M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.Map.IMapScene Member List

This is the complete list of members for TaleWorlds.CampaignSystem.Map.IMapScene, including all inherited members.

AddNewEntityToMapScene(string entityId, Vec2 position)TaleWorlds.CampaignSystem.Map.IMapScene
AreFacesOnSameIsland(PathFaceRecord startingFace, PathFaceRecord endFace, bool ignoreDisabled)TaleWorlds.CampaignSystem.Map.IMapScene
Destroy()TaleWorlds.CampaignSystem.Map.IMapScene
GetAccessiblePointNearPosition(Vec2 position, float radius)TaleWorlds.CampaignSystem.Map.IMapScene
GetAtmosphereStates()TaleWorlds.CampaignSystem.Map.IMapScene
GetEnvironmentTerrainTypes(Vec2 position)TaleWorlds.CampaignSystem.Map.IMapScene
GetEnvironmentTerrainTypesCount(Vec2 position, out TerrainType currentPositionTerrainType)TaleWorlds.CampaignSystem.Map.IMapScene
GetFaceIndex(Vec2 position)TaleWorlds.CampaignSystem.Map.IMapScene
GetFaceIndexForMultiplePositions(int movedPartyCount, float[] positionArray, PathFaceRecord[] resultArray)TaleWorlds.CampaignSystem.Map.IMapScene
GetFaceTerrainType(PathFaceRecord faceIndex)TaleWorlds.CampaignSystem.Map.IMapScene
GetFaceVertexZ(PathFaceRecord navMeshFace)TaleWorlds.CampaignSystem.Map.IMapScene
GetGroundNormal(Vec2 position)TaleWorlds.CampaignSystem.Map.IMapScene
GetHeightAtPoint(Vec2 point, ref float height)TaleWorlds.CampaignSystem.Map.IMapScene
GetLastPointOnNavigationMeshFromPositionToDestination(PathFaceRecord startingFace, Vec2 position, Vec2 destination)TaleWorlds.CampaignSystem.Map.IMapScene
GetMapBorders(out Vec2 minimumPosition, out Vec2 maximumPosition, out float maximumHeight)TaleWorlds.CampaignSystem.Map.IMapScene
GetMapPatchAtPosition(Vec2 position)TaleWorlds.CampaignSystem.Map.IMapScene
GetNavigationMeshCenterPosition(PathFaceRecord face)TaleWorlds.CampaignSystem.Map.IMapScene
GetNumberOfNavigationMeshFaces()TaleWorlds.CampaignSystem.Map.IMapScene
GetPathBetweenAIFaces(PathFaceRecord startingFace, PathFaceRecord endingFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, NavigationPath path, int[] excludedFaceIds=null)TaleWorlds.CampaignSystem.Map.IMapScene
GetPathDistanceBetweenAIFaces(PathFaceRecord startingAiFace, PathFaceRecord endingAiFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, float distanceLimit, out float distance)TaleWorlds.CampaignSystem.Map.IMapScene
GetSceneLevel(string name)TaleWorlds.CampaignSystem.Map.IMapScene
GetSnowAmountData(byte[] snowData)TaleWorlds.CampaignSystem.Map.IMapScene
GetTerrainHeightAndNormal(Vec2 position, out float height, out Vec3 normal)TaleWorlds.CampaignSystem.Map.IMapScene
GetTerrainSize()TaleWorlds.CampaignSystem.Map.IMapScene
GetTerrainTypeAtPosition(Vec2 position)TaleWorlds.CampaignSystem.Map.IMapScene
GetTerrainTypeName(TerrainType type)TaleWorlds.CampaignSystem.Map.IMapScene
GetWinterTimeFactor()TaleWorlds.CampaignSystem.Map.IMapScene
IsLineToPointClear(PathFaceRecord startingFace, Vec2 position, Vec2 destination, float agentRadius)TaleWorlds.CampaignSystem.Map.IMapScene
Load()TaleWorlds.CampaignSystem.Map.IMapScene
SetAtmosphereColorgrade(TerrainType terrainType)TaleWorlds.CampaignSystem.Map.IMapScene
SetSceneLevels(List< string > levels)TaleWorlds.CampaignSystem.Map.IMapScene