M&B: Bannerlord 1.3.4
The horns sound, the ravens gather.
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TaleWorlds.Engine.ParticleSystem Member List

This is the complete list of members for TaleWorlds.Engine.ParticleSystem, including all inherited members.

AddMesh(Mesh mesh)TaleWorlds.Engine.ParticleSystem
CreateParticleSystemAttachedToBone(string systemName, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame)TaleWorlds.Engine.ParticleSystemstatic
CreateParticleSystemAttachedToBone(int systemRuntimeId, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame)TaleWorlds.Engine.ParticleSystemstatic
CreateParticleSystemAttachedToEntity(string systemName, GameEntity parentEntity, ref MatrixFrame boneLocalFrame)TaleWorlds.Engine.ParticleSystemstatic
CreateParticleSystemAttachedToEntity(string systemName, WeakGameEntity parentEntity, ref MatrixFrame boneLocalFrame)TaleWorlds.Engine.ParticleSystemstatic
CreateParticleSystemAttachedToEntity(int systemRuntimeId, GameEntity parentEntity, ref MatrixFrame boneLocalFrame)TaleWorlds.Engine.ParticleSystemstatic
CreateParticleSystemAttachedToEntity(int systemRuntimeId, WeakGameEntity parentEntity, ref MatrixFrame boneLocalFrame)TaleWorlds.Engine.ParticleSystemstatic
GetEntity()TaleWorlds.Engine.GameEntityComponent
GetFirstMetaMesh()TaleWorlds.Engine.GameEntityComponentvirtual
GetLocalFrame()TaleWorlds.Engine.ParticleSystem
HasAliveParticles()TaleWorlds.Engine.ParticleSystem
Restart()TaleWorlds.Engine.ParticleSystem
SetDontRemoveFromEntity(bool value)TaleWorlds.Engine.ParticleSystem
SetEnable(bool enable)TaleWorlds.Engine.ParticleSystem
SetLocalFrame(in MatrixFrame newLocalFrame)TaleWorlds.Engine.ParticleSystem
SetParticleEffectByName(string effectName)TaleWorlds.Engine.ParticleSystem
SetPreviousGlobalFrame(in MatrixFrame globalFrame)TaleWorlds.Engine.ParticleSystem
SetRuntimeEmissionRateMultiplier(float multiplier)TaleWorlds.Engine.ParticleSystem