M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
|
Inherits TaleWorlds.MountAndBlade.UsableMachineAIBase.
Public Member Functions | |
PassageAI (UsableMachine usableMachine) | |
![]() | |
void | Tick (Func< Agent, bool > isAgentManagedByThisMachineAI, Team potentialUsersTeam, float dt) |
virtual void | TeleportUserAgentsToMachine (List< Agent > agentList) |
void | StopUsingStandingPoint (StandingPoint standingPoint) |
Protected Member Functions | |
override Agent.AIScriptedFrameFlags | GetScriptedFrameFlags (Agent agent) |
override void | OnTick (Func< Agent, bool > isAgentManagedByThisMachineAI, Team potentialUsersTeam, float dt) |
![]() | |
UsableMachineAIBase (UsableMachine usableMachine) | |
virtual void | OnTick (Func< Agent, bool > isAgentManagedByThisMachineAI, Team potentialUsersTeam, float dt) |
virtual void | HandleAgentStopUsingStandingPoint (Agent agent, StandingPoint standingPoint) |
Additional Inherited Members | |
![]() | |
static Agent | GetSuitableAgentForStandingPoint (UsableMachine usableMachine, StandingPoint standingPoint, IEnumerable< Agent > agents, List< Agent > usedAgents) |
static Agent | GetSuitableAgentForStandingPoint (UsableMachine usableMachine, StandingPoint standingPoint, IEnumerable< AgentValuePair< float > > agents, List< Agent > usedAgents, float weight) |
![]() | |
readonly UsableMachine | UsableMachine |
The object which ai agents are/will be using. More... | |
![]() | |
virtual bool | HasActionCompleted [get] |
virtual MovementOrder | NextOrder [get] |
The next action the ai agents will be ordered to do when this ai component's actions have been completed. More... | |
SandBox.AI.PassageAI.PassageAI | ( | UsableMachine | usableMachine | ) |
|
protectedvirtual |
Reimplemented from TaleWorlds.MountAndBlade.UsableMachineAIBase.
|
protectedvirtual |
Reimplemented from TaleWorlds.MountAndBlade.UsableMachineAIBase.