M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.InputSystem.IInputContext.
Protected Member Functions | |
bool | IsMouseButton (InputKey key) |
Properties | |
bool | IsKeysAllowed [get, set] |
bool | IsMouseButtonAllowed [get, set] |
bool | IsMouseWheelAllowed [get, set] |
bool | IsControllerAllowed [get] |
bool | MouseOnMe [get, set] |
TaleWorlds.InputSystem.InputContext.InputContext | ( | ) |
int TaleWorlds.InputSystem.InputContext.GetPointerX | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
int TaleWorlds.InputSystem.InputContext.GetPointerY | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
Vector2 TaleWorlds.InputSystem.InputContext.GetPointerPosition | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
Vec2 TaleWorlds.InputSystem.InputContext.GetPointerPositionVec2 | ( | ) |
void TaleWorlds.InputSystem.InputContext.RegisterHotKeyCategory | ( | GameKeyContext | category | ) |
bool TaleWorlds.InputSystem.InputContext.IsCategoryRegistered | ( | GameKeyContext | category | ) |
void TaleWorlds.InputSystem.InputContext.UpdateLastDownKeys | ( | ) |
void TaleWorlds.InputSystem.InputContext.ResetLastDownKeys | ( | ) |
bool TaleWorlds.InputSystem.InputContext.IsHotKeyDown | ( | string | hotKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.IsGameKeyDown | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.IsGameKeyDownImmediate | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.IsHotKeyDownAndReleased | ( | string | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.IsHotKeyPressed | ( | string | hotKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.IsGameKeyDownAndReleased | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.IsGameKeyPressed | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.IsHotKeyReleased | ( | string | hotKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.IsGameKeyReleased | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
float TaleWorlds.InputSystem.InputContext.GetGameKeyState | ( | int | gameKey | ) |
bool TaleWorlds.InputSystem.InputContext.IsHotKeyDoublePressed | ( | string | hotKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
float TaleWorlds.InputSystem.InputContext.GetGameKeyAxis | ( | GameAxisKey | gameKey | ) |
float TaleWorlds.InputSystem.InputContext.GetGameKeyAxis | ( | string | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
Implements TaleWorlds.InputSystem.IInputContext.
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bool TaleWorlds.InputSystem.InputContext.IsKeyDown | ( | InputKey | key | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.IsKeyPressed | ( | InputKey | key | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.IsKeyReleased | ( | InputKey | key | ) |
Implements TaleWorlds.InputSystem.IInputContext.
float TaleWorlds.InputSystem.InputContext.GetMouseMoveX | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
float TaleWorlds.InputSystem.InputContext.GetMouseMoveY | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
Vec2 TaleWorlds.InputSystem.InputContext.GetControllerRightStickState | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
Vec2 TaleWorlds.InputSystem.InputContext.GetControllerLeftStickState | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.GetIsMouseActive | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.GetIsMouseDown | ( | ) |
Vec2 TaleWorlds.InputSystem.InputContext.GetMousePositionPixel | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
float TaleWorlds.InputSystem.InputContext.GetDeltaMouseScroll | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.GetIsControllerConnected | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
Vec2 TaleWorlds.InputSystem.InputContext.GetMousePositionRanged | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
float TaleWorlds.InputSystem.InputContext.GetMouseSensitivity | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.IsControlDown | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.IsShiftDown | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.InputContext.IsAltDown | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
InputKey TaleWorlds.InputSystem.InputContext.GetControllerClickKey | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
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