| ApplyEulerAngles(in Vec3 eulerAngles) | TaleWorlds.Library.Mat3 | |
| ApplyScaleLocal(float scaleAmount) | TaleWorlds.Library.Mat3 | |
| ApplyScaleLocal(in Vec3 scaleAmountXYZ) | TaleWorlds.Library.Mat3 | |
| CreateDiagonalMat3(in Vec3 diagonalData) | TaleWorlds.Library.Mat3 | static |
| CreateMat3WithForward(in Vec3 direction) | TaleWorlds.Library.Mat3 | static |
| Equals(object obj) | TaleWorlds.Library.Mat3 | |
| f | TaleWorlds.Library.Mat3 | |
| GetEulerAngles() | TaleWorlds.Library.Mat3 | |
| GetHashCode() | TaleWorlds.Library.Mat3 | |
| GetScaleVector() | TaleWorlds.Library.Mat3 | |
| GetScaleVectorSquared() | TaleWorlds.Library.Mat3 | |
| GetUnitRotation(float removedScale) | TaleWorlds.Library.Mat3 | |
| HasScale() | TaleWorlds.Library.Mat3 | |
| Identity | TaleWorlds.Library.Mat3 | static |
| IsIdentity() | TaleWorlds.Library.Mat3 | |
| IsLeftHanded() | TaleWorlds.Library.Mat3 | |
| IsOrthonormal() | TaleWorlds.Library.Mat3 | |
| IsUniformScaled() | TaleWorlds.Library.Mat3 | |
| IsUnit() | TaleWorlds.Library.Mat3 | |
| IsZero() | TaleWorlds.Library.Mat3 | |
| Lerp(in Mat3 m1, in Mat3 m2, float alpha) | TaleWorlds.Library.Mat3 | static |
| LerpNonOrthogonal(in Mat3 m1, in Mat3 m2, float alpha) | TaleWorlds.Library.Mat3 | static |
| MakeUnit() | TaleWorlds.Library.Mat3 | |
| Mat3(in Vec3 s, in Vec3 f, in Vec3 u) | TaleWorlds.Library.Mat3 | |
| Mat3(float sx, float sy, float sz, float fx, float fy, float fz, float ux, float uy, float uz) | TaleWorlds.Library.Mat3 | |
| NearlyEquals(in Mat3 rhs, float epsilon=MBMath.Epsilon) | TaleWorlds.Library.Mat3 | |
| operator!=(in Mat3 m1, in Mat3 m2) | TaleWorlds.Library.Mat3 | static |
| operator*(in Mat3 v, float a) | TaleWorlds.Library.Mat3 | static |
| operator==(in Mat3 m1, in Mat3 m2) | TaleWorlds.Library.Mat3 | static |
| Orthonormalize() | TaleWorlds.Library.Mat3 | |
| OrthonormalizeAccordingToForwardAndKeepUpAsZAxis() | TaleWorlds.Library.Mat3 | |
| RotateAboutAnArbitraryVector(in Vec3 v, float a) | TaleWorlds.Library.Mat3 | |
| RotateAboutForward(float a) | TaleWorlds.Library.Mat3 | |
| RotateAboutSide(float a) | TaleWorlds.Library.Mat3 | |
| RotateAboutUp(float a) | TaleWorlds.Library.Mat3 | |
| s | TaleWorlds.Library.Mat3 | |
| this[int i] | TaleWorlds.Library.Mat3 | |
| ToQuaternion(out Quaternion quat) | TaleWorlds.Library.Mat3 | |
| ToQuaternion() | TaleWorlds.Library.Mat3 | |
| ToString() | TaleWorlds.Library.Mat3 | |
| TransformToLocal(in Vec3 v) | TaleWorlds.Library.Mat3 | |
| TransformToLocal(in Vec2 v) | TaleWorlds.Library.Mat3 | |
| TransformToLocal(in Mat3 m) | TaleWorlds.Library.Mat3 | |
| TransformToParent(in Vec3 v) | TaleWorlds.Library.Mat3 | |
| TransformToParent(in Vec2 v) | TaleWorlds.Library.Mat3 | |
| TransformToParent(in Mat3 m) | TaleWorlds.Library.Mat3 | |
| Transpose() | TaleWorlds.Library.Mat3 | |
| u | TaleWorlds.Library.Mat3 | |