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M&B: Bannerlord 1.3.4
The horns sound, the ravens gather.
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This is the complete list of members for Helpers.NavigationHelper, including all inherited members.
| CanPlayerNavigateToPosition(CampaignVec2 vec2, out NavigationType navigationType) | Helpers.NavigationHelper | static |
| FindPointAroundPosition(CampaignVec2 centerPosition, NavigationType navigationCapability, float maxDistance, float minDistance=0.0f, bool requirePath=true, bool useUniformDistribution=false) | Helpers.NavigationHelper | static |
| FindPointInsideArea(Vec2 minBorder, Vec2 maxBorder, NavigationType navigationCapability) | Helpers.NavigationHelper | static |
| FindPointInsideArea(Vec2 minBorders, Vec2 maxBorders, CampaignVec2 center, NavigationType navigationCapability, float maxDistance, float minDistance=0f, bool requirePathFromCenter=false) | Helpers.NavigationHelper | static |
| FindReachablePointAroundPosition(CampaignVec2 center, int[] excludedFaceIds, float maxDistance, float minDistance=0.0f, bool useUniformDistribution=false) | Helpers.NavigationHelper | static |
| FindReachablePointAroundPosition(CampaignVec2 center, NavigationType navigationCapability, float maxDistance, float minDistance=0.0f, bool useUniformDistribution=false) | Helpers.NavigationHelper | static |
| GetClosestNavMeshFaceCenterPositionForPosition(CampaignVec2 vec2, int[] excludedFaceIds) | Helpers.NavigationHelper | static |
| GetEmbarkAndDisembarkDataForPlayer(CampaignVec2 position, Vec2 direction, CampaignVec2 moveTargetPointOfTheParty, bool isMoveTargetOnLand) | Helpers.NavigationHelper | static |
| GetEmbarkDisembarkDataForTick(CampaignVec2 position, Vec2 direction) | Helpers.NavigationHelper | static |
| IsPointInsideBorders(Vec2 point, Vec2 minBorders, Vec2 maxBorders) | Helpers.NavigationHelper | static |
| IsPositionValidForNavigationType(CampaignVec2 vec2, NavigationType navigationType) | Helpers.NavigationHelper | static |
| IsPositionValidForNavigationType(PathFaceRecord face, NavigationType navigationType) | Helpers.NavigationHelper | static |