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static string | GetRandomStuff (bool isFemale) |
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static Settlement | FindNearestSettlement (Func< Settlement, bool > condition, IMapPoint toMapPoint=null) |
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static Settlement | FindNearestHideout (Func< Settlement, bool > condition=null, IMapPoint toMapPoint=null) |
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static Settlement | FindNearestTown (Func< Settlement, bool > condition=null, IMapPoint toMapPoint=null) |
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static Settlement | FindNearestFortification (Func< Settlement, bool > condition=null, IMapPoint toMapPoint=null) |
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static Settlement | FindNearestCastle (Func< Settlement, bool > condition=null, IMapPoint toMapPoint=null) |
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static Settlement | FindNearestVillage (Func< Settlement, bool > condition=null, IMapPoint toMapPoint=null) |
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static Settlement | FindNearestSettlementToPoint (Vec2 point, Func< Settlement, bool > condition=null) |
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static List< Settlement > | FindSettlementsAroundMapPoint (IMapPoint mapPoint, Func< Settlement, bool > condition, float maxdistance) |
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static Settlement | FindRandomSettlement (Func< Settlement, bool > condition=null) |
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static Settlement | FindRandomHideout (Func< Settlement, bool > condition=null) |
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static void | TakeEnemyVillagersOutsideSettlements (Settlement settlementWhichChangedFaction) |
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static Settlement | GetRandomTown (Clan fromFaction=null) |
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static Settlement | GetBestSettlementToSpawnAround (Hero hero) |
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static IEnumerable< Hero > | GetAllHeroesOfSettlement (Settlement settlement, bool includePrisoners) |
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static int | NumberOfVolunteersCanBeRecruitedForGarrison (Settlement settlement) |
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static bool | IsThereAnyVolunteerCanBeRecruitedForGarrison (Settlement settlement) |
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static bool | IsGarrisonStarving (Settlement settlement) |
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static void | SpawnNotablesIfNeeded (Settlement settlement) |
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