M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Classes | |
struct | MPPerkSelection |
Public Member Functions | |
void | InitializeForUser (string username, PlayerId playerId) |
void | ResetPendingChanges () |
void | TryToApplyAndSavePendingChanges () |
List< MPPerkSelection > | GetSelectionsForHeroClass (MultiplayerClassDivisions.MPHeroClass currentHeroClass) |
void | SetSelectionsForHeroClassTemporarily (MultiplayerClassDivisions.MPHeroClass currentHeroClass, List< MPPerkSelection > perkChoices) |
Static Public Member Functions | |
static void | FreeInstance () |
Public Attributes | |
Action | OnAfterResetPendingChanges |
Action | OnSaveSucceeded |
Action | OnSaveFailed |
Properties | |
static MPPerkSelectionManager | Instance [get] |
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static |
void TaleWorlds.MountAndBlade.MPPerkSelectionManager.InitializeForUser | ( | string | username, |
PlayerId | playerId | ||
) |
void TaleWorlds.MountAndBlade.MPPerkSelectionManager.ResetPendingChanges | ( | ) |
void TaleWorlds.MountAndBlade.MPPerkSelectionManager.TryToApplyAndSavePendingChanges | ( | ) |
List< MPPerkSelection > TaleWorlds.MountAndBlade.MPPerkSelectionManager.GetSelectionsForHeroClass | ( | MultiplayerClassDivisions.MPHeroClass | currentHeroClass | ) |
void TaleWorlds.MountAndBlade.MPPerkSelectionManager.SetSelectionsForHeroClassTemporarily | ( | MultiplayerClassDivisions.MPHeroClass | currentHeroClass, |
List< MPPerkSelection > | perkChoices | ||
) |
Action TaleWorlds.MountAndBlade.MPPerkSelectionManager.OnAfterResetPendingChanges |
Action TaleWorlds.MountAndBlade.MPPerkSelectionManager.OnSaveSucceeded |
Action TaleWorlds.MountAndBlade.MPPerkSelectionManager.OnSaveFailed |
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staticget |