AddNewEntityToMapScene(string entityId, Vec2 position) | TaleWorlds.CampaignSystem.Map.IMapScene | |
AreFacesOnSameIsland(PathFaceRecord startingFace, PathFaceRecord endFace, bool ignoreDisabled) | TaleWorlds.CampaignSystem.Map.IMapScene | |
Destroy() | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetAccessiblePointNearPosition(Vec2 position, float radius) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetAtmosphereStates() | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetEnvironmentTerrainTypes(Vec2 position) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetEnvironmentTerrainTypesCount(Vec2 position, out TerrainType currentPositionTerrainType) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetFaceIndex(Vec2 position) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetFaceIndexForMultiplePositions(int movedPartyCount, float[] positionArray, PathFaceRecord[] resultArray) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetFaceTerrainType(PathFaceRecord faceIndex) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetFaceVertexZ(PathFaceRecord navMeshFace) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetGroundNormal(Vec2 position) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetHeightAtPoint(Vec2 point, ref float height) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetLastPointOnNavigationMeshFromPositionToDestination(PathFaceRecord startingFace, Vec2 position, Vec2 destination) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetMapBorders(out Vec2 minimumPosition, out Vec2 maximumPosition, out float maximumHeight) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetMapPatchAtPosition(Vec2 position) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetNavigationMeshCenterPosition(PathFaceRecord face) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetNumberOfNavigationMeshFaces() | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetPathBetweenAIFaces(PathFaceRecord startingFace, PathFaceRecord endingFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, NavigationPath path, int[] excludedFaceIds=null) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetPathDistanceBetweenAIFaces(PathFaceRecord startingAiFace, PathFaceRecord endingAiFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, float distanceLimit, out float distance) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetSceneLevel(string name) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetSnowAmountData(byte[] snowData) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetTerrainHeightAndNormal(Vec2 position, out float height, out Vec3 normal) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetTerrainSize() | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetTerrainTypeAtPosition(Vec2 position) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetTerrainTypeName(TerrainType type) | TaleWorlds.CampaignSystem.Map.IMapScene | |
GetWinterTimeFactor() | TaleWorlds.CampaignSystem.Map.IMapScene | |
IsLineToPointClear(PathFaceRecord startingFace, Vec2 position, Vec2 destination, float agentRadius) | TaleWorlds.CampaignSystem.Map.IMapScene | |
Load() | TaleWorlds.CampaignSystem.Map.IMapScene | |
SetAtmosphereColorgrade(TerrainType terrainType) | TaleWorlds.CampaignSystem.Map.IMapScene | |
SetSceneLevels(List< string > levels) | TaleWorlds.CampaignSystem.Map.IMapScene | |