M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.BodyGenerator Class Reference

Public Member Functions

 BodyGenerator (BasicCharacterObject troop)
 
FaceGenerationParams InitBodyGenerator (bool isDressed)
 
void RefreshFace (FaceGenerationParams faceGenerationParams, bool hasEquipment)
 
void SaveCurrentCharacter ()
 

Public Attributes

BodyProperties CurrentBodyProperties
 
BodyProperties BodyPropertiesMin
 
BodyProperties BodyPropertiesMax
 
int Race
 
bool IsFemale
 

Static Public Attributes

const string FaceGenTeethAnimationName = "facegen_teeth"
 

Properties

BasicCharacterObject Character [get]
 

Constructor & Destructor Documentation

◆ BodyGenerator()

TaleWorlds.MountAndBlade.BodyGenerator.BodyGenerator ( BasicCharacterObject  troop)

Member Function Documentation

◆ InitBodyGenerator()

FaceGenerationParams TaleWorlds.MountAndBlade.BodyGenerator.InitBodyGenerator ( bool  isDressed)

◆ RefreshFace()

void TaleWorlds.MountAndBlade.BodyGenerator.RefreshFace ( FaceGenerationParams  faceGenerationParams,
bool  hasEquipment 
)

◆ SaveCurrentCharacter()

void TaleWorlds.MountAndBlade.BodyGenerator.SaveCurrentCharacter ( )

Member Data Documentation

◆ FaceGenTeethAnimationName

const string TaleWorlds.MountAndBlade.BodyGenerator.FaceGenTeethAnimationName = "facegen_teeth"
static

◆ CurrentBodyProperties

BodyProperties TaleWorlds.MountAndBlade.BodyGenerator.CurrentBodyProperties

◆ BodyPropertiesMin

BodyProperties TaleWorlds.MountAndBlade.BodyGenerator.BodyPropertiesMin

◆ BodyPropertiesMax

BodyProperties TaleWorlds.MountAndBlade.BodyGenerator.BodyPropertiesMax

◆ Race

int TaleWorlds.MountAndBlade.BodyGenerator.Race

◆ IsFemale

bool TaleWorlds.MountAndBlade.BodyGenerator.IsFemale

Property Documentation

◆ Character

BasicCharacterObject TaleWorlds.MountAndBlade.BodyGenerator.Character
get