MobileParty class stores data related with mobile parties.
Inherits TaleWorlds.CampaignSystem.CampaignObjectBase, TaleWorlds.CampaignSystem.Map.ILocatable< T >, TaleWorlds.CampaignSystem.Map.IMapPoint, TaleWorlds.CampaignSystem.ITrackableCampaignObject, TaleWorlds.CampaignSystem.Map.IMapEntity, and TaleWorlds.CampaignSystem.IRandomOwner.
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bool | HasLimitedWage () |
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bool | CanPayMoreWage () |
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bool | IsWageLimitExceeded () |
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void | SetWagePaymentLimit (int newLimit) |
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void | SetCustomHomeSettlement (Settlement customHomeSettlement) |
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| MobileParty () |
| Initializes a new instance of the MobileParty class. Use CreateParty to create party, do not call new MobileParty()
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void | SetPartyScout (Hero hero) |
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void | SetPartyQuartermaster (Hero hero) |
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void | SetPartyEngineer (Hero hero) |
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void | SetPartySurgeon (Hero hero) |
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void | InitializeMobilePartyAroundPosition (TroopRoster memberRoster, TroopRoster prisonerRoster, Vec2 position, float spawnRadius, float minSpawnRadius=0) |
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override void | Initialize () |
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void | InitializeMobilePartyAtPosition (TroopRoster memberRoster, TroopRoster prisonerRoster, Vec2 position) |
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void | InitializeMobilePartyAtPosition (PartyTemplateObject pt, Vec2 position, int troopNumberLimit=-1) |
| Initializes a new instance of the MobileParty class.
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void | InitializeMobilePartyAroundPosition (PartyTemplateObject pt, Vec2 position, float spawnRadius, float minSpawnRadius=0, int troopNumberLimit=-1) |
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override string | ToString () |
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void | ValidateSpeed () |
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void | ChangePartyLeader (Hero newLeader) |
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void | RemovePartyLeader () |
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void | OnGameInitialized () |
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void | SetDisorganized (bool isDisorganized) |
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void | SetCustomName (TextObject name) |
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void | SetPartyUsedByQuest (bool isActivelyUsed) |
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void | ResetTargetParty () |
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void | IgnoreForHours (float hours) |
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void | IgnoreByOtherPartiesTill (CampaignTime time) |
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void | ResetBesiegedSettlement () |
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void | SetPartyObjective (PartyObjective objective) |
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void | UpdateVersionNo () |
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bool | IsSpotted () |
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int | AddElementToMemberRoster (CharacterObject element, int numberToAdd, bool insertAtFront=false) |
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int | AddPrisoner (CharacterObject element, int numberToAdd) |
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Vec3 | GetLogicalPosition () |
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float | GetTotalStrengthWithFollowers (bool includeNonAttachedArmyMembers=true) |
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bool | HasPerk (PerkObject perk, bool checkSecondaryRole=false) |
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SkillEffect.PerkRole | GetHeroPerkRole (Hero hero) |
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void | SetHeroPerkRole (Hero hero, SkillEffect.PerkRole perkRole) |
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void | RemoveHeroPerkRole (Hero hero) |
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Hero | GetRoleHolder (SkillEffect.PerkRole perkRole) |
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Hero | GetEffectiveRoleHolder (SkillEffect.PerkRole perkRole) |
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int | GetNumDaysForFoodToLast () |
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Vec3 | GetPosition () |
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float | GetTrackDistanceToMainAgent () |
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bool | CheckTracked (BasicCharacterObject basicCharacter) |
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void | RemoveParty () |
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bool | ComputeIsWaiting () |
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void | GetMountAndHarnessVisualIdsForPartyIcon (out string mountStringId, out string harnessStringId) |
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void | InitializePartyTrade (int initialGold) |
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void | AddTaxGold (int amount) |
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void | UpdatePartyComponentFlags () |
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| MBObjectBase () |
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| MBObjectBase (MBObjectBase other) |
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| MBObjectBase (string stringId) |
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void | AfterInitialized () |
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virtual void | AfterRegister () |
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virtual void | Deserialize (MBObjectManager objectManager, XmlNode node) |
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override int | GetHashCode () |
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void | PreAfterLoadInternal () |
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void | AfterLoadInternal () |
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void | OnRegistered () |
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void | OnUnregistered () |
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static MobileParty | MainParty [get] |
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static MBReadOnlyList< MobileParty > | All [get] |
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static MBReadOnlyList< MobileParty > | AllCaravanParties [get] |
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static MBReadOnlyList< MobileParty > | AllBanditParties [get] |
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static MBReadOnlyList< MobileParty > | AllLordParties [get] |
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static MBReadOnlyList< MobileParty > | AllGarrisonParties [get] |
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static MBReadOnlyList< MobileParty > | AllMilitiaParties [get] |
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static MBReadOnlyList< MobileParty > | AllVillagerParties [get] |
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static MBReadOnlyList< MobileParty > | AllCustomParties [get] |
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static MBReadOnlyList< MobileParty > | AllPartiesWithoutPartyComponent [get] |
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static int | Count [get] |
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static MobileParty | ConversationParty [get] |
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TextObject | Name [get] |
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Settlement | LastVisitedSettlement [get] |
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Vec2 | Bearing [get] |
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MBReadOnlyList< MobileParty > | AttachedParties [get] |
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float | Aggressiveness [get, set] |
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int | PaymentLimit [get] |
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Vec2 | ArmyPositionAdder [get] |
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Vec2 | AiBehaviorTarget [get] |
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PartyObjective | Objective = PartyObjective.Neutral [get] |
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MobilePartyAi | Ai [get] |
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PartyBase | Party [get] |
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bool | IsActive [get, set] |
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CampaignTime | DisorganizedUntilTime [get] |
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PartyThinkParams | ThinkParamsCache [get] |
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float | Speed [get] |
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ExplainedNumber | SpeedExplained [get] |
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MobileParty | ShortTermTargetParty [get] |
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Settlement | ShortTermTargetSettlement [get] |
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bool | IsDisorganized [get] |
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bool | IsCurrentlyUsedByAQuest [get] |
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AiBehavior | ShortTermBehavior [get] |
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bool | IsPartyTradeActive = false [get] |
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int | PartyTradeGold [get, set] |
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int | PartyTradeTaxGold = 0 [get] |
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CampaignTime | StationaryStartTime [get] |
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int | VersionNo [get] |
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bool | ShouldJoinPlayerBattles [get, set] |
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bool | IsDisbanding [get, set] |
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int | RandomValue [get] |
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Settlement | CurrentSettlement [get, set] |
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Settlement | HomeSettlement [get] |
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MobileParty | AttachedTo [get, set] |
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Army | Army [get, set] |
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BesiegerCamp | BesiegerCamp [get, set] |
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AiBehavior | DefaultBehavior [get] |
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Settlement | TargetSettlement [get] |
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Vec2 | TargetPosition [get] |
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MobileParty | TargetParty [get] |
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Hero | LeaderHero [get] |
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Hero | Owner [get] |
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Hero | EffectiveScout [get] |
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Hero | EffectiveQuartermaster [get] |
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Hero | EffectiveEngineer [get] |
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Hero | EffectiveSurgeon [get] |
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Clan | ActualClan [get, set] |
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float | RecentEventsMorale [get, set] |
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float | Morale [get] |
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ExplainedNumber | MoraleExplained [get] |
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PathFaceRecord | CurrentNavigationFace [get] |
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Vec2 | ErrorPosition [get] |
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Vec2 | EventPositionAdder [get, set] |
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bool | IsVisible [get, set] |
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Vec2 | Position2D [get, set] |
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bool | IsInspected [get, set] |
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Vec2 | GetPosition2D [get] |
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int | TotalWage [get] |
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ExplainedNumber | TotalWageExplained [get] |
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MapEvent | MapEvent [get] |
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TroopRoster | MemberRoster [get] |
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TroopRoster | PrisonRoster [get] |
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ItemRoster | ItemRoster [get] |
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bool | IsMainParty [get] |
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IFaction | MapFaction [get] |
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TextObject | ArmyName [get] |
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SiegeEvent | SiegeEvent [get] |
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float | Food [get] |
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int | TotalFoodAtInventory [get] |
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float | TotalWeightCarried [get] |
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float | SeeingRange [get] |
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Settlement | BesiegedSettlement [get] |
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bool | IsEngaging [get] |
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bool | IsCurrentlyGoingToSettlement [get] |
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float | PartySizeRatio [get] |
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int | LimitedPartySize [get] |
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Vec2 | VisualPosition2DWithoutError [get] |
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bool | IsMoving [get] |
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bool | ShouldBeIgnored [get] |
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float | FoodChange [get] |
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float | BaseFoodChange [get] |
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ExplainedNumber | FoodChangeExplained [get] |
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float | HealingRateForRegulars [get] |
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ExplainedNumber | HealingRateForRegularsExplained [get] |
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float | HealingRateForHeroes [get] |
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ExplainedNumber | HealingRateForHeroesExplained [get] |
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ExplainedNumber | SeeingRangeExplanation [get] |
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int | InventoryCapacity [get] |
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ExplainedNumber | InventoryCapacityExplainedNumber [get] |
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MapEventSide | MapEventSide [get, set] |
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CaravanPartyComponent | CaravanPartyComponent [get] |
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WarPartyComponent | WarPartyComponent [get] |
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BanditPartyComponent | BanditPartyComponent [get] |
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LordPartyComponent | LordPartyComponent [get] |
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PartyComponent | PartyComponent [get, set] |
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bool | IsMilitia [get] |
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bool | IsLordParty [get] |
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bool | IsVillager [get] |
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bool | IsCaravan [get] |
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bool | IsGarrison [get] |
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bool | IsCustomParty [get] |
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bool | IsBandit [get] |
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bool | IsBanditBossParty [get] |
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bool | AvoidHostileActions [get] |
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string | StringId [get, set] |
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MBGUID | Id [get, set] |
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bool | IsInitialized [get] |
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bool | IsReady [get, set] |
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Properties inherited from TaleWorlds.CampaignSystem.IRandomOwner |
◆ PartyObjective
Enumerator |
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Neutral | |
Defensive | |
Aggressive | |
NumberOfPartyObjectives | |
◆ MobileParty()
TaleWorlds.CampaignSystem.Party.MobileParty.MobileParty |
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◆ HasLimitedWage()
bool TaleWorlds.CampaignSystem.Party.MobileParty.HasLimitedWage |
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◆ CanPayMoreWage()
bool TaleWorlds.CampaignSystem.Party.MobileParty.CanPayMoreWage |
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◆ IsWageLimitExceeded()
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsWageLimitExceeded |
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◆ SetWagePaymentLimit()
void TaleWorlds.CampaignSystem.Party.MobileParty.SetWagePaymentLimit |
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int | newLimit | ) |
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◆ SetCustomHomeSettlement()
void TaleWorlds.CampaignSystem.Party.MobileParty.SetCustomHomeSettlement |
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Settlement | customHomeSettlement | ) |
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◆ SetPartyScout()
void TaleWorlds.CampaignSystem.Party.MobileParty.SetPartyScout |
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Hero | hero | ) |
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◆ SetPartyQuartermaster()
void TaleWorlds.CampaignSystem.Party.MobileParty.SetPartyQuartermaster |
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Hero | hero | ) |
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◆ SetPartyEngineer()
void TaleWorlds.CampaignSystem.Party.MobileParty.SetPartyEngineer |
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Hero | hero | ) |
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◆ SetPartySurgeon()
void TaleWorlds.CampaignSystem.Party.MobileParty.SetPartySurgeon |
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Hero | hero | ) |
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◆ InitializeMobilePartyAroundPosition() [1/2]
void TaleWorlds.CampaignSystem.Party.MobileParty.InitializeMobilePartyAroundPosition |
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TroopRoster | memberRoster, |
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TroopRoster | prisonerRoster, |
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Vec2 | position, |
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float | spawnRadius, |
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float | minSpawnRadius = 0 ) |
◆ Initialize()
override void TaleWorlds.CampaignSystem.Party.MobileParty.Initialize |
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virtual |
◆ InitializeMobilePartyAtPosition() [1/2]
void TaleWorlds.CampaignSystem.Party.MobileParty.InitializeMobilePartyAtPosition |
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TroopRoster | memberRoster, |
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TroopRoster | prisonerRoster, |
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Vec2 | position ) |
◆ InitializeMobilePartyAtPosition() [2/2]
void TaleWorlds.CampaignSystem.Party.MobileParty.InitializeMobilePartyAtPosition |
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PartyTemplateObject | pt, |
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Vec2 | position, |
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int | troopNumberLimit = -1 ) |
◆ InitializeMobilePartyAroundPosition() [2/2]
void TaleWorlds.CampaignSystem.Party.MobileParty.InitializeMobilePartyAroundPosition |
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PartyTemplateObject | pt, |
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Vec2 | position, |
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float | spawnRadius, |
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float | minSpawnRadius = 0, |
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int | troopNumberLimit = -1 ) |
◆ ToString()
override string TaleWorlds.CampaignSystem.Party.MobileParty.ToString |
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◆ ValidateSpeed()
void TaleWorlds.CampaignSystem.Party.MobileParty.ValidateSpeed |
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◆ ChangePartyLeader()
void TaleWorlds.CampaignSystem.Party.MobileParty.ChangePartyLeader |
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Hero | newLeader | ) |
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◆ RemovePartyLeader()
void TaleWorlds.CampaignSystem.Party.MobileParty.RemovePartyLeader |
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◆ OnGameInitialized()
void TaleWorlds.CampaignSystem.Party.MobileParty.OnGameInitialized |
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◆ PreAfterLoad()
override void TaleWorlds.CampaignSystem.Party.MobileParty.PreAfterLoad |
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protectedvirtual |
◆ OnBeforeLoad()
override void TaleWorlds.CampaignSystem.Party.MobileParty.OnBeforeLoad |
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protectedvirtual |
◆ AfterLoad()
override void TaleWorlds.CampaignSystem.Party.MobileParty.AfterLoad |
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protectedvirtual |
◆ SetDisorganized()
void TaleWorlds.CampaignSystem.Party.MobileParty.SetDisorganized |
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bool | isDisorganized | ) |
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◆ SetCustomName()
void TaleWorlds.CampaignSystem.Party.MobileParty.SetCustomName |
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TextObject | name | ) |
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◆ SetPartyUsedByQuest()
void TaleWorlds.CampaignSystem.Party.MobileParty.SetPartyUsedByQuest |
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bool | isActivelyUsed | ) |
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◆ ResetTargetParty()
void TaleWorlds.CampaignSystem.Party.MobileParty.ResetTargetParty |
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◆ IgnoreForHours()
void TaleWorlds.CampaignSystem.Party.MobileParty.IgnoreForHours |
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float | hours | ) |
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◆ IgnoreByOtherPartiesTill()
void TaleWorlds.CampaignSystem.Party.MobileParty.IgnoreByOtherPartiesTill |
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CampaignTime | time | ) |
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◆ ResetBesiegedSettlement()
void TaleWorlds.CampaignSystem.Party.MobileParty.ResetBesiegedSettlement |
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◆ SetPartyObjective()
void TaleWorlds.CampaignSystem.Party.MobileParty.SetPartyObjective |
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PartyObjective | objective | ) |
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◆ UpdateVersionNo()
void TaleWorlds.CampaignSystem.Party.MobileParty.UpdateVersionNo |
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◆ IsSpotted()
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsSpotted |
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◆ AddElementToMemberRoster()
int TaleWorlds.CampaignSystem.Party.MobileParty.AddElementToMemberRoster |
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CharacterObject | element, |
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int | numberToAdd, |
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bool | insertAtFront = false ) |
◆ AddPrisoner()
int TaleWorlds.CampaignSystem.Party.MobileParty.AddPrisoner |
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CharacterObject | element, |
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int | numberToAdd ) |
◆ GetLogicalPosition()
Vec3 TaleWorlds.CampaignSystem.Party.MobileParty.GetLogicalPosition |
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◆ GetTotalStrengthWithFollowers()
float TaleWorlds.CampaignSystem.Party.MobileParty.GetTotalStrengthWithFollowers |
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bool | includeNonAttachedArmyMembers = true | ) |
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◆ HasPerk()
bool TaleWorlds.CampaignSystem.Party.MobileParty.HasPerk |
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PerkObject | perk, |
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bool | checkSecondaryRole = false ) |
◆ GetHeroPerkRole()
◆ SetHeroPerkRole()
◆ RemoveHeroPerkRole()
void TaleWorlds.CampaignSystem.Party.MobileParty.RemoveHeroPerkRole |
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Hero | hero | ) |
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◆ GetRoleHolder()
◆ GetEffectiveRoleHolder()
◆ GetNumDaysForFoodToLast()
int TaleWorlds.CampaignSystem.Party.MobileParty.GetNumDaysForFoodToLast |
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◆ GetPosition()
Vec3 TaleWorlds.CampaignSystem.Party.MobileParty.GetPosition |
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◆ GetTrackDistanceToMainAgent()
float TaleWorlds.CampaignSystem.Party.MobileParty.GetTrackDistanceToMainAgent |
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◆ CheckTracked()
bool TaleWorlds.CampaignSystem.Party.MobileParty.CheckTracked |
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BasicCharacterObject | basicCharacter | ) |
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◆ RemoveParty()
void TaleWorlds.CampaignSystem.Party.MobileParty.RemoveParty |
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◆ StartFindingLocatablesAroundPosition()
◆ FindNextLocatable()
◆ ComputeIsWaiting()
bool TaleWorlds.CampaignSystem.Party.MobileParty.ComputeIsWaiting |
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◆ GetMountAndHarnessVisualIdsForPartyIcon()
void TaleWorlds.CampaignSystem.Party.MobileParty.GetMountAndHarnessVisualIdsForPartyIcon |
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out string | mountStringId, |
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out string | harnessStringId ) |
◆ InitializePartyTrade()
void TaleWorlds.CampaignSystem.Party.MobileParty.InitializePartyTrade |
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int | initialGold | ) |
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◆ AddTaxGold()
void TaleWorlds.CampaignSystem.Party.MobileParty.AddTaxGold |
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int | amount | ) |
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◆ CreateParty()
static MobileParty TaleWorlds.CampaignSystem.Party.MobileParty.CreateParty |
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string | stringId, |
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PartyComponent | component, |
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PartyComponent.OnPartyComponentCreatedDelegate | delegateFunction = null ) |
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static |
◆ UpdatePartyComponentFlags()
void TaleWorlds.CampaignSystem.Party.MobileParty.UpdatePartyComponentFlags |
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◆ DefaultPartyTradeInitialGold
const int TaleWorlds.CampaignSystem.Party.MobileParty.DefaultPartyTradeInitialGold = 5000 |
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static |
◆ ClanRoleAssignmentMinimumSkillValue
const int TaleWorlds.CampaignSystem.Party.MobileParty.ClanRoleAssignmentMinimumSkillValue = 0 |
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static |
◆ HasUnpaidWages
float TaleWorlds.CampaignSystem.Party.MobileParty.HasUnpaidWages |
◆ AverageFleeTargetDirection
Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.AverageFleeTargetDirection |
◆ MainParty
MobileParty TaleWorlds.CampaignSystem.Party.MobileParty.MainParty |
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staticget |
◆ All
◆ AllCaravanParties
◆ AllBanditParties
◆ AllLordParties
◆ AllGarrisonParties
◆ AllMilitiaParties
◆ AllVillagerParties
◆ AllCustomParties
◆ AllPartiesWithoutPartyComponent
◆ Count
int TaleWorlds.CampaignSystem.Party.MobileParty.Count |
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staticget |
◆ ConversationParty
MobileParty TaleWorlds.CampaignSystem.Party.MobileParty.ConversationParty |
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staticget |
◆ Name
TextObject TaleWorlds.CampaignSystem.Party.MobileParty.Name |
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get |
◆ LastVisitedSettlement
Settlement TaleWorlds.CampaignSystem.Party.MobileParty.LastVisitedSettlement |
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get |
◆ Bearing
Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.Bearing |
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get |
◆ AttachedParties
◆ Aggressiveness
float TaleWorlds.CampaignSystem.Party.MobileParty.Aggressiveness |
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getset |
◆ PaymentLimit
int TaleWorlds.CampaignSystem.Party.MobileParty.PaymentLimit |
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get |
◆ ArmyPositionAdder
Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.ArmyPositionAdder |
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get |
◆ AiBehaviorTarget
Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.AiBehaviorTarget |
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get |
◆ Objective
◆ Ai
◆ Party
PartyBase TaleWorlds.CampaignSystem.Party.MobileParty.Party |
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get |
◆ IsActive
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsActive |
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getset |
◆ DisorganizedUntilTime
CampaignTime TaleWorlds.CampaignSystem.Party.MobileParty.DisorganizedUntilTime |
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get |
◆ ThinkParamsCache
◆ Speed
float TaleWorlds.CampaignSystem.Party.MobileParty.Speed |
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get |
◆ SpeedExplained
◆ ShortTermTargetParty
MobileParty TaleWorlds.CampaignSystem.Party.MobileParty.ShortTermTargetParty |
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get |
◆ ShortTermTargetSettlement
Settlement TaleWorlds.CampaignSystem.Party.MobileParty.ShortTermTargetSettlement |
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get |
◆ IsDisorganized
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsDisorganized |
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get |
◆ IsCurrentlyUsedByAQuest
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsCurrentlyUsedByAQuest |
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get |
◆ ShortTermBehavior
AiBehavior TaleWorlds.CampaignSystem.Party.MobileParty.ShortTermBehavior |
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get |
◆ IsPartyTradeActive
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsPartyTradeActive = false |
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get |
◆ PartyTradeGold
int TaleWorlds.CampaignSystem.Party.MobileParty.PartyTradeGold |
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getset |
◆ PartyTradeTaxGold
int TaleWorlds.CampaignSystem.Party.MobileParty.PartyTradeTaxGold = 0 |
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get |
◆ StationaryStartTime
CampaignTime TaleWorlds.CampaignSystem.Party.MobileParty.StationaryStartTime |
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get |
◆ VersionNo
int TaleWorlds.CampaignSystem.Party.MobileParty.VersionNo |
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get |
◆ ShouldJoinPlayerBattles
bool TaleWorlds.CampaignSystem.Party.MobileParty.ShouldJoinPlayerBattles |
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getset |
◆ IsDisbanding
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsDisbanding |
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getset |
◆ RandomValue
int TaleWorlds.CampaignSystem.Party.MobileParty.RandomValue |
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get |
◆ CurrentSettlement
Settlement TaleWorlds.CampaignSystem.Party.MobileParty.CurrentSettlement |
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getset |
◆ HomeSettlement
Settlement TaleWorlds.CampaignSystem.Party.MobileParty.HomeSettlement |
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get |
◆ AttachedTo
MobileParty TaleWorlds.CampaignSystem.Party.MobileParty.AttachedTo |
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getset |
◆ Army
Army TaleWorlds.CampaignSystem.Party.MobileParty.Army |
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getset |
◆ BesiegerCamp
BesiegerCamp TaleWorlds.CampaignSystem.Party.MobileParty.BesiegerCamp |
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getset |
◆ DefaultBehavior
AiBehavior TaleWorlds.CampaignSystem.Party.MobileParty.DefaultBehavior |
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get |
◆ TargetSettlement
Settlement TaleWorlds.CampaignSystem.Party.MobileParty.TargetSettlement |
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get |
◆ TargetPosition
Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.TargetPosition |
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get |
◆ TargetParty
MobileParty TaleWorlds.CampaignSystem.Party.MobileParty.TargetParty |
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get |
◆ LeaderHero
Hero TaleWorlds.CampaignSystem.Party.MobileParty.LeaderHero |
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get |
◆ Owner
Hero TaleWorlds.CampaignSystem.Party.MobileParty.Owner |
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get |
◆ EffectiveScout
Hero TaleWorlds.CampaignSystem.Party.MobileParty.EffectiveScout |
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get |
◆ EffectiveQuartermaster
Hero TaleWorlds.CampaignSystem.Party.MobileParty.EffectiveQuartermaster |
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get |
◆ EffectiveEngineer
Hero TaleWorlds.CampaignSystem.Party.MobileParty.EffectiveEngineer |
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get |
◆ EffectiveSurgeon
Hero TaleWorlds.CampaignSystem.Party.MobileParty.EffectiveSurgeon |
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get |
◆ ActualClan
Clan TaleWorlds.CampaignSystem.Party.MobileParty.ActualClan |
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getset |
◆ RecentEventsMorale
float TaleWorlds.CampaignSystem.Party.MobileParty.RecentEventsMorale |
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getset |
◆ Morale
float TaleWorlds.CampaignSystem.Party.MobileParty.Morale |
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get |
◆ MoraleExplained
ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.MoraleExplained |
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get |
◆ CurrentNavigationFace
PathFaceRecord TaleWorlds.CampaignSystem.Party.MobileParty.CurrentNavigationFace |
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get |
◆ ErrorPosition
Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.ErrorPosition |
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get |
◆ EventPositionAdder
Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.EventPositionAdder |
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getset |
◆ IsVisible
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsVisible |
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getset |
◆ Position2D
Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.Position2D |
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getset |
◆ IsInspected
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsInspected |
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getset |
◆ GetPosition2D
Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.GetPosition2D |
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get |
◆ TotalWage
int TaleWorlds.CampaignSystem.Party.MobileParty.TotalWage |
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get |
◆ TotalWageExplained
ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.TotalWageExplained |
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get |
◆ MapEvent
MapEvent TaleWorlds.CampaignSystem.Party.MobileParty.MapEvent |
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get |
◆ MemberRoster
TroopRoster TaleWorlds.CampaignSystem.Party.MobileParty.MemberRoster |
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get |
◆ PrisonRoster
TroopRoster TaleWorlds.CampaignSystem.Party.MobileParty.PrisonRoster |
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get |
◆ ItemRoster
ItemRoster TaleWorlds.CampaignSystem.Party.MobileParty.ItemRoster |
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get |
◆ IsMainParty
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsMainParty |
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get |
◆ MapFaction
IFaction TaleWorlds.CampaignSystem.Party.MobileParty.MapFaction |
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get |
◆ ArmyName
TextObject TaleWorlds.CampaignSystem.Party.MobileParty.ArmyName |
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get |
◆ SiegeEvent
SiegeEvent TaleWorlds.CampaignSystem.Party.MobileParty.SiegeEvent |
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get |
◆ Food
float TaleWorlds.CampaignSystem.Party.MobileParty.Food |
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get |
◆ TotalFoodAtInventory
int TaleWorlds.CampaignSystem.Party.MobileParty.TotalFoodAtInventory |
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get |
◆ TotalWeightCarried
float TaleWorlds.CampaignSystem.Party.MobileParty.TotalWeightCarried |
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get |
◆ SeeingRange
float TaleWorlds.CampaignSystem.Party.MobileParty.SeeingRange |
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get |
◆ BesiegedSettlement
Settlement TaleWorlds.CampaignSystem.Party.MobileParty.BesiegedSettlement |
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get |
◆ IsEngaging
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsEngaging |
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get |
◆ IsCurrentlyGoingToSettlement
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsCurrentlyGoingToSettlement |
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get |
◆ PartySizeRatio
float TaleWorlds.CampaignSystem.Party.MobileParty.PartySizeRatio |
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get |
◆ LimitedPartySize
int TaleWorlds.CampaignSystem.Party.MobileParty.LimitedPartySize |
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get |
◆ VisualPosition2DWithoutError
Vec2 TaleWorlds.CampaignSystem.Party.MobileParty.VisualPosition2DWithoutError |
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get |
◆ IsMoving
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsMoving |
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get |
◆ ShouldBeIgnored
bool TaleWorlds.CampaignSystem.Party.MobileParty.ShouldBeIgnored |
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get |
◆ FoodChange
float TaleWorlds.CampaignSystem.Party.MobileParty.FoodChange |
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get |
◆ BaseFoodChange
float TaleWorlds.CampaignSystem.Party.MobileParty.BaseFoodChange |
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get |
◆ FoodChangeExplained
ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.FoodChangeExplained |
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get |
◆ HealingRateForRegulars
float TaleWorlds.CampaignSystem.Party.MobileParty.HealingRateForRegulars |
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get |
◆ HealingRateForRegularsExplained
ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.HealingRateForRegularsExplained |
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get |
◆ HealingRateForHeroes
float TaleWorlds.CampaignSystem.Party.MobileParty.HealingRateForHeroes |
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get |
◆ HealingRateForHeroesExplained
ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.HealingRateForHeroesExplained |
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get |
◆ SeeingRangeExplanation
ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.SeeingRangeExplanation |
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get |
◆ InventoryCapacity
int TaleWorlds.CampaignSystem.Party.MobileParty.InventoryCapacity |
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get |
◆ InventoryCapacityExplainedNumber
ExplainedNumber TaleWorlds.CampaignSystem.Party.MobileParty.InventoryCapacityExplainedNumber |
|
get |
◆ MapEventSide
MapEventSide TaleWorlds.CampaignSystem.Party.MobileParty.MapEventSide |
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getset |
◆ CaravanPartyComponent
◆ WarPartyComponent
◆ BanditPartyComponent
◆ LordPartyComponent
◆ PartyComponent
PartyComponent TaleWorlds.CampaignSystem.Party.MobileParty.PartyComponent |
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getset |
◆ IsMilitia
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsMilitia |
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get |
◆ IsLordParty
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsLordParty |
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get |
◆ IsVillager
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsVillager |
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get |
◆ IsCaravan
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsCaravan |
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get |
◆ IsGarrison
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsGarrison |
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get |
◆ IsCustomParty
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsCustomParty |
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get |
◆ IsBandit
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsBandit |
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get |
◆ IsBanditBossParty
bool TaleWorlds.CampaignSystem.Party.MobileParty.IsBanditBossParty |
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get |
◆ AvoidHostileActions
bool TaleWorlds.CampaignSystem.Party.MobileParty.AvoidHostileActions |
|
get |