Inherits TaleWorlds.MountAndBlade.UsableMachineAIBase.
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Static Public Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachineAIBase |
static Agent | GetSuitableAgentForStandingPoint (UsableMachine usableMachine, StandingPoint standingPoint, IEnumerable< Agent > agents, List< Agent > usedAgents) |
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static Agent | GetSuitableAgentForStandingPoint (UsableMachine usableMachine, StandingPoint standingPoint, IEnumerable< AgentValuePair< float > > agents, List< Agent > usedAgents, float weight) |
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Protected Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachineAIBase |
| UsableMachineAIBase (UsableMachine usableMachine) |
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virtual void | OnTick (Func< Agent, bool > isAgentManagedByThisMachineAI, Team potentialUsersTeam, float dt) |
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virtual void | HandleAgentStopUsingStandingPoint (Agent agent, StandingPoint standingPoint) |
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Protected Attributes inherited from TaleWorlds.MountAndBlade.UsableMachineAIBase |
readonly UsableMachine | UsableMachine |
| The object which ai agents are/will be using. More...
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◆ CastleGateAI()
TaleWorlds.MountAndBlade.CastleGateAI.CastleGateAI |
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CastleGate |
gate | ) |
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◆ ResetInitialGateState()
void TaleWorlds.MountAndBlade.CastleGateAI.ResetInitialGateState |
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CastleGate.GateState |
newInitialState | ) |
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◆ HasActionCompleted
override bool TaleWorlds.MountAndBlade.CastleGateAI.HasActionCompleted |
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get |