M&B: Bannerlord 1.4.7
The horns sound, the ravens gather.
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TaleWorlds.Engine.WeakMaterial Member List

This is the complete list of members for TaleWorlds.Engine.WeakMaterial, including all inherited members.

AddMaterialShaderFlag(String flagName, bool showErrors)TaleWorlds.Engine.WeakMaterial
Equals(object obj)TaleWorlds.Engine.WeakMaterial
GetHashCode()TaleWorlds.Engine.WeakMaterial
GetShader()TaleWorlds.Engine.WeakMaterial
GetShaderFlags()TaleWorlds.Engine.WeakMaterial
GetTexture(Material.MBTextureType textureType)TaleWorlds.Engine.WeakMaterial
GetTextureWithSlot(int textureSlot)TaleWorlds.Engine.WeakMaterial
InvalidTaleWorlds.Engine.WeakMaterialstatic
IsValidTaleWorlds.Engine.WeakMaterial
NameTaleWorlds.Engine.WeakMaterial
operator!=(WeakMaterial weakMaterial1, WeakMaterial weakMaterial2)TaleWorlds.Engine.WeakMaterialstatic
operator==(WeakMaterial weakMaterial1, WeakMaterial weakMaterial2)TaleWorlds.Engine.WeakMaterialstatic
PointerTaleWorlds.Engine.WeakMaterial
RemoveMaterialShaderFlag(String flagName)TaleWorlds.Engine.WeakMaterial
SetAreaMapScale(float scale)TaleWorlds.Engine.WeakMaterial
SetEnableSkinning(bool enable)TaleWorlds.Engine.WeakMaterial
SetMeshVectorArgument(float x, float y, float z, float w)TaleWorlds.Engine.WeakMaterial
SetShaderFlags(UInt64 flagEntry)TaleWorlds.Engine.WeakMaterial
SetTexture(Material.MBTextureType textureType, Texture texture)TaleWorlds.Engine.WeakMaterial
SetTextureAtSlot(int textureSlot, Texture texture)TaleWorlds.Engine.WeakMaterial
UsingSkinning()TaleWorlds.Engine.WeakMaterial