| ActivateRagdoll() | TaleWorlds.Engine.WeakGameEntity | |
| AddAllMeshesOfGameEntity(GameEntity gameEntity) | TaleWorlds.Engine.WeakGameEntity | |
| AddBodyFlags(BodyFlags bodyFlags, bool applyToChildren=true) | TaleWorlds.Engine.WeakGameEntity | |
| AddChild(WeakGameEntity gameEntity, bool autoLocalizeFrame=false) | TaleWorlds.Engine.WeakGameEntity | |
| AddComponent(GameEntityComponent component) | TaleWorlds.Engine.WeakGameEntity | |
| AddEditDataUserToAllMeshes(bool entityComponents, bool skeletonComponents) | TaleWorlds.Engine.WeakGameEntity | |
| AddLight(Light light) | TaleWorlds.Engine.WeakGameEntity | |
| AddMesh(Mesh mesh, bool recomputeBoundingBox=true) | TaleWorlds.Engine.WeakGameEntity | |
| AddMeshToBone(sbyte boneIndex, Mesh mesh) | TaleWorlds.Engine.WeakGameEntity | |
| AddMultiMesh(MetaMesh metaMesh, bool updateVisMask=true) | TaleWorlds.Engine.WeakGameEntity | |
| AddMultiMeshToSkeleton(MetaMesh metaMesh) | TaleWorlds.Engine.WeakGameEntity | |
| AddMultiMeshToSkeletonBone(MetaMesh metaMesh, sbyte boneIndex) | TaleWorlds.Engine.WeakGameEntity | |
| AddParticleSystemComponent(string particleid) | TaleWorlds.Engine.WeakGameEntity | |
| AddSplashPositionToWaterVisualRecord(UIntPtr visualRecord, Vec3 position) | TaleWorlds.Engine.WeakGameEntity | |
| AddTag(string tag) | TaleWorlds.Engine.WeakGameEntity | |
| AttachNavigationMeshFaces(int faceGroupId, bool isConnected, bool isBlocker=false, bool autoLocalize=false, bool finalizeBlockerConvexHullComputation=false, bool updateEntityFrame=true) | TaleWorlds.Engine.WeakGameEntity | |
| BodyFlag | TaleWorlds.Engine.WeakGameEntity | |
| BreakPrefab() | TaleWorlds.Engine.WeakGameEntity | |
| BurstEntityParticle(bool doChildren) | TaleWorlds.Engine.WeakGameEntity | |
| CallScriptCallbacks(bool registerScriptComponents) | TaleWorlds.Engine.WeakGameEntity | |
| CenterOfMass | TaleWorlds.Engine.WeakGameEntity | |
| ChangeMetaMeshOrRemoveItIfNotExists(MetaMesh entityMetaMesh, MetaMesh newMetaMesh) | TaleWorlds.Engine.WeakGameEntity | |
| ChangeResolutionMultiplierOfWaterVisual(UIntPtr visualRecord, float multiplier, in Vec3 waterEffectsBB) | TaleWorlds.Engine.WeakGameEntity | |
| CheckIsPrefabLinkRootPrefab(int depth) | TaleWorlds.Engine.WeakGameEntity | |
| CheckPointWithOrientedBoundingBox(Vec3 point) | TaleWorlds.Engine.WeakGameEntity | |
| CheckResources(bool addToQueue, bool checkFaceResources) | TaleWorlds.Engine.WeakGameEntity | |
| ChildCount | TaleWorlds.Engine.WeakGameEntity | |
| ClearComponents() | TaleWorlds.Engine.WeakGameEntity | |
| ClearEntityComponents(bool resetAll, bool removeScripts, bool deleteChildEntities) | TaleWorlds.Engine.WeakGameEntity | |
| ClearOnlyOwnComponents() | TaleWorlds.Engine.WeakGameEntity | |
| ClothSimulatorComponentCount | TaleWorlds.Engine.WeakGameEntity | |
| CollectChildrenEntitiesWithTag(string tag) | TaleWorlds.Engine.WeakGameEntity | |
| CollectChildrenEntitiesWithTagAsEnumarable(string tag) | TaleWorlds.Engine.WeakGameEntity | |
| ComputeBoundingBoxFromLongestHalfDimension(float longestHalfDimensionCoefficient) | TaleWorlds.Engine.WeakGameEntity | |
| ComputeBoundingBoxIncludeChildren() | TaleWorlds.Engine.WeakGameEntity | |
| ComputeGlobalPhysicsBoundingBoxCenter() | TaleWorlds.Engine.WeakGameEntity | |
| ComputeGlobalPhysicsBoundingBoxMinMax() | TaleWorlds.Engine.WeakGameEntity | |
| ComputePreciseGlobalFrameForFixedTickSlow() | TaleWorlds.Engine.WeakGameEntity | |
| ComputeTrajectoryVolume(float missileSpeed, float verticalAngleMaxInDegrees, float verticalAngleMinInDegrees, float horizontalAngleRangeInDegrees, float airFrictionConstant) | TaleWorlds.Engine.WeakGameEntity | |
| CopyComponentsToSkeleton() | TaleWorlds.Engine.WeakGameEntity | |
| CopyScriptComponentFromAnotherEntity(GameEntity otherEntity, string scriptName) | TaleWorlds.Engine.WeakGameEntity | |
| CreateAndAddScriptComponent(string name, bool callScriptCallbacks) | TaleWorlds.Engine.WeakGameEntity | |
| CreateEmptyPhysxShape(bool isVariable, int physxMaterialIndex) | TaleWorlds.Engine.WeakGameEntity | |
| DeRegisterWaterMeshMaterials(UIntPtr visualRecord) | TaleWorlds.Engine.WeakGameEntity | |
| DeRegisterWaterSDFClip(int slot) | TaleWorlds.Engine.WeakGameEntity | |
| DeselectEntityOnEditor() | TaleWorlds.Engine.WeakGameEntity | |
| DetachAllAttachedNavigationMeshFaces() | TaleWorlds.Engine.WeakGameEntity | |
| EntityFlags | TaleWorlds.Engine.WeakGameEntity | |
| EntityVisibilityFlags | TaleWorlds.Engine.WeakGameEntity | |
| Equals(object obj) | TaleWorlds.Engine.WeakGameEntity | |
| GetAllMeshesWithTag(string tag) | TaleWorlds.Engine.WeakGameEntity | |
| GetAttachedNavmeshFaceCount() | TaleWorlds.Engine.WeakGameEntity | |
| GetAttachedNavmeshFaceRecords(PathFaceRecord[] faceRecords) | TaleWorlds.Engine.WeakGameEntity | |
| GetAttachedNavmeshFaceVertexIndices(in PathFaceRecord faceRecord, int[] indices) | TaleWorlds.Engine.WeakGameEntity | |
| GetBodyVisualWorldTransform() | TaleWorlds.Engine.WeakGameEntity | |
| GetBodyWorldTransform() | TaleWorlds.Engine.WeakGameEntity | |
| GetBoneCount() | TaleWorlds.Engine.WeakGameEntity | |
| GetBoneEntitialFrameWithIndex(sbyte boneIndex) | TaleWorlds.Engine.WeakGameEntity | |
| GetBoneEntitialFrameWithName(string boneName) | TaleWorlds.Engine.WeakGameEntity | |
| GetBoundingBoxLongestHalfDimension() | TaleWorlds.Engine.WeakGameEntity | |
| GetBoundingBoxMax() | TaleWorlds.Engine.WeakGameEntity | |
| GetBoundingBoxMin() | TaleWorlds.Engine.WeakGameEntity | |
| GetBoundingBoxRadius() | TaleWorlds.Engine.WeakGameEntity | |
| GetCameraParamsFromCameraScript(Camera cam, ref Vec3 dofParams) | TaleWorlds.Engine.WeakGameEntity | |
| GetChild(int index) | TaleWorlds.Engine.WeakGameEntity | |
| GetChildren() | TaleWorlds.Engine.WeakGameEntity | |
| GetChildrenRecursive(ref List< WeakGameEntity > children) | TaleWorlds.Engine.WeakGameEntity | |
| GetChildrenWithTagRecursive(List< WeakGameEntity > children, string tag) | TaleWorlds.Engine.WeakGameEntity | |
| GetClothSimulator(int clothSimulatorIndex) | TaleWorlds.Engine.WeakGameEntity | |
| GetComponentAtIndex(int index, GameEntity.ComponentType componentType) | TaleWorlds.Engine.WeakGameEntity | |
| GetComponentCount(GameEntity.ComponentType componentType) | TaleWorlds.Engine.WeakGameEntity | |
| GetEditModeLevelVisibility() | TaleWorlds.Engine.WeakGameEntity | |
| GetEntityAndChildren() | TaleWorlds.Engine.WeakGameEntity | |
| GetFactorColor() | TaleWorlds.Engine.WeakGameEntity | |
| GetFirstChildEntityWithTag(string tag) | TaleWorlds.Engine.WeakGameEntity | |
| GetFirstChildEntityWithTagRecursive(string tag) | TaleWorlds.Engine.WeakGameEntity | |
| GetFirstMesh() | TaleWorlds.Engine.WeakGameEntity | |
| GetFirstScriptOfType< T >() | TaleWorlds.Engine.WeakGameEntity | |
| GetFirstScriptOfTypeInFamily< T >() | TaleWorlds.Engine.WeakGameEntity | |
| GetFirstScriptOfTypeRecursive< T >() | TaleWorlds.Engine.WeakGameEntity | |
| GetFirstScriptWithNameHash(UInt32 nameHash) | TaleWorlds.Engine.WeakGameEntity | |
| GetFrame() | TaleWorlds.Engine.WeakGameEntity | |
| GetGlobalBoundingBox() | TaleWorlds.Engine.WeakGameEntity | |
| GetGlobalFrame() | TaleWorlds.Engine.WeakGameEntity | |
| GetGlobalFrameImpreciseForFixedTick() | TaleWorlds.Engine.WeakGameEntity | |
| GetGlobalScale() | TaleWorlds.Engine.WeakGameEntity | |
| GetGlobalWindStrengthVectorOfScene() | TaleWorlds.Engine.WeakGameEntity | |
| GetGlobalWindVelocityOfScene() | TaleWorlds.Engine.WeakGameEntity | |
| GetGlobalWindVelocityWithGustNoiseOfScene(float globalTime) | TaleWorlds.Engine.WeakGameEntity | |
| GetGuid() | TaleWorlds.Engine.WeakGameEntity | |
| GetHasFrameChanged() | TaleWorlds.Engine.WeakGameEntity | |
| GetHashCode() | TaleWorlds.Engine.WeakGameEntity | |
| GetLastFinalRenderCameraPositionOfScene() | TaleWorlds.Engine.WeakGameEntity | |
| GetLight() | TaleWorlds.Engine.WeakGameEntity | |
| GetLocalBoundingBox() | TaleWorlds.Engine.WeakGameEntity | |
| GetLocalFrame(out MatrixFrame frame) | TaleWorlds.Engine.WeakGameEntity | |
| GetLocalFrame() | TaleWorlds.Engine.WeakGameEntity | |
| GetLocalScale() | TaleWorlds.Engine.WeakGameEntity | |
| GetLodLevelForDistanceSq(float distSq) | TaleWorlds.Engine.WeakGameEntity | |
| GetMeshBendedFrame(MatrixFrame worldSpacePosition, ref MatrixFrame output) | TaleWorlds.Engine.WeakGameEntity | |
| GetMetaMesh(int metaMeshIndex) | TaleWorlds.Engine.WeakGameEntity | |
| GetMobility() | TaleWorlds.Engine.WeakGameEntity | |
| GetNativeScriptComponentVariable(string className, string fieldName, ref ScriptComponentFieldHolder data, RglScriptFieldType variableType) | TaleWorlds.Engine.WeakGameEntity | |
| GetOldPrefabName() | TaleWorlds.Engine.WeakGameEntity | |
| GetPhysicsMaterial() | TaleWorlds.Engine.WeakGameEntity | |
| GetPrefabName() | TaleWorlds.Engine.WeakGameEntity | |
| GetPreviousGlobalFrame() | TaleWorlds.Engine.WeakGameEntity | |
| GetQuickBoneEntitialFrame(sbyte index, out MatrixFrame frame) | TaleWorlds.Engine.WeakGameEntity | |
| GetScenePointer() | TaleWorlds.Engine.WeakGameEntity | |
| GetScriptComponents() | TaleWorlds.Engine.WeakGameEntity | |
| GetScriptComponents< T >() | TaleWorlds.Engine.WeakGameEntity | |
| GetScriptCountOfTypeRecursive< T >() | TaleWorlds.Engine.WeakGameEntity | |
| GetUpgradeLevelMask() | TaleWorlds.Engine.WeakGameEntity | |
| GetUpgradeLevelMaskCumulative() | TaleWorlds.Engine.WeakGameEntity | |
| GetUpgradeLevelOfEntity() | TaleWorlds.Engine.WeakGameEntity | |
| GetVisibilityExcludeParents() | TaleWorlds.Engine.WeakGameEntity | |
| GetVisibilityLevelMaskIncludingParents() | TaleWorlds.Engine.WeakGameEntity | |
| GetWaterLevelAtPosition(Vec2 position, bool useWaterRenderer, bool checkWaterBodyEntities) | TaleWorlds.Engine.WeakGameEntity | |
| GlobalBoxMax | TaleWorlds.Engine.WeakGameEntity | |
| GlobalBoxMin | TaleWorlds.Engine.WeakGameEntity | |
| GlobalPosition | TaleWorlds.Engine.WeakGameEntity | |
| HasBatchedKinematicPhysicsFlag() | TaleWorlds.Engine.WeakGameEntity | |
| HasBatchedRayCastPhysicsFlag() | TaleWorlds.Engine.WeakGameEntity | |
| HasComplexAnimTree() | TaleWorlds.Engine.WeakGameEntity | |
| HasComponent(GameEntityComponent component) | TaleWorlds.Engine.WeakGameEntity | |
| HasScene() | TaleWorlds.Engine.WeakGameEntity | |
| HasScriptComponent(string scName) | TaleWorlds.Engine.WeakGameEntity | |
| HasScriptComponent(UInt32 scNameHash) | TaleWorlds.Engine.WeakGameEntity | |
| HasScriptOfType(Type t) | TaleWorlds.Engine.WeakGameEntity | |
| HasScriptOfType< T >() | TaleWorlds.Engine.WeakGameEntity | |
| HasTag(string tag) | TaleWorlds.Engine.WeakGameEntity | |
| Invalid | TaleWorlds.Engine.WeakGameEntity | static |
| Invalidate() | TaleWorlds.Engine.WeakGameEntity | |
| IsGhostObject() | TaleWorlds.Engine.WeakGameEntity | |
| IsGuidValid() | TaleWorlds.Engine.WeakGameEntity | |
| IsInEditorScene() | TaleWorlds.Engine.WeakGameEntity | |
| IsSelectedOnEditor() | TaleWorlds.Engine.WeakGameEntity | |
| IsSkeletonAnimationPaused() | TaleWorlds.Engine.WeakGameEntity | |
| IsValid | TaleWorlds.Engine.WeakGameEntity | |
| IsVisibleIncludeParents() | TaleWorlds.Engine.WeakGameEntity | |
| Mass | TaleWorlds.Engine.WeakGameEntity | |
| MultiMeshComponentCount | TaleWorlds.Engine.WeakGameEntity | |
| Name | TaleWorlds.Engine.WeakGameEntity | |
| operator!=(WeakGameEntity weakGameEntity, GameEntity entity) | TaleWorlds.Engine.WeakGameEntity | static |
| operator!=(WeakGameEntity weakGameEntity1, WeakGameEntity weakGameEntity2) | TaleWorlds.Engine.WeakGameEntity | static |
| operator==(WeakGameEntity weakGameEntity, GameEntity entity) | TaleWorlds.Engine.WeakGameEntity | static |
| operator==(WeakGameEntity weakGameEntity1, WeakGameEntity weakGameEntity2) | TaleWorlds.Engine.WeakGameEntity | static |
| Parent | TaleWorlds.Engine.WeakGameEntity | |
| PauseParticleSystem(bool doChildren) | TaleWorlds.Engine.WeakGameEntity | |
| PauseSkeletonAnimation() | TaleWorlds.Engine.WeakGameEntity | |
| PhysicsDescBodyFlag | TaleWorlds.Engine.WeakGameEntity | |
| Pointer | TaleWorlds.Engine.WeakGameEntity | |
| RayHitEntity(Vec3 rayOrigin, Vec3 rayDirection, float maxLength, ref float resultLength) | TaleWorlds.Engine.WeakGameEntity | |
| RayHitEntityWithNormal(Vec3 rayOrigin, Vec3 rayDirection, float maxLength, ref Vec3 resultNormal, ref float resultLength) | TaleWorlds.Engine.WeakGameEntity | |
| RecomputeBoundingBox() | TaleWorlds.Engine.WeakGameEntity | |
| RefreshMeshesToRenderToHullWater(UIntPtr visualRecord, string entityTag) | TaleWorlds.Engine.WeakGameEntity | |
| RegisterWaterSDFClip(Texture sdfTexture) | TaleWorlds.Engine.WeakGameEntity | |
| RelaxLocalBoundingBox(in BoundingBox boundingBox) | TaleWorlds.Engine.WeakGameEntity | |
| ReleaseEditDataUserToAllMeshes(bool entityComponents, bool skeletonComponents) | TaleWorlds.Engine.WeakGameEntity | |
| Remove(int removeReason) | TaleWorlds.Engine.WeakGameEntity | |
| RemoveAllChildren() | TaleWorlds.Engine.WeakGameEntity | |
| RemoveAllParticleSystems() | TaleWorlds.Engine.WeakGameEntity | |
| RemoveBodyFlags(BodyFlags bodyFlags, bool applyToChildren=true) | TaleWorlds.Engine.WeakGameEntity | |
| RemoveChild(WeakGameEntity childEntity, bool keepPhysics, bool keepScenePointer, bool callScriptCallbacks, int removeReason) | TaleWorlds.Engine.WeakGameEntity | |
| RemoveComponent(GameEntityComponent component) | TaleWorlds.Engine.WeakGameEntity | |
| RemoveComponentWithMesh(Mesh mesh) | TaleWorlds.Engine.WeakGameEntity | |
| RemoveFromPredisplayEntity() | TaleWorlds.Engine.WeakGameEntity | |
| RemoveMultiMesh(MetaMesh metaMesh) | TaleWorlds.Engine.WeakGameEntity | |
| RemoveMultiMeshFromSkeleton(MetaMesh metaMesh) | TaleWorlds.Engine.WeakGameEntity | |
| RemoveMultiMeshFromSkeletonBone(MetaMesh metaMesh, sbyte boneIndex) | TaleWorlds.Engine.WeakGameEntity | |
| RemoveScriptComponent(UIntPtr scriptComponent, int removeReason) | TaleWorlds.Engine.WeakGameEntity | |
| RemoveSkeleton() | TaleWorlds.Engine.WeakGameEntity | |
| RemoveTag(string tag) | TaleWorlds.Engine.WeakGameEntity | |
| ResetHullWater(UIntPtr visualRecord) | TaleWorlds.Engine.WeakGameEntity | |
| ResumeParticleSystem(bool doChildren) | TaleWorlds.Engine.WeakGameEntity | |
| ResumeSkeletonAnimation() | TaleWorlds.Engine.WeakGameEntity | |
| Root | TaleWorlds.Engine.WeakGameEntity | |
| Scene | TaleWorlds.Engine.WeakGameEntity | |
| SelectEntityOnEditor() | TaleWorlds.Engine.WeakGameEntity | |
| SetAlpha(float alpha) | TaleWorlds.Engine.WeakGameEntity | |
| SetAnimationSoundActivation(bool activate) | TaleWorlds.Engine.WeakGameEntity | |
| SetAnimTreeChannelParameterForceUpdate(float phase, int channelNo) | TaleWorlds.Engine.WeakGameEntity | |
| SetAsPredisplayEntity() | TaleWorlds.Engine.WeakGameEntity | |
| SetAsReplayEntity() | TaleWorlds.Engine.WeakGameEntity | |
| SetBodyFlags(BodyFlags flags) | TaleWorlds.Engine.WeakGameEntity | |
| SetBodyFlagsRecursive(BodyFlags bodyFlags) | TaleWorlds.Engine.WeakGameEntity | |
| SetBoneFrameToAllMeshes(int boneIndex, in MatrixFrame frame) | TaleWorlds.Engine.WeakGameEntity | |
| SetBoundingboxDirty() | TaleWorlds.Engine.WeakGameEntity | |
| SetClothComponentKeepState(MetaMesh metaMesh, bool state) | TaleWorlds.Engine.WeakGameEntity | |
| SetClothComponentKeepStateOfAllMeshes(bool state) | TaleWorlds.Engine.WeakGameEntity | |
| SetClothMaxDistanceMultiplier(float multiplier) | TaleWorlds.Engine.WeakGameEntity | |
| SetColor(uint color1, uint color2, string meshTag) | TaleWorlds.Engine.WeakGameEntity | |
| SetColorToAllMeshesWithTagRecursive(uint color, string tag) | TaleWorlds.Engine.WeakGameEntity | |
| SetContourColor(uint? color, bool alwaysVisible=true) | TaleWorlds.Engine.WeakGameEntity | |
| SetCostAdderForAttachedFaces(float costs) | TaleWorlds.Engine.WeakGameEntity | |
| SetCullMode(MBMeshCullingMode cullMode) | TaleWorlds.Engine.WeakGameEntity | |
| SetCustomClipPlane(Vec3 clipPosition, Vec3 clipNormal, bool setForChildren) | TaleWorlds.Engine.WeakGameEntity | |
| SetCustomVertexPositionEnabled(bool customVertexPositionEnabled) | TaleWorlds.Engine.WeakGameEntity | |
| SetDoNotCheckVisibility(bool value) | TaleWorlds.Engine.WeakGameEntity | |
| SetEnforcedMaximumLodLevel(int lodLevel) | TaleWorlds.Engine.WeakGameEntity | |
| SetEntityEnvMapVisibility(bool value) | TaleWorlds.Engine.WeakGameEntity | |
| SetEntityFlags(EntityFlags flags) | TaleWorlds.Engine.WeakGameEntity | |
| SetEntityVisibilityFlags(EntityVisibilityFlags flags) | TaleWorlds.Engine.WeakGameEntity | |
| SetExternalReferencesUsage(bool value) | TaleWorlds.Engine.WeakGameEntity | |
| SetFactorColor(uint color) | TaleWorlds.Engine.WeakGameEntity | |
| SetForceDecalsToRender(bool value) | TaleWorlds.Engine.WeakGameEntity | |
| SetForceNotAffectedBySeason(bool value) | TaleWorlds.Engine.WeakGameEntity | |
| SetFrame(ref MatrixFrame frame, bool isTeleportation=true) | TaleWorlds.Engine.WeakGameEntity | |
| SetFrameChanged() | TaleWorlds.Engine.WeakGameEntity | |
| SetGlobalFrame(in MatrixFrame frame, bool isTeleportation=true) | TaleWorlds.Engine.WeakGameEntity | |
| SetGlobalPosition(Vec3 position) | TaleWorlds.Engine.WeakGameEntity | |
| SetHasCustomBoundingBoxValidationSystem(bool hasCustomBoundingBox) | TaleWorlds.Engine.WeakGameEntity | |
| SetLocalFrame(ref MatrixFrame frame, bool isTeleportation) | TaleWorlds.Engine.WeakGameEntity | |
| SetLocalPosition(Vec3 position) | TaleWorlds.Engine.WeakGameEntity | |
| SetManualGlobalBoundingBox(Vec3 boundingBoxStartGlobal, Vec3 boundingBoxEndGlobal) | TaleWorlds.Engine.WeakGameEntity | |
| SetManualLocalBoundingBox(in BoundingBox boundingBox) | TaleWorlds.Engine.WeakGameEntity | |
| SetMaterialForAllMeshes(Material material) | TaleWorlds.Engine.WeakGameEntity | |
| SetMobility(GameEntity.Mobility mobility) | TaleWorlds.Engine.WeakGameEntity | |
| SetMorphFrameOfComponents(float value) | TaleWorlds.Engine.WeakGameEntity | |
| SetName(string name) | TaleWorlds.Engine.WeakGameEntity | |
| SetNativeScriptComponentVariable(string className, string fieldName, ref ScriptComponentFieldHolder data, RglScriptFieldType variableType) | TaleWorlds.Engine.WeakGameEntity | |
| SetPositionsForAttachedNavmeshVertices(int[] vertices, int indexCount, Vec3[] positions) | TaleWorlds.Engine.WeakGameEntity | |
| SetPreviousFrameInvalid() | TaleWorlds.Engine.WeakGameEntity | |
| SetReadyToRender(bool ready) | TaleWorlds.Engine.WeakGameEntity | |
| SetRuntimeEmissionRateMultiplier(float emissionRateMultiplier) | TaleWorlds.Engine.WeakGameEntity | |
| SetUpdateValidtyOnFrameChangedOfFacesWithId(int faceGroupId, bool updateValidity) | TaleWorlds.Engine.WeakGameEntity | |
| SetUpgradeLevelMask(GameEntity.UpgradeLevelMask mask) | TaleWorlds.Engine.WeakGameEntity | |
| SetVectorArgument(float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3) | TaleWorlds.Engine.WeakGameEntity | |
| SetVisibilityExcludeParents(bool visible) | TaleWorlds.Engine.WeakGameEntity | |
| SetVisualRecordWakeParams(UIntPtr visualRecord, Vec3 wakeParams) | TaleWorlds.Engine.WeakGameEntity | |
| SetWaterSDFClipData(int slotIndex, in MatrixFrame frame, bool visibility) | TaleWorlds.Engine.WeakGameEntity | |
| SetWaterVisualRecordFrameAndDt(UIntPtr visualRecord, MatrixFrame frame, float dt) | TaleWorlds.Engine.WeakGameEntity | |
| Skeleton | TaleWorlds.Engine.WeakGameEntity | |
| Tags | TaleWorlds.Engine.WeakGameEntity | |
| ToString() | TaleWorlds.Engine.WeakGameEntity | |
| UpdateAttachedNavigationMeshFaces() | TaleWorlds.Engine.WeakGameEntity | |
| UpdateGlobalBounds() | TaleWorlds.Engine.WeakGameEntity | |
| UpdateHullWaterEffectFrames(UIntPtr visualRecord) | TaleWorlds.Engine.WeakGameEntity | |
| UpdateTriadFrameForEditor() | TaleWorlds.Engine.WeakGameEntity | |
| UpdateTriadFrameForEditorForAllChildren() | TaleWorlds.Engine.WeakGameEntity | |
| UpdateVisibilityMask() | TaleWorlds.Engine.WeakGameEntity | |
| ValidateBoundingBox() | TaleWorlds.Engine.WeakGameEntity | |
| Vec3 | TaleWorlds.Engine.WeakGameEntity | |