ActivateRagdoll() | TaleWorlds.Engine.Skeleton | |
AddComponent(GameEntityComponent component) | TaleWorlds.Engine.Skeleton | |
AddComponentToBone(sbyte boneIndex, GameEntityComponent component) | TaleWorlds.Engine.Skeleton | |
AddMesh(Mesh mesh) | TaleWorlds.Engine.Skeleton | |
AddMeshToBone(UIntPtr mesh, sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
ClearComponents() | TaleWorlds.Engine.Skeleton | |
ClearMeshes(bool clearBoneComponents=true) | TaleWorlds.Engine.Skeleton | |
ClearMeshesAtBone(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
CreateFromModel(string modelName) | TaleWorlds.Engine.Skeleton | static |
CreateFromModelWithNullAnimTree(GameEntity entity, string modelName, float boneScale=1.0f) | TaleWorlds.Engine.Skeleton | static |
ForceUpdateBoneFrames() | TaleWorlds.Engine.Skeleton | |
Freeze(bool p) | TaleWorlds.Engine.Skeleton | |
GetAllMeshes() | TaleWorlds.Engine.Skeleton | |
GetAnimationAtChannel(int channelNo) | TaleWorlds.Engine.Skeleton | |
GetAnimationIndexAtChannel(int channelNo) | TaleWorlds.Engine.Skeleton | |
GetAnimationParameterAtChannel(int channelNo) | TaleWorlds.Engine.Skeleton | |
GetAnimationSpeedAtChannel(int channelNo) | TaleWorlds.Engine.Skeleton | |
GetBoneBody(sbyte boneIndex, ref CapsuleData data) | TaleWorlds.Engine.Skeleton | |
GetBoneChildAtIndex(sbyte boneIndex, sbyte childIndex) | TaleWorlds.Engine.Skeleton | |
GetBoneChildCount(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
GetBoneComponentAtIndex(sbyte boneIndex, int componentIndex) | TaleWorlds.Engine.Skeleton | |
GetBoneComponentCount(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
GetBoneCount() | TaleWorlds.Engine.Skeleton | |
GetBoneEntitialFrame(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
GetBoneEntitialFrameAtChannel(int channelNo, sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
GetBoneEntitialFrameWithIndex(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
GetBoneEntitialFrameWithName(string boneName) | TaleWorlds.Engine.Skeleton | |
GetBoneEntitialRestFrame(sbyte boneIndex, bool useBoneMapping) | TaleWorlds.Engine.Skeleton | |
GetBoneEntitialRestFrame(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
GetBoneIndexFromName(string skeletonModelName, string boneName) | TaleWorlds.Engine.Skeleton | static |
GetBoneLocalRestFrame(sbyte boneIndex, bool useBoneMapping=true) | TaleWorlds.Engine.Skeleton | |
GetBoneName(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
GetComponentAtIndex(GameEntity.ComponentType componentType, int index) | TaleWorlds.Engine.Skeleton | |
GetComponentCount(GameEntity.ComponentType componentType) | TaleWorlds.Engine.Skeleton | |
GetCurrentRagdollState() | TaleWorlds.Engine.Skeleton | |
GetName() | TaleWorlds.Engine.Skeleton | |
GetParentBoneIndex(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
GetSkeletonBoneMapping(sbyte boneIndex) | TaleWorlds.Engine.Skeleton | |
HasBoneComponent(sbyte boneIndex, GameEntityComponent component) | TaleWorlds.Engine.Skeleton | |
HasComponent(GameEntityComponent component) | TaleWorlds.Engine.Skeleton | |
IsFrozen() | TaleWorlds.Engine.Skeleton | |
IsValid | TaleWorlds.Engine.Skeleton | |
MaxBoneCount | TaleWorlds.Engine.Skeleton | static |
RemoveBoneComponent(sbyte boneIndex, GameEntityComponent component) | TaleWorlds.Engine.Skeleton | |
RemoveComponent(GameEntityComponent component) | TaleWorlds.Engine.Skeleton | |
ResetCloths() | TaleWorlds.Engine.Skeleton | |
ResetFrames() | TaleWorlds.Engine.Skeleton | |
SetAnimationParameterAtChannel(int channelNo, float parameter) | TaleWorlds.Engine.Skeleton | |
SetAnimationSpeedAtChannel(int channelNo, float speed) | TaleWorlds.Engine.Skeleton | |
SetBoneLocalFrame(sbyte boneIndex, MatrixFrame localFrame) | TaleWorlds.Engine.Skeleton | |
SetUptoDate(bool value) | TaleWorlds.Engine.Skeleton | |
SetUsePreciseBoundingVolume(bool value) | TaleWorlds.Engine.Skeleton | |
SkeletonModelExist(string skeletonModelName) | TaleWorlds.Engine.Skeleton | static |
TickAnimations(float dt, MatrixFrame globalFrame, bool tickAnimsForChildren) | TaleWorlds.Engine.Skeleton | |
TickAnimationsAndForceUpdate(float dt, MatrixFrame globalFrame, bool tickAnimsForChildren) | TaleWorlds.Engine.Skeleton | |
UpdateEntitialFramesFromLocalFrames() | TaleWorlds.Engine.Skeleton | |