M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Public Member Functions | |
void | SetEnforcedVisibilityForAllAgents (Scene scene) |
void | SetDoTimerBasedForcedSkeletonUpdates (bool value) |
Static Public Member Functions | |
static MBAgentRendererSceneController | CreateNewAgentRendererSceneController (Scene scene, int maxRenderCount) |
static void | DestructAgentRendererSceneController (Scene scene, MBAgentRendererSceneController rendererSceneController, bool deleteThisFrame) |
static void | ValidateAgentVisualsReseted (Scene scene, MBAgentRendererSceneController rendererSceneController) |
void TaleWorlds.MountAndBlade.MBAgentRendererSceneController.SetEnforcedVisibilityForAllAgents | ( | Scene | scene | ) |
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void TaleWorlds.MountAndBlade.MBAgentRendererSceneController.SetDoTimerBasedForcedSkeletonUpdates | ( | bool | value | ) |
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