M&B: Bannerlord 1.3.4
The horns sound, the ravens gather.
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TaleWorlds.Engine.WeakGameEntity Member List

This is the complete list of members for TaleWorlds.Engine.WeakGameEntity, including all inherited members.

ActivateRagdoll()TaleWorlds.Engine.WeakGameEntity
AddAllMeshesOfGameEntity(GameEntity gameEntity)TaleWorlds.Engine.WeakGameEntity
AddBodyFlags(BodyFlags bodyFlags, bool applyToChildren=true)TaleWorlds.Engine.WeakGameEntity
AddChild(WeakGameEntity gameEntity, bool autoLocalizeFrame=false)TaleWorlds.Engine.WeakGameEntity
AddComponent(GameEntityComponent component)TaleWorlds.Engine.WeakGameEntity
AddEditDataUserToAllMeshes(bool entityComponents, bool skeletonComponents)TaleWorlds.Engine.WeakGameEntity
AddLight(Light light)TaleWorlds.Engine.WeakGameEntity
AddMesh(Mesh mesh, bool recomputeBoundingBox=true)TaleWorlds.Engine.WeakGameEntity
AddMeshToBone(sbyte boneIndex, Mesh mesh)TaleWorlds.Engine.WeakGameEntity
AddMultiMesh(MetaMesh metaMesh, bool updateVisMask=true)TaleWorlds.Engine.WeakGameEntity
AddMultiMeshToSkeleton(MetaMesh metaMesh)TaleWorlds.Engine.WeakGameEntity
AddMultiMeshToSkeletonBone(MetaMesh metaMesh, sbyte boneIndex)TaleWorlds.Engine.WeakGameEntity
AddParticleSystemComponent(string particleid)TaleWorlds.Engine.WeakGameEntity
AddSplashPositionToWaterVisualRecord(UIntPtr visualRecord, Vec3 position)TaleWorlds.Engine.WeakGameEntity
AddTag(string tag)TaleWorlds.Engine.WeakGameEntity
AttachNavigationMeshFaces(int faceGroupId, bool isConnected, bool isBlocker=false, bool autoLocalize=false, bool finalizeBlockerConvexHullComputation=false, bool updateEntityFrame=true)TaleWorlds.Engine.WeakGameEntity
BodyFlagTaleWorlds.Engine.WeakGameEntity
BreakPrefab()TaleWorlds.Engine.WeakGameEntity
BurstEntityParticle(bool doChildren)TaleWorlds.Engine.WeakGameEntity
CallScriptCallbacks(bool registerScriptComponents)TaleWorlds.Engine.WeakGameEntity
CenterOfMassTaleWorlds.Engine.WeakGameEntity
ChangeMetaMeshOrRemoveItIfNotExists(MetaMesh entityMetaMesh, MetaMesh newMetaMesh)TaleWorlds.Engine.WeakGameEntity
ChangeResolutionMultiplierOfWaterVisual(UIntPtr visualRecord, float multiplier, in Vec3 waterEffectsBB)TaleWorlds.Engine.WeakGameEntity
CheckIsPrefabLinkRootPrefab(int depth)TaleWorlds.Engine.WeakGameEntity
CheckPointWithOrientedBoundingBox(Vec3 point)TaleWorlds.Engine.WeakGameEntity
CheckResources(bool addToQueue, bool checkFaceResources)TaleWorlds.Engine.WeakGameEntity
ChildCountTaleWorlds.Engine.WeakGameEntity
ClearComponents()TaleWorlds.Engine.WeakGameEntity
ClearEntityComponents(bool resetAll, bool removeScripts, bool deleteChildEntities)TaleWorlds.Engine.WeakGameEntity
ClearOnlyOwnComponents()TaleWorlds.Engine.WeakGameEntity
ClothSimulatorComponentCountTaleWorlds.Engine.WeakGameEntity
CollectChildrenEntitiesWithTag(string tag)TaleWorlds.Engine.WeakGameEntity
CollectChildrenEntitiesWithTagAsEnumarable(string tag)TaleWorlds.Engine.WeakGameEntity
ComputeBoundingBoxFromLongestHalfDimension(float longestHalfDimensionCoefficient)TaleWorlds.Engine.WeakGameEntity
ComputeBoundingBoxIncludeChildren()TaleWorlds.Engine.WeakGameEntity
ComputeGlobalPhysicsBoundingBoxCenter()TaleWorlds.Engine.WeakGameEntity
ComputeGlobalPhysicsBoundingBoxMinMax()TaleWorlds.Engine.WeakGameEntity
ComputePreciseGlobalFrameForFixedTickSlow()TaleWorlds.Engine.WeakGameEntity
ComputeTrajectoryVolume(float missileSpeed, float verticalAngleMaxInDegrees, float verticalAngleMinInDegrees, float horizontalAngleRangeInDegrees, float airFrictionConstant)TaleWorlds.Engine.WeakGameEntity
CopyComponentsToSkeleton()TaleWorlds.Engine.WeakGameEntity
CopyScriptComponentFromAnotherEntity(GameEntity otherEntity, string scriptName)TaleWorlds.Engine.WeakGameEntity
CreateAndAddScriptComponent(string name, bool callScriptCallbacks)TaleWorlds.Engine.WeakGameEntity
CreateEmptyPhysxShape(bool isVariable, int physxMaterialIndex)TaleWorlds.Engine.WeakGameEntity
DeRegisterWaterMeshMaterials(UIntPtr visualRecord)TaleWorlds.Engine.WeakGameEntity
DeRegisterWaterSDFClip(int slot)TaleWorlds.Engine.WeakGameEntity
DeselectEntityOnEditor()TaleWorlds.Engine.WeakGameEntity
DetachAllAttachedNavigationMeshFaces()TaleWorlds.Engine.WeakGameEntity
EntityFlagsTaleWorlds.Engine.WeakGameEntity
EntityVisibilityFlagsTaleWorlds.Engine.WeakGameEntity
Equals(object obj)TaleWorlds.Engine.WeakGameEntity
GetAllMeshesWithTag(string tag)TaleWorlds.Engine.WeakGameEntity
GetAttachedNavmeshFaceCount()TaleWorlds.Engine.WeakGameEntity
GetAttachedNavmeshFaceRecords(PathFaceRecord[] faceRecords)TaleWorlds.Engine.WeakGameEntity
GetAttachedNavmeshFaceVertexIndices(in PathFaceRecord faceRecord, int[] indices)TaleWorlds.Engine.WeakGameEntity
GetBodyVisualWorldTransform()TaleWorlds.Engine.WeakGameEntity
GetBodyWorldTransform()TaleWorlds.Engine.WeakGameEntity
GetBoneCount()TaleWorlds.Engine.WeakGameEntity
GetBoneEntitialFrameWithIndex(sbyte boneIndex)TaleWorlds.Engine.WeakGameEntity
GetBoneEntitialFrameWithName(string boneName)TaleWorlds.Engine.WeakGameEntity
GetBoundingBoxLongestHalfDimension()TaleWorlds.Engine.WeakGameEntity
GetBoundingBoxMax()TaleWorlds.Engine.WeakGameEntity
GetBoundingBoxMin()TaleWorlds.Engine.WeakGameEntity
GetBoundingBoxRadius()TaleWorlds.Engine.WeakGameEntity
GetCameraParamsFromCameraScript(Camera cam, ref Vec3 dofParams)TaleWorlds.Engine.WeakGameEntity
GetChild(int index)TaleWorlds.Engine.WeakGameEntity
GetChildren()TaleWorlds.Engine.WeakGameEntity
GetChildrenRecursive(ref List< WeakGameEntity > children)TaleWorlds.Engine.WeakGameEntity
GetChildrenWithTagRecursive(List< WeakGameEntity > children, string tag)TaleWorlds.Engine.WeakGameEntity
GetClothSimulator(int clothSimulatorIndex)TaleWorlds.Engine.WeakGameEntity
GetComponentAtIndex(int index, GameEntity.ComponentType componentType)TaleWorlds.Engine.WeakGameEntity
GetComponentCount(GameEntity.ComponentType componentType)TaleWorlds.Engine.WeakGameEntity
GetEditModeLevelVisibility()TaleWorlds.Engine.WeakGameEntity
GetEntityAndChildren()TaleWorlds.Engine.WeakGameEntity
GetFactorColor()TaleWorlds.Engine.WeakGameEntity
GetFirstChildEntityWithTag(string tag)TaleWorlds.Engine.WeakGameEntity
GetFirstChildEntityWithTagRecursive(string tag)TaleWorlds.Engine.WeakGameEntity
GetFirstMesh()TaleWorlds.Engine.WeakGameEntity
GetFirstScriptOfType< T >()TaleWorlds.Engine.WeakGameEntity
GetFirstScriptOfTypeInFamily< T >()TaleWorlds.Engine.WeakGameEntity
GetFirstScriptOfTypeRecursive< T >()TaleWorlds.Engine.WeakGameEntity
GetFirstScriptWithNameHash(UInt32 nameHash)TaleWorlds.Engine.WeakGameEntity
GetFrame()TaleWorlds.Engine.WeakGameEntity
GetGlobalBoundingBox()TaleWorlds.Engine.WeakGameEntity
GetGlobalFrame()TaleWorlds.Engine.WeakGameEntity
GetGlobalFrameImpreciseForFixedTick()TaleWorlds.Engine.WeakGameEntity
GetGlobalScale()TaleWorlds.Engine.WeakGameEntity
GetGlobalWindStrengthVectorOfScene()TaleWorlds.Engine.WeakGameEntity
GetGlobalWindVelocityOfScene()TaleWorlds.Engine.WeakGameEntity
GetGlobalWindVelocityWithGustNoiseOfScene(float globalTime)TaleWorlds.Engine.WeakGameEntity
GetGuid()TaleWorlds.Engine.WeakGameEntity
GetHasFrameChanged()TaleWorlds.Engine.WeakGameEntity
GetHashCode()TaleWorlds.Engine.WeakGameEntity
GetLastFinalRenderCameraPositionOfScene()TaleWorlds.Engine.WeakGameEntity
GetLight()TaleWorlds.Engine.WeakGameEntity
GetLocalBoundingBox()TaleWorlds.Engine.WeakGameEntity
GetLocalFrame(out MatrixFrame frame)TaleWorlds.Engine.WeakGameEntity
GetLocalFrame()TaleWorlds.Engine.WeakGameEntity
GetLocalScale()TaleWorlds.Engine.WeakGameEntity
GetLodLevelForDistanceSq(float distSq)TaleWorlds.Engine.WeakGameEntity
GetMeshBendedFrame(MatrixFrame worldSpacePosition, ref MatrixFrame output)TaleWorlds.Engine.WeakGameEntity
GetMetaMesh(int metaMeshIndex)TaleWorlds.Engine.WeakGameEntity
GetMobility()TaleWorlds.Engine.WeakGameEntity
GetNativeScriptComponentVariable(string className, string fieldName, ref ScriptComponentFieldHolder data, RglScriptFieldType variableType)TaleWorlds.Engine.WeakGameEntity
GetOldPrefabName()TaleWorlds.Engine.WeakGameEntity
GetPhysicsMaterial()TaleWorlds.Engine.WeakGameEntity
GetPrefabName()TaleWorlds.Engine.WeakGameEntity
GetPreviousGlobalFrame()TaleWorlds.Engine.WeakGameEntity
GetQuickBoneEntitialFrame(sbyte index, out MatrixFrame frame)TaleWorlds.Engine.WeakGameEntity
GetScenePointer()TaleWorlds.Engine.WeakGameEntity
GetScriptComponents()TaleWorlds.Engine.WeakGameEntity
GetScriptComponents< T >()TaleWorlds.Engine.WeakGameEntity
GetScriptCountOfTypeRecursive< T >()TaleWorlds.Engine.WeakGameEntity
GetUpgradeLevelMask()TaleWorlds.Engine.WeakGameEntity
GetUpgradeLevelMaskCumulative()TaleWorlds.Engine.WeakGameEntity
GetUpgradeLevelOfEntity()TaleWorlds.Engine.WeakGameEntity
GetVisibilityExcludeParents()TaleWorlds.Engine.WeakGameEntity
GetVisibilityLevelMaskIncludingParents()TaleWorlds.Engine.WeakGameEntity
GetWaterLevelAtPosition(Vec2 position, bool useWaterRenderer, bool checkWaterBodyEntities)TaleWorlds.Engine.WeakGameEntity
GlobalBoxMaxTaleWorlds.Engine.WeakGameEntity
GlobalBoxMinTaleWorlds.Engine.WeakGameEntity
GlobalPositionTaleWorlds.Engine.WeakGameEntity
HasBatchedKinematicPhysicsFlag()TaleWorlds.Engine.WeakGameEntity
HasBatchedRayCastPhysicsFlag()TaleWorlds.Engine.WeakGameEntity
HasComplexAnimTree()TaleWorlds.Engine.WeakGameEntity
HasComponent(GameEntityComponent component)TaleWorlds.Engine.WeakGameEntity
HasScene()TaleWorlds.Engine.WeakGameEntity
HasScriptComponent(string scName)TaleWorlds.Engine.WeakGameEntity
HasScriptComponent(UInt32 scNameHash)TaleWorlds.Engine.WeakGameEntity
HasScriptOfType(Type t)TaleWorlds.Engine.WeakGameEntity
HasScriptOfType< T >()TaleWorlds.Engine.WeakGameEntity
HasTag(string tag)TaleWorlds.Engine.WeakGameEntity
InvalidTaleWorlds.Engine.WeakGameEntitystatic
Invalidate()TaleWorlds.Engine.WeakGameEntity
IsGhostObject()TaleWorlds.Engine.WeakGameEntity
IsGuidValid()TaleWorlds.Engine.WeakGameEntity
IsInEditorScene()TaleWorlds.Engine.WeakGameEntity
IsSelectedOnEditor()TaleWorlds.Engine.WeakGameEntity
IsSkeletonAnimationPaused()TaleWorlds.Engine.WeakGameEntity
IsValidTaleWorlds.Engine.WeakGameEntity
IsVisibleIncludeParents()TaleWorlds.Engine.WeakGameEntity
MassTaleWorlds.Engine.WeakGameEntity
MultiMeshComponentCountTaleWorlds.Engine.WeakGameEntity
NameTaleWorlds.Engine.WeakGameEntity
operator!=(WeakGameEntity weakGameEntity, GameEntity entity)TaleWorlds.Engine.WeakGameEntitystatic
operator!=(WeakGameEntity weakGameEntity1, WeakGameEntity weakGameEntity2)TaleWorlds.Engine.WeakGameEntitystatic
operator==(WeakGameEntity weakGameEntity, GameEntity entity)TaleWorlds.Engine.WeakGameEntitystatic
operator==(WeakGameEntity weakGameEntity1, WeakGameEntity weakGameEntity2)TaleWorlds.Engine.WeakGameEntitystatic
ParentTaleWorlds.Engine.WeakGameEntity
PauseParticleSystem(bool doChildren)TaleWorlds.Engine.WeakGameEntity
PauseSkeletonAnimation()TaleWorlds.Engine.WeakGameEntity
PhysicsDescBodyFlagTaleWorlds.Engine.WeakGameEntity
PointerTaleWorlds.Engine.WeakGameEntity
RayHitEntity(Vec3 rayOrigin, Vec3 rayDirection, float maxLength, ref float resultLength)TaleWorlds.Engine.WeakGameEntity
RayHitEntityWithNormal(Vec3 rayOrigin, Vec3 rayDirection, float maxLength, ref Vec3 resultNormal, ref float resultLength)TaleWorlds.Engine.WeakGameEntity
RecomputeBoundingBox()TaleWorlds.Engine.WeakGameEntity
RefreshMeshesToRenderToHullWater(UIntPtr visualRecord, string entityTag)TaleWorlds.Engine.WeakGameEntity
RegisterWaterSDFClip(Texture sdfTexture)TaleWorlds.Engine.WeakGameEntity
RelaxLocalBoundingBox(in BoundingBox boundingBox)TaleWorlds.Engine.WeakGameEntity
ReleaseEditDataUserToAllMeshes(bool entityComponents, bool skeletonComponents)TaleWorlds.Engine.WeakGameEntity
Remove(int removeReason)TaleWorlds.Engine.WeakGameEntity
RemoveAllChildren()TaleWorlds.Engine.WeakGameEntity
RemoveAllParticleSystems()TaleWorlds.Engine.WeakGameEntity
RemoveBodyFlags(BodyFlags bodyFlags, bool applyToChildren=true)TaleWorlds.Engine.WeakGameEntity
RemoveChild(WeakGameEntity childEntity, bool keepPhysics, bool keepScenePointer, bool callScriptCallbacks, int removeReason)TaleWorlds.Engine.WeakGameEntity
RemoveComponent(GameEntityComponent component)TaleWorlds.Engine.WeakGameEntity
RemoveComponentWithMesh(Mesh mesh)TaleWorlds.Engine.WeakGameEntity
RemoveFromPredisplayEntity()TaleWorlds.Engine.WeakGameEntity
RemoveMultiMesh(MetaMesh metaMesh)TaleWorlds.Engine.WeakGameEntity
RemoveMultiMeshFromSkeleton(MetaMesh metaMesh)TaleWorlds.Engine.WeakGameEntity
RemoveMultiMeshFromSkeletonBone(MetaMesh metaMesh, sbyte boneIndex)TaleWorlds.Engine.WeakGameEntity
RemoveScriptComponent(UIntPtr scriptComponent, int removeReason)TaleWorlds.Engine.WeakGameEntity
RemoveSkeleton()TaleWorlds.Engine.WeakGameEntity
RemoveTag(string tag)TaleWorlds.Engine.WeakGameEntity
ResetHullWater(UIntPtr visualRecord)TaleWorlds.Engine.WeakGameEntity
ResumeParticleSystem(bool doChildren)TaleWorlds.Engine.WeakGameEntity
ResumeSkeletonAnimation()TaleWorlds.Engine.WeakGameEntity
RootTaleWorlds.Engine.WeakGameEntity
SceneTaleWorlds.Engine.WeakGameEntity
SelectEntityOnEditor()TaleWorlds.Engine.WeakGameEntity
SetAlpha(float alpha)TaleWorlds.Engine.WeakGameEntity
SetAnimationSoundActivation(bool activate)TaleWorlds.Engine.WeakGameEntity
SetAnimTreeChannelParameterForceUpdate(float phase, int channelNo)TaleWorlds.Engine.WeakGameEntity
SetAsPredisplayEntity()TaleWorlds.Engine.WeakGameEntity
SetAsReplayEntity()TaleWorlds.Engine.WeakGameEntity
SetBodyFlags(BodyFlags flags)TaleWorlds.Engine.WeakGameEntity
SetBodyFlagsRecursive(BodyFlags bodyFlags)TaleWorlds.Engine.WeakGameEntity
SetBoneFrameToAllMeshes(int boneIndex, in MatrixFrame frame)TaleWorlds.Engine.WeakGameEntity
SetBoundingboxDirty()TaleWorlds.Engine.WeakGameEntity
SetClothComponentKeepState(MetaMesh metaMesh, bool state)TaleWorlds.Engine.WeakGameEntity
SetClothComponentKeepStateOfAllMeshes(bool state)TaleWorlds.Engine.WeakGameEntity
SetClothMaxDistanceMultiplier(float multiplier)TaleWorlds.Engine.WeakGameEntity
SetColor(uint color1, uint color2, string meshTag)TaleWorlds.Engine.WeakGameEntity
SetColorToAllMeshesWithTagRecursive(uint color, string tag)TaleWorlds.Engine.WeakGameEntity
SetContourColor(uint? color, bool alwaysVisible=true)TaleWorlds.Engine.WeakGameEntity
SetCostAdderForAttachedFaces(float costs)TaleWorlds.Engine.WeakGameEntity
SetCullMode(MBMeshCullingMode cullMode)TaleWorlds.Engine.WeakGameEntity
SetCustomClipPlane(Vec3 clipPosition, Vec3 clipNormal, bool setForChildren)TaleWorlds.Engine.WeakGameEntity
SetCustomVertexPositionEnabled(bool customVertexPositionEnabled)TaleWorlds.Engine.WeakGameEntity
SetDoNotCheckVisibility(bool value)TaleWorlds.Engine.WeakGameEntity
SetEnforcedMaximumLodLevel(int lodLevel)TaleWorlds.Engine.WeakGameEntity
SetEntityEnvMapVisibility(bool value)TaleWorlds.Engine.WeakGameEntity
SetEntityFlags(EntityFlags flags)TaleWorlds.Engine.WeakGameEntity
SetEntityVisibilityFlags(EntityVisibilityFlags flags)TaleWorlds.Engine.WeakGameEntity
SetExternalReferencesUsage(bool value)TaleWorlds.Engine.WeakGameEntity
SetFactorColor(uint color)TaleWorlds.Engine.WeakGameEntity
SetForceDecalsToRender(bool value)TaleWorlds.Engine.WeakGameEntity
SetForceNotAffectedBySeason(bool value)TaleWorlds.Engine.WeakGameEntity
SetFrame(ref MatrixFrame frame, bool isTeleportation=true)TaleWorlds.Engine.WeakGameEntity
SetFrameChanged()TaleWorlds.Engine.WeakGameEntity
SetGlobalFrame(in MatrixFrame frame, bool isTeleportation=true)TaleWorlds.Engine.WeakGameEntity
SetGlobalPosition(Vec3 position)TaleWorlds.Engine.WeakGameEntity
SetHasCustomBoundingBoxValidationSystem(bool hasCustomBoundingBox)TaleWorlds.Engine.WeakGameEntity
SetLocalFrame(ref MatrixFrame frame, bool isTeleportation)TaleWorlds.Engine.WeakGameEntity
SetLocalPosition(Vec3 position)TaleWorlds.Engine.WeakGameEntity
SetManualGlobalBoundingBox(Vec3 boundingBoxStartGlobal, Vec3 boundingBoxEndGlobal)TaleWorlds.Engine.WeakGameEntity
SetManualLocalBoundingBox(in BoundingBox boundingBox)TaleWorlds.Engine.WeakGameEntity
SetMaterialForAllMeshes(Material material)TaleWorlds.Engine.WeakGameEntity
SetMobility(GameEntity.Mobility mobility)TaleWorlds.Engine.WeakGameEntity
SetMorphFrameOfComponents(float value)TaleWorlds.Engine.WeakGameEntity
SetName(string name)TaleWorlds.Engine.WeakGameEntity
SetNativeScriptComponentVariable(string className, string fieldName, ref ScriptComponentFieldHolder data, RglScriptFieldType variableType)TaleWorlds.Engine.WeakGameEntity
SetPositionsForAttachedNavmeshVertices(int[] vertices, int indexCount, Vec3[] positions)TaleWorlds.Engine.WeakGameEntity
SetPreviousFrameInvalid()TaleWorlds.Engine.WeakGameEntity
SetReadyToRender(bool ready)TaleWorlds.Engine.WeakGameEntity
SetRuntimeEmissionRateMultiplier(float emissionRateMultiplier)TaleWorlds.Engine.WeakGameEntity
SetUpdateValidtyOnFrameChangedOfFacesWithId(int faceGroupId, bool updateValidity)TaleWorlds.Engine.WeakGameEntity
SetUpgradeLevelMask(GameEntity.UpgradeLevelMask mask)TaleWorlds.Engine.WeakGameEntity
SetVectorArgument(float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3)TaleWorlds.Engine.WeakGameEntity
SetVisibilityExcludeParents(bool visible)TaleWorlds.Engine.WeakGameEntity
SetVisualRecordWakeParams(UIntPtr visualRecord, Vec3 wakeParams)TaleWorlds.Engine.WeakGameEntity
SetWaterSDFClipData(int slotIndex, in MatrixFrame frame, bool visibility)TaleWorlds.Engine.WeakGameEntity
SetWaterVisualRecordFrameAndDt(UIntPtr visualRecord, MatrixFrame frame, float dt)TaleWorlds.Engine.WeakGameEntity
SkeletonTaleWorlds.Engine.WeakGameEntity
TagsTaleWorlds.Engine.WeakGameEntity
ToString()TaleWorlds.Engine.WeakGameEntity
UpdateAttachedNavigationMeshFaces()TaleWorlds.Engine.WeakGameEntity
UpdateGlobalBounds()TaleWorlds.Engine.WeakGameEntity
UpdateHullWaterEffectFrames(UIntPtr visualRecord)TaleWorlds.Engine.WeakGameEntity
UpdateTriadFrameForEditor()TaleWorlds.Engine.WeakGameEntity
UpdateTriadFrameForEditorForAllChildren()TaleWorlds.Engine.WeakGameEntity
UpdateVisibilityMask()TaleWorlds.Engine.WeakGameEntity
ValidateBoundingBox()TaleWorlds.Engine.WeakGameEntity
Vec3TaleWorlds.Engine.WeakGameEntity