M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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StoryMode.StoryModeData Class Reference

Static Public Member Functions

static void OnGameEnd ()
 
static bool IsKingdomImperial (Kingdom kingdomToCheck)
 

Properties

static CultureObject ImperialCulture [get]
 
static Kingdom NorthernEmpireKingdom [get]
 
static Kingdom WesternEmpireKingdom [get]
 
static Kingdom SouthernEmpireKingdom [get]
 
static Kingdom SturgiaKingdom [get]
 
static Kingdom AseraiKingdom [get]
 
static Kingdom VlandiaKingdom [get]
 
static Kingdom BattaniaKingdom [get]
 
static Kingdom KhuzaitKingdom [get]
 

Member Function Documentation

◆ OnGameEnd()

static void StoryMode.StoryModeData.OnGameEnd ( )
static

◆ IsKingdomImperial()

static bool StoryMode.StoryModeData.IsKingdomImperial ( Kingdom  kingdomToCheck)
static

Property Documentation

◆ ImperialCulture

CultureObject StoryMode.StoryModeData.ImperialCulture
staticget

◆ NorthernEmpireKingdom

Kingdom StoryMode.StoryModeData.NorthernEmpireKingdom
staticget

◆ WesternEmpireKingdom

Kingdom StoryMode.StoryModeData.WesternEmpireKingdom
staticget

◆ SouthernEmpireKingdom

Kingdom StoryMode.StoryModeData.SouthernEmpireKingdom
staticget

◆ SturgiaKingdom

Kingdom StoryMode.StoryModeData.SturgiaKingdom
staticget

◆ AseraiKingdom

Kingdom StoryMode.StoryModeData.AseraiKingdom
staticget

◆ VlandiaKingdom

Kingdom StoryMode.StoryModeData.VlandiaKingdom
staticget

◆ BattaniaKingdom

Kingdom StoryMode.StoryModeData.BattaniaKingdom
staticget

◆ KhuzaitKingdom

Kingdom StoryMode.StoryModeData.KhuzaitKingdom
staticget