=null)TaleWorlds.CampaignSystem.Settlements.TownMarketData
GetPriceFactor(ItemCategory itemCategory)TaleWorlds.CampaignSystem.Settlements.TownMarketData
GetSupply(ItemCategory itemCategory)TaleWorlds.CampaignSystem.Settlements.TownMarketData
OnTownInventoryUpdated(ItemRosterElement item, int count)TaleWorlds.CampaignSystem.Settlements.TownMarketData
SetDemand(ItemCategory itemCategory, float demand)TaleWorlds.CampaignSystem.Settlements.TownMarketData
SetSupplyDemand(ItemCategory itemCategory, float supply, float demand)TaleWorlds.CampaignSystem.Settlements.TownMarketData
TownMarketData(Town town)TaleWorlds.CampaignSystem.Settlements.TownMarketData
UpdateStores()TaleWorlds.CampaignSystem.Settlements.TownMarketData