M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.ScenePropPositiveLight Class Reference

Inherits TaleWorlds.Engine.ScriptComponentBehavior.

Public Attributes

float Flatness_X = 0.0f
 
float Flatness_Y = 0.0f
 
float Flatness_Z = 0.0f
 
float DirectLightRed = 1.0f
 
float DirectLightGreen = 1.0f
 
float DirectLightBlue = 1.0f
 
float DirectLightIntensity = 1.0f
 
float AmbientLightRed = 0.0f
 
float AmbientLightGreen = 0.0f
 
float AmbientLightBlue = 1.0f
 
float AmbientLightIntensity = 1.0f
 

Additional Inherited Members

- Public Types inherited from TaleWorlds.Engine.ScriptComponentBehavior
enum  TickRequirement : uint
 
- Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void SetScriptComponentToTick (TickRequirement value)
 
void SetScriptComponentToTickMT (TickRequirement value)
 
virtual TickRequirement GetTickRequirement ()
 
- Protected Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void InvalidateWeakPointersIfValid ()
 
 ScriptComponentBehavior ()
 
virtual void OnRemoved (int removeReason)
 
- Properties inherited from TaleWorlds.Engine.ScriptComponentBehavior
GameEntity GameEntity [get]
 
ManagedScriptComponent ScriptComponent [get]
 
ManagedScriptHolder ManagedScriptHolder [get]
 
Scene Scene [get]
 

Member Data Documentation

◆ Flatness_X

float TaleWorlds.MountAndBlade.ScenePropPositiveLight.Flatness_X = 0.0f

◆ Flatness_Y

float TaleWorlds.MountAndBlade.ScenePropPositiveLight.Flatness_Y = 0.0f

◆ Flatness_Z

float TaleWorlds.MountAndBlade.ScenePropPositiveLight.Flatness_Z = 0.0f

◆ DirectLightRed

float TaleWorlds.MountAndBlade.ScenePropPositiveLight.DirectLightRed = 1.0f

◆ DirectLightGreen

float TaleWorlds.MountAndBlade.ScenePropPositiveLight.DirectLightGreen = 1.0f

◆ DirectLightBlue

float TaleWorlds.MountAndBlade.ScenePropPositiveLight.DirectLightBlue = 1.0f

◆ DirectLightIntensity

float TaleWorlds.MountAndBlade.ScenePropPositiveLight.DirectLightIntensity = 1.0f

◆ AmbientLightRed

float TaleWorlds.MountAndBlade.ScenePropPositiveLight.AmbientLightRed = 0.0f

◆ AmbientLightGreen

float TaleWorlds.MountAndBlade.ScenePropPositiveLight.AmbientLightGreen = 0.0f

◆ AmbientLightBlue

float TaleWorlds.MountAndBlade.ScenePropPositiveLight.AmbientLightBlue = 1.0f

◆ AmbientLightIntensity

float TaleWorlds.MountAndBlade.ScenePropPositiveLight.AmbientLightIntensity = 1.0f