M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Public Member Functions | |
SiegeWeaponController (Mission mission, Team team) | |
void | Select (SiegeWeapon weapon) |
void | ClearSelectedWeapons () |
void | Deselect (SiegeWeapon weapon) |
void | SelectAll () |
void | SetOrder (SiegeWeaponOrderType order) |
int | GetShortcutIndexOf (SiegeWeapon weapon) |
Static Public Member Functions | |
static bool | IsWeaponSelectable (SiegeWeapon weapon) |
static SiegeWeaponOrderType | GetActiveOrderOf (SiegeWeapon weapon) |
static SiegeWeaponOrderType | GetActiveMovementOrderOf (SiegeWeapon weapon) |
static SiegeWeaponOrderType | GetActiveFacingOrderOf (SiegeWeapon weapon) |
static SiegeWeaponOrderType | GetActiveFiringOrderOf (SiegeWeapon weapon) |
static SiegeWeaponOrderType | GetActiveAIControlOrderOf (SiegeWeapon weapon) |
Properties | |
MBReadOnlyList< SiegeWeapon > | SelectedWeapons [get] |
Events | |
Action< SiegeWeaponOrderType, IEnumerable< SiegeWeapon > > | OnOrderIssued |
Action | OnSelectedSiegeWeaponsChanged |
void TaleWorlds.MountAndBlade.SiegeWeaponController.Select | ( | SiegeWeapon | weapon | ) |
void TaleWorlds.MountAndBlade.SiegeWeaponController.ClearSelectedWeapons | ( | ) |
void TaleWorlds.MountAndBlade.SiegeWeaponController.Deselect | ( | SiegeWeapon | weapon | ) |
void TaleWorlds.MountAndBlade.SiegeWeaponController.SelectAll | ( | ) |
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void TaleWorlds.MountAndBlade.SiegeWeaponController.SetOrder | ( | SiegeWeaponOrderType | order | ) |
int TaleWorlds.MountAndBlade.SiegeWeaponController.GetShortcutIndexOf | ( | SiegeWeapon | weapon | ) |
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Action<SiegeWeaponOrderType, IEnumerable<SiegeWeapon> > TaleWorlds.MountAndBlade.SiegeWeaponController.OnOrderIssued |
Action TaleWorlds.MountAndBlade.SiegeWeaponController.OnSelectedSiegeWeaponsChanged |