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static float | WorldToScreen (Camera camera, Vec3 worldSpacePosition, ref float screenX, ref float screenY, ref float w) |
| Returns coordinates of a position, projected onto the screen space, inside the game window, does not calculate for usable area. More...
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static float | WorldToScreenInsideUsableArea (Camera camera, Vec3 worldSpacePosition, ref float screenX, ref float screenY, ref float w) |
| Returns coordinates of a position, projected onto the screen space, inside the usable area. e.g 0,0 is the top left corner but if the Usable area starts at (100,100), this method will return (-100,-100) More...
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static float | WorldToScreenWithFixedZ (Camera camera, Vec3 cameraPosition, Vec3 worldSpacePosition, ref float screenX, ref float screenY, ref float w) |
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static void | ScreenToWorld (Camera camera, float screenX, float screenY, float w, ref Vec3 worldSpacePosition) |
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static void | PreDisplay () |
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static void | DontChangeCursorPos () |
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