M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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static Mission | OpenCustomBattleMission (string scene, BasicCharacterObject playerCharacter, CustomBattleCombatant playerParty, CustomBattleCombatant enemyParty, bool isPlayerGeneral, BasicCharacterObject playerSideGeneralCharacter, string sceneLevels="", string seasonString="", float timeOfDay=6) |
static Mission | OpenSiegeMissionWithDeployment (string scene, BasicCharacterObject playerCharacter, CustomBattleCombatant playerParty, CustomBattleCombatant enemyParty, bool isPlayerGeneral, float[] wallHitPointPercentages, bool hasAnySiegeTower, List< MissionSiegeWeapon > siegeWeaponsOfAttackers, List< MissionSiegeWeapon > siegeWeaponsOfDefenders, bool isPlayerAttacker, int sceneUpgradeLevel=0, string seasonString="", bool isSallyOut=false, bool isReliefForceAttack=false, float timeOfDay=6) |
static Mission | OpenCustomBattleLordsHallMission (string scene, BasicCharacterObject playerCharacter, CustomBattleCombatant playerParty, CustomBattleCombatant enemyParty, BasicCharacterObject playerSideGeneralCharacter, string sceneLevels="", int sceneUpgradeLevel=0, string seasonString="", float timeOfDay=6) |
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Custom Battle Specific
Common
Boundaries
Hightlights
Deployment
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