Inherits TaleWorlds.MountAndBlade.AgentComponent.
◆ CommonAIComponent()
TaleWorlds.MountAndBlade.CommonAIComponent.CommonAIComponent |
( |
Agent |
agent | ) |
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◆ Initialize()
override void TaleWorlds.MountAndBlade.CommonAIComponent.Initialize |
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| ) |
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virtual |
◆ OnTickAsAI()
override void TaleWorlds.MountAndBlade.CommonAIComponent.OnTickAsAI |
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float |
dt | ) |
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virtual |
◆ Panic()
void TaleWorlds.MountAndBlade.CommonAIComponent.Panic |
( |
| ) |
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◆ Retreat()
void TaleWorlds.MountAndBlade.CommonAIComponent.Retreat |
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◆ StopRetreating()
void TaleWorlds.MountAndBlade.CommonAIComponent.StopRetreating |
( |
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◆ CanPanic()
bool TaleWorlds.MountAndBlade.CommonAIComponent.CanPanic |
( |
| ) |
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◆ OnHit()
override void TaleWorlds.MountAndBlade.CommonAIComponent.OnHit |
( |
Agent |
affectorAgent, |
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int |
damage, |
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in MissionWeapon |
affectorWeapon |
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) |
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virtual |
◆ OnAgentRemoved()
override void TaleWorlds.MountAndBlade.CommonAIComponent.OnAgentRemoved |
( |
| ) |
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virtual |
◆ IsPanicked
bool TaleWorlds.MountAndBlade.CommonAIComponent.IsPanicked |
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get |
◆ IsRetreating
bool TaleWorlds.MountAndBlade.CommonAIComponent.IsRetreating |
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get |
◆ ReservedRiderAgentIndex
int TaleWorlds.MountAndBlade.CommonAIComponent.ReservedRiderAgentIndex |
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get |
◆ InitialMorale
float TaleWorlds.MountAndBlade.CommonAIComponent.InitialMorale |
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get |
◆ RecoveryMorale
float TaleWorlds.MountAndBlade.CommonAIComponent.RecoveryMorale |
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get |
◆ Morale
float TaleWorlds.MountAndBlade.CommonAIComponent.Morale |
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getset |