M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.Engine.Screens.SceneLayer Member List

This is the complete list of members for TaleWorlds.Engine.Screens.SceneLayer, including all inherited members.

AutoToggleSceneViewTaleWorlds.Engine.Screens.SceneLayer
ClearAll()TaleWorlds.Engine.Screens.SceneLayer
ClearRuntimeGPUMemory(bool remove_terrain)TaleWorlds.Engine.Screens.SceneLayer
ClearSceneOnFinalizeTaleWorlds.Engine.Screens.SceneLayer
DoNotClear(bool value)TaleWorlds.Engine.Screens.SceneLayer
FocusTest()TaleWorlds.Engine.Screens.SceneLayer
HitTest(Vector2 position)TaleWorlds.Engine.Screens.SceneLayer
HitTest()TaleWorlds.Engine.Screens.SceneLayer
OnActivate()TaleWorlds.Engine.Screens.SceneLayerprotected
OnDeactivate()TaleWorlds.Engine.Screens.SceneLayerprotected
OnFinalize()TaleWorlds.Engine.Screens.SceneLayerprotected
ProjectedMousePositionOnGround(out Vec3 groundPosition, out Vec3 groundNormal, bool mouseVisible, BodyFlags excludeBodyOwnerFlags, bool checkOccludedSurface)TaleWorlds.Engine.Screens.SceneLayer
ReadyToRender()TaleWorlds.Engine.Screens.SceneLayer
RefreshGlobalOrder(ref int currentOrder)TaleWorlds.Engine.Screens.SceneLayerprotected
SceneLayer(string categoryId="SceneLayer", bool clearSceneOnFinalize=true, bool autoToggleSceneView=true)TaleWorlds.Engine.Screens.SceneLayer
SceneViewTaleWorlds.Engine.Screens.SceneLayer
ScreenPointToViewportPoint(Vec2 position)TaleWorlds.Engine.Screens.SceneLayer
SetCamera(Camera camera)TaleWorlds.Engine.Screens.SceneLayer
SetCleanScreenUntilLoadingDone(bool value)TaleWorlds.Engine.Screens.SceneLayer
SetFocusedShadowmap(bool enable, ref Vec3 center, float radius)TaleWorlds.Engine.Screens.SceneLayer
SetPostfxConfigParams(int value)TaleWorlds.Engine.Screens.SceneLayer
SetPostfxFromConfig()TaleWorlds.Engine.Screens.SceneLayer
SetRenderWithPostfx(bool value)TaleWorlds.Engine.Screens.SceneLayer
SetScene(Scene scene)TaleWorlds.Engine.Screens.SceneLayer
SetSceneUsesContour(bool value)TaleWorlds.Engine.Screens.SceneLayer
SetSceneUsesShadows(bool value)TaleWorlds.Engine.Screens.SceneLayer
SetSceneUsesSkybox(bool value)TaleWorlds.Engine.Screens.SceneLayer
SetShadowmapResolutionMultiplier(float value)TaleWorlds.Engine.Screens.SceneLayer
TranslateMouse(ref Vec3 worldMouseNear, ref Vec3 worldMouseFar, float maxDistance=-1)TaleWorlds.Engine.Screens.SceneLayer
WorldPointToScreenPoint(Vec3 position)TaleWorlds.Engine.Screens.SceneLayer