| ActivateRagdoll() | TaleWorlds.Engine.Skeleton | |
| AddComponent(GameEntityComponent component) | TaleWorlds.Engine.Skeleton | |
| AddComponentToBone(sbyte boneIndex, GameEntityComponent component) | TaleWorlds.Engine.Skeleton | |
| AddMesh(Mesh mesh) | TaleWorlds.Engine.Skeleton | |
| AddMeshToBone(UIntPtr mesh, sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
| ClearComponents() | TaleWorlds.Engine.Skeleton | |
| ClearMeshes(bool clearBoneComponents=true) | TaleWorlds.Engine.Skeleton | |
| ClearMeshesAtBone(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
| CreateFromModel(string modelName) | TaleWorlds.Engine.Skeleton | static |
| CreateFromModelWithNullAnimTree(GameEntity entity, string modelName, float boneScale=1.0f) | TaleWorlds.Engine.Skeleton | static |
| ForceUpdateBoneFrames() | TaleWorlds.Engine.Skeleton | |
| Freeze(bool p) | TaleWorlds.Engine.Skeleton | |
| GetAllMeshes() | TaleWorlds.Engine.Skeleton | |
| GetAnimationAtChannel(int channelNo) | TaleWorlds.Engine.Skeleton | |
| GetAnimationIndexAtChannel(int channelNo) | TaleWorlds.Engine.Skeleton | |
| GetAnimationParameterAtChannel(int channelNo) | TaleWorlds.Engine.Skeleton | |
| GetAnimationSpeedAtChannel(int channelNo) | TaleWorlds.Engine.Skeleton | |
| GetBoneBody(sbyte boneIndex, ref CapsuleData data) | TaleWorlds.Engine.Skeleton | |
| GetBoneChildAtIndex(sbyte boneIndex, sbyte childIndex) | TaleWorlds.Engine.Skeleton | |
| GetBoneChildCount(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
| GetBoneComponentAtIndex(sbyte boneIndex, int componentIndex) | TaleWorlds.Engine.Skeleton | |
| GetBoneComponentCount(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
| GetBoneCount() | TaleWorlds.Engine.Skeleton | |
| GetBoneEntitialFrame(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
| GetBoneEntitialFrameAtChannel(int channelNo, sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
| GetBoneEntitialFrameWithIndex(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
| GetBoneEntitialFrameWithName(string boneName) | TaleWorlds.Engine.Skeleton | |
| GetBoneEntitialRestFrame(sbyte boneIndex, bool useBoneMapping) | TaleWorlds.Engine.Skeleton | |
| GetBoneEntitialRestFrame(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
| GetBoneIndexFromName(string skeletonModelName, string boneName) | TaleWorlds.Engine.Skeleton | static |
| GetBoneLocalRestFrame(sbyte boneIndex, bool useBoneMapping=true) | TaleWorlds.Engine.Skeleton | |
| GetBoneName(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
| GetComponentAtIndex(GameEntity.ComponentType componentType, int index) | TaleWorlds.Engine.Skeleton | |
| GetComponentCount(GameEntity.ComponentType componentType) | TaleWorlds.Engine.Skeleton | |
| GetCurrentRagdollState() | TaleWorlds.Engine.Skeleton | |
| GetName() | TaleWorlds.Engine.Skeleton | |
| GetParentBoneIndex(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
| GetSkeletonBoneMapping(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
| HasBoneComponent(sbyte boneIndex, GameEntityComponent component) | TaleWorlds.Engine.Skeleton | |
| HasComponent(GameEntityComponent component) | TaleWorlds.Engine.Skeleton | |
| IsFrozen() | TaleWorlds.Engine.Skeleton | |
| IsValid | TaleWorlds.Engine.Skeleton | |
| MaxBoneCount | TaleWorlds.Engine.Skeleton | static |
| RemoveBoneComponent(sbyte boneIndex, GameEntityComponent component) | TaleWorlds.Engine.Skeleton | |
| RemoveComponent(GameEntityComponent component) | TaleWorlds.Engine.Skeleton | |
| ResetCloths() | TaleWorlds.Engine.Skeleton | |
| ResetFrames() | TaleWorlds.Engine.Skeleton | |
| SetAnimationParameterAtChannel(int channelNo, float parameter) | TaleWorlds.Engine.Skeleton | |
| SetAnimationSpeedAtChannel(int channelNo, float speed) | TaleWorlds.Engine.Skeleton | |
| SetBoneLocalFrame(sbyte boneIndex, MatrixFrame localFrame) | TaleWorlds.Engine.Skeleton | |
| SetUptoDate(bool value) | TaleWorlds.Engine.Skeleton | |
| SetUsePreciseBoundingVolume(bool value) | TaleWorlds.Engine.Skeleton | |
| SkeletonModelExist(string skeletonModelName) | TaleWorlds.Engine.Skeleton | static |
| TickAnimations(float dt, MatrixFrame globalFrame, bool tickAnimsForChildren) | TaleWorlds.Engine.Skeleton | |
| TickAnimationsAndForceUpdate(float dt, MatrixFrame globalFrame, bool tickAnimsForChildren) | TaleWorlds.Engine.Skeleton | |
| UpdateEntitialFramesFromLocalFrames() | TaleWorlds.Engine.Skeleton | |