M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MBAgentRendererSceneController Class Reference

Public Member Functions

void SetEnforcedVisibilityForAllAgents (Scene scene)
 
void SetDoTimerBasedForcedSkeletonUpdates (bool value)
 

Static Public Member Functions

static MBAgentRendererSceneController CreateNewAgentRendererSceneController (Scene scene, int maxRenderCount)
 
static void DestructAgentRendererSceneController (Scene scene, MBAgentRendererSceneController rendererSceneController, bool deleteThisFrame)
 
static void ValidateAgentVisualsReseted (Scene scene, MBAgentRendererSceneController rendererSceneController)
 

Member Function Documentation

◆ SetEnforcedVisibilityForAllAgents()

void TaleWorlds.MountAndBlade.MBAgentRendererSceneController.SetEnforcedVisibilityForAllAgents ( Scene  scene)

◆ CreateNewAgentRendererSceneController()

static MBAgentRendererSceneController TaleWorlds.MountAndBlade.MBAgentRendererSceneController.CreateNewAgentRendererSceneController ( Scene  scene,
int  maxRenderCount 
)
static

◆ SetDoTimerBasedForcedSkeletonUpdates()

void TaleWorlds.MountAndBlade.MBAgentRendererSceneController.SetDoTimerBasedForcedSkeletonUpdates ( bool  value)

◆ DestructAgentRendererSceneController()

static void TaleWorlds.MountAndBlade.MBAgentRendererSceneController.DestructAgentRendererSceneController ( Scene  scene,
MBAgentRendererSceneController  rendererSceneController,
bool  deleteThisFrame 
)
static

◆ ValidateAgentVisualsReseted()

static void TaleWorlds.MountAndBlade.MBAgentRendererSceneController.ValidateAgentVisualsReseted ( Scene  scene,
MBAgentRendererSceneController  rendererSceneController 
)
static