M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MissionGameModels Class Reference

Inherits TaleWorlds.Core.GameModelsManager.

Public Member Functions

 MissionGameModels (IEnumerable< GameModel > inputComponents)
 
- Public Member Functions inherited from TaleWorlds.Core.GameModelsManager
IReadOnlyList< GameModelGetGameModels ()
 

Static Public Member Functions

static void Clear ()
 

Properties

static MissionGameModels Current [get]
 
AgentStatCalculateModel AgentStatCalculateModel [get]
 
ApplyWeatherEffectsModel ApplyWeatherEffectsModel [get]
 
AgentApplyDamageModel AgentApplyDamageModel [get]
 
AgentDecideKilledOrUnconsciousModel AgentDecideKilledOrUnconsciousModel [get]
 
MissionDifficultyModel MissionDifficultyModel [get]
 
BattleMoraleModel BattleMoraleModel [get]
 
BattleInitializationModel BattleInitializationModel [get]
 
BattleSpawnModel BattleSpawnModel [get]
 
BattleBannerBearersModel BattleBannerBearersModel [get]
 
FormationArrangementModel FormationArrangementsModel [get]
 
AutoBlockModel AutoBlockModel [get]
 
DamageParticleModel DamageParticleModel [get]
 
ItemPickupModel ItemPickupModel [get]
 

Additional Inherited Members

- Protected Member Functions inherited from TaleWorlds.Core.GameModelsManager
 GameModelsManager (IEnumerable< GameModel > inputComponents)
 
GetGameModel< T > ()
 

Constructor & Destructor Documentation

◆ MissionGameModels()

TaleWorlds.MountAndBlade.MissionGameModels.MissionGameModels ( IEnumerable< GameModel inputComponents)

Member Function Documentation

◆ Clear()

static void TaleWorlds.MountAndBlade.MissionGameModels.Clear ( )
static

Property Documentation

◆ Current

MissionGameModels TaleWorlds.MountAndBlade.MissionGameModels.Current
staticget

◆ AgentStatCalculateModel

AgentStatCalculateModel TaleWorlds.MountAndBlade.MissionGameModels.AgentStatCalculateModel
get

◆ ApplyWeatherEffectsModel

ApplyWeatherEffectsModel TaleWorlds.MountAndBlade.MissionGameModels.ApplyWeatherEffectsModel
get

◆ AgentApplyDamageModel

AgentApplyDamageModel TaleWorlds.MountAndBlade.MissionGameModels.AgentApplyDamageModel
get

◆ AgentDecideKilledOrUnconsciousModel

AgentDecideKilledOrUnconsciousModel TaleWorlds.MountAndBlade.MissionGameModels.AgentDecideKilledOrUnconsciousModel
get

◆ MissionDifficultyModel

MissionDifficultyModel TaleWorlds.MountAndBlade.MissionGameModels.MissionDifficultyModel
get

◆ BattleMoraleModel

BattleMoraleModel TaleWorlds.MountAndBlade.MissionGameModels.BattleMoraleModel
get

◆ BattleInitializationModel

BattleInitializationModel TaleWorlds.MountAndBlade.MissionGameModels.BattleInitializationModel
get

◆ BattleSpawnModel

BattleSpawnModel TaleWorlds.MountAndBlade.MissionGameModels.BattleSpawnModel
get

◆ BattleBannerBearersModel

BattleBannerBearersModel TaleWorlds.MountAndBlade.MissionGameModels.BattleBannerBearersModel
get

◆ FormationArrangementsModel

FormationArrangementModel TaleWorlds.MountAndBlade.MissionGameModels.FormationArrangementsModel
get

◆ AutoBlockModel

AutoBlockModel TaleWorlds.MountAndBlade.MissionGameModels.AutoBlockModel
get

◆ DamageParticleModel

DamageParticleModel TaleWorlds.MountAndBlade.MissionGameModels.DamageParticleModel
get

◆ ItemPickupModel

ItemPickupModel TaleWorlds.MountAndBlade.MissionGameModels.ItemPickupModel
get