M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.InitialStateOption Class Reference

Public Member Functions

 InitialStateOption (string id, TextObject name, int orderIndex, Action action, Func<(bool, TextObject)> isDisabledAndReason)
 
void DoAction ()
 

Properties

int OrderIndex [get]
 
TextObject Name [get]
 
string Id [get]
 
Func<(bool, TextObject)> IsDisabledAndReason [get]
 

Constructor & Destructor Documentation

◆ InitialStateOption()

TaleWorlds.MountAndBlade.InitialStateOption.InitialStateOption ( string  id,
TextObject  name,
int  orderIndex,
Action  action,
Func<(bool, TextObject)>  isDisabledAndReason 
)

Member Function Documentation

◆ DoAction()

void TaleWorlds.MountAndBlade.InitialStateOption.DoAction ( )

Property Documentation

◆ OrderIndex

int TaleWorlds.MountAndBlade.InitialStateOption.OrderIndex
get

◆ Name

TextObject TaleWorlds.MountAndBlade.InitialStateOption.Name
get

◆ Id

string TaleWorlds.MountAndBlade.InitialStateOption.Id
get

◆ IsDisabledAndReason

Func<(bool, TextObject)> TaleWorlds.MountAndBlade.InitialStateOption.IsDisabledAndReason
get