M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.TacticalRegion Class Reference

Inherits TaleWorlds.MountAndBlade.MissionObject.

Public Types

enum  TacticalRegionTypeEnum
 
- Public Types inherited from TaleWorlds.Engine.ScriptComponentBehavior
enum  TickRequirement : uint
 

Public Member Functions

override void AfterMissionStart ()
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject
 MissionObject ()
 
virtual void SetAbilityOfFaces (bool enabled)
 
override int GetHashCode ()
 
virtual void AfterMissionStart ()
 
void SetDisabled (bool isParentObject=false)
 Only disables the mission object script and removes it from active mission objects list but the object entity remains visible with active physics More...
 
void SetDisabledAndMakeInvisible (bool isParentObject=false)
 Mission object is disabled and removed from active mission objects list, its entity is made invisible and therefore its physics is turned off More...
 
virtual void OnEndMission ()
 
virtual void AddStuckMissile (GameEntity missileEntity)
 
- Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void SetScriptComponentToTick (TickRequirement value)
 
void SetScriptComponentToTickMT (TickRequirement value)
 
virtual TickRequirement GetTickRequirement ()
 

Public Attributes

bool IsEditorDebugRingVisible = false
 
float radius = 1f
 
TacticalRegionTypeEnum tacticalRegionType
 

Properties

WorldPosition Position [get, set]
 
List< TacticalPositionLinkedTacticalPositions [get, set]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionObject
MissionObjectId Id [get, set]
 
bool IsDisabled [get]
 
bool CreatedAtRuntime [get]
 
- Properties inherited from TaleWorlds.Engine.ScriptComponentBehavior
GameEntity GameEntity [get]
 
ManagedScriptComponent ScriptComponent [get]
 
ManagedScriptHolder ManagedScriptHolder [get]
 
Scene Scene [get]
 

Additional Inherited Members

- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject
virtual void AttachDynamicNavmeshToEntity ()
 
virtual GameEntity GetEntityToAttachNavMeshFaces ()
 
override void OnRemoved (int removeReason)
 
- Protected Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void InvalidateWeakPointersIfValid ()
 
 ScriptComponentBehavior ()
 
virtual void OnRemoved (int removeReason)
 
- Protected Attributes inherited from TaleWorlds.MountAndBlade.MissionObject
string NavMeshPrefabName = ""
 
int DynamicNavmeshIdStart = 0
 
- Static Protected Attributes inherited from TaleWorlds.MountAndBlade.MissionObject
const int InsideNavMeshIdLocal = 1
 
const int EnterNavMeshIdLocal = 2
 
const int ExitNavMeshIdLocal = 3
 
const int BlockerNavMeshIdLocal = 4
 
const int ExtraNavMesh1IdLocal = 5
 
const int ExtraNavMesh2IdLocal = 6
 
const int ExtraNavMesh3IdLocal = 7
 

Member Enumeration Documentation

◆ TacticalRegionTypeEnum

Member Function Documentation

◆ AfterMissionStart()

override void TaleWorlds.MountAndBlade.TacticalRegion.AfterMissionStart ( )
virtual

Member Data Documentation

◆ IsEditorDebugRingVisible

bool TaleWorlds.MountAndBlade.TacticalRegion.IsEditorDebugRingVisible = false

◆ radius

float TaleWorlds.MountAndBlade.TacticalRegion.radius = 1f

◆ tacticalRegionType

TacticalRegionTypeEnum TaleWorlds.MountAndBlade.TacticalRegion.tacticalRegionType

Property Documentation

◆ Position

WorldPosition TaleWorlds.MountAndBlade.TacticalRegion.Position
getset

◆ LinkedTacticalPositions

List<TacticalPosition> TaleWorlds.MountAndBlade.TacticalRegion.LinkedTacticalPositions
getset