M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Public Member Functions | |
bool | IsPrecalculated () |
DetachmentData () | |
void | RemoveScoreOfAgent (Agent agent) |
Public Attributes | |
List< Formation > | joinedFormations = new List<Formation>() |
List< AgentValuePair< float[]> > | agentScores = new List<AgentValuePair<float[]>>() |
int | MovingAgentCount |
float | firstTime |
Properties | |
int | AgentCount [get] |
TaleWorlds.MountAndBlade.DetachmentData.DetachmentData | ( | ) |
bool TaleWorlds.MountAndBlade.DetachmentData.IsPrecalculated | ( | ) |
void TaleWorlds.MountAndBlade.DetachmentData.RemoveScoreOfAgent | ( | Agent | agent | ) |
List<AgentValuePair<float[]> > TaleWorlds.MountAndBlade.DetachmentData.agentScores = new List<AgentValuePair<float[]>>() |
int TaleWorlds.MountAndBlade.DetachmentData.MovingAgentCount |
float TaleWorlds.MountAndBlade.DetachmentData.firstTime |
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get |