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M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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This is the complete list of members for TaleWorlds.Library.MBMath, including all inherited members.
| ApproximatelyEquals(float first, float second, float epsilon=MBMath.Epsilon) | TaleWorlds.Library.MBMath | static |
| ApproximatelyEqualsTo(this float f, float comparedValue, float epsilon=MBMath.Epsilon) | TaleWorlds.Library.MBMath | static |
| BilinearLerp(float topLeft, float topRight, float botLeft, float botRight, float x, float y) | TaleWorlds.Library.MBMath | static |
| CheckLineToLineSegmentIntersection(Vec2 lineOrigin, Vec2 lineDirection, Vec2 segmentA, Vec2 segmentB, out float t, out Vec2 intersect) | TaleWorlds.Library.MBMath | static |
| ClampAngle(float angle, float restrictionCenter, float restrictionRange) | TaleWorlds.Library.MBMath | static |
| ClampFloat(float value, float minValue, float maxValue) | TaleWorlds.Library.MBMath | static |
| ClampIndex(int value, int minValue, int maxValue) | TaleWorlds.Library.MBMath | static |
| ClampInt(int value, int minValue, int maxValue) | TaleWorlds.Library.MBMath | static |
| ClampUnit(ref float value) | TaleWorlds.Library.MBMath | static |
| ColorFromRGBA(float red, float green, float blue, float alpha) | TaleWorlds.Library.MBMath | static |
| DegreesToRadians | TaleWorlds.Library.MBMath | static |
| DistributeShares< T >(int totalAward, IEnumerable< T > stakeHolders, Func< T, int > shareFunction) | TaleWorlds.Library.MBMath | static |
| E | TaleWorlds.Library.MBMath | static |
| Epsilon | TaleWorlds.Library.MBMath | static |
| GammaCorrectRGB(float gamma, Vec3 rgb) | TaleWorlds.Library.MBMath | static |
| GetClosestPointInLineSegmentToPoint(Vec3 point, Vec3 lineSegmentBegin, Vec3 lineSegmentEnd) | TaleWorlds.Library.MBMath | static |
| GetClosestPointInLineSegmentToPoint(Vec2 point, Vec2 lineSegmentBegin, Vec2 lineSegmentEnd) | TaleWorlds.Library.MBMath | static |
| GetClosestPointOnLineSegment(Vec2 point, Vec2 segmentA, Vec2 segmentB, out Vec2 closest) | TaleWorlds.Library.MBMath | static |
| GetNumberOfBitsToRepresentNumber(uint value) | TaleWorlds.Library.MBMath | static |
| GetNumberOfBitsToRepresentNumber(ulong value) | TaleWorlds.Library.MBMath | static |
| GetRayPlaneIntersectionPoint(in Vec3 planeNormal, in Vec3 planeCenter, in Vec3 rayOrigin, in Vec3 rayDirection, out float t) | TaleWorlds.Library.MBMath | static |
| GetSmallestDifferenceBetweenTwoAngles(float fromAngle, float toAngle) | TaleWorlds.Library.MBMath | static |
| HalfPI | TaleWorlds.Library.MBMath | static |
| HSBtoRGB(float hue, float saturation, float brightness, float outputAlpha) | TaleWorlds.Library.MBMath | static |
| IndexOfMax< T >(MBReadOnlyList< T > array, Func< T, int > func) | TaleWorlds.Library.MBMath | static |
| IntersectRayWithBoundaryList(Vec2 rayOrigin, Vec2 rayDir, List< Vec2 > boundaries, out Vec2 intersectionPoint) | TaleWorlds.Library.MBMath | static |
| InverseLerp(float valueFrom, float valueTo, float value) | TaleWorlds.Library.MBMath | static |
| IsBetween(float numberToCheck, float bottom, float top) | TaleWorlds.Library.MBMath | static |
| IsBetween(int value, int minValue, int maxValue) | TaleWorlds.Library.MBMath | static |
| IsBetweenInclusive(float numberToCheck, float bottom, float top) | TaleWorlds.Library.MBMath | static |
| IsValidValue(float f) | TaleWorlds.Library.MBMath | static |
| Lerp(float valueFrom, float valueTo, float amount, float minimumDifference=Epsilon) | TaleWorlds.Library.MBMath | static |
| Lerp(Vec3 vecFrom, Vec3 vecTo, float amount, float minimumDifference) | TaleWorlds.Library.MBMath | static |
| Lerp(Vec2 vecFrom, Vec2 vecTo, float amount, float minimumDifference) | TaleWorlds.Library.MBMath | static |
| Lerp(ref Mat3 matFrom, ref Mat3 matTo, float amount, float minimumDifference) | TaleWorlds.Library.MBMath | static |
| LerpRadians(float valueFrom, float valueTo, float amount, float minChange, float maxChange) | TaleWorlds.Library.MBMath | static |
| LinearExtrapolation(float valueFrom, float valueTo, float amount) | TaleWorlds.Library.MBMath | static |
| Map(float input, float inputMinimum, float inputMaximum, float outputMinimum, float outputMaximum) | TaleWorlds.Library.MBMath | static |
| MaxElement< T >(IEnumerable< T > collection, Func< T, float > func) | TaleWorlds.Library.MBMath | static |
| MaxElements2< T >(IEnumerable< T > collection, Func< T, float > func) | TaleWorlds.Library.MBMath | static |
| MaxElements3< T >(IEnumerable< T > collection, Func< T, float > func) | TaleWorlds.Library.MBMath | static |
| MaxElements4< T >(IEnumerable< T > collection, Func< T, float > func) | TaleWorlds.Library.MBMath | static |
| MaxElements5< T >(IEnumerable< T > collection, Func< T, float > func) | TaleWorlds.Library.MBMath | static |
| PI | TaleWorlds.Library.MBMath | static |
| RadiansToDegrees | TaleWorlds.Library.MBMath | static |
| RGBtoHSB(Color rgb) | TaleWorlds.Library.MBMath | static |
| SmoothStep(float edge0, float edge1, float value) | TaleWorlds.Library.MBMath | static |
| SplitLerp(float value1, float value2, float value3, float cutOff, float amount, float minimumDifference) | TaleWorlds.Library.MBMath | static |
| ToDegrees(this float f) | TaleWorlds.Library.MBMath | static |
| ToOrdinal(int number) | TaleWorlds.Library.MBMath | static |
| TopologySort< T >(IEnumerable< T > source, Func< T, IEnumerable< T > > getDependencies) | TaleWorlds.Library.MBMath | static |
| ToRadians(this float f) | TaleWorlds.Library.MBMath | static |
| TwoPI | TaleWorlds.Library.MBMath | static |
| WrapAngle(float angle) | TaleWorlds.Library.MBMath | static |