M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.DefaultStrikeMagnitudeModel Member List

This is the complete list of members for TaleWorlds.MountAndBlade.DefaultStrikeMagnitudeModel, including all inherited members.

CalculateAdjustedArmorForBlow(float baseArmor, BasicCharacterObject attackerCharacter, BasicCharacterObject attackerCaptainCharacter, BasicCharacterObject victimCharacter, BasicCharacterObject victimCaptainCharacter, WeaponComponentData weaponComponent)TaleWorlds.MountAndBlade.ComponentInterfaces.StrikeMagnitudeCalculationModelvirtual
CalculateHorseArcheryFactor(BasicCharacterObject characterObject)TaleWorlds.MountAndBlade.DefaultStrikeMagnitudeModelvirtual
CalculateStrikeMagnitudeForMissile(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float missileSpeed)TaleWorlds.MountAndBlade.DefaultStrikeMagnitudeModelvirtual
CalculateStrikeMagnitudeForSwing(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float swingSpeed, float impactPointAsPercent, float extraLinearSpeed)TaleWorlds.MountAndBlade.DefaultStrikeMagnitudeModelvirtual
CalculateStrikeMagnitudeForThrust(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float thrustWeaponSpeed, float extraLinearSpeed, bool isThrown=false)TaleWorlds.MountAndBlade.DefaultStrikeMagnitudeModelvirtual
ComputeRawDamage(DamageTypes damageType, float magnitude, float armorEffectiveness, float absorbedDamageRatio)TaleWorlds.MountAndBlade.DefaultStrikeMagnitudeModelvirtual
GetBluntDamageFactorByDamageType(DamageTypes damageType)TaleWorlds.MountAndBlade.DefaultStrikeMagnitudeModelvirtual