M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.MountAndBlade.Threat Class Reference

Public Member Functions

override int GetHashCode ()
 
override bool Equals (object obj)
 
void DisplayDebugInfo ()
 

Public Attributes

ITargetable WeaponEntity
 
Formation Formation
 
Agent Agent
 
float ThreatValue
 

Properties

String Name [get]
 
Vec3 Position [get]
 
Vec3 BoundingBoxMin [get]
 
Vec3 BoundingBoxMax [get]
 

Member Function Documentation

◆ GetHashCode()

override int TaleWorlds.MountAndBlade.Threat.GetHashCode ( )

◆ Equals()

override bool TaleWorlds.MountAndBlade.Threat.Equals ( object  obj)

◆ DisplayDebugInfo()

void TaleWorlds.MountAndBlade.Threat.DisplayDebugInfo ( )

Member Data Documentation

◆ WeaponEntity

ITargetable TaleWorlds.MountAndBlade.Threat.WeaponEntity

◆ Formation

Formation TaleWorlds.MountAndBlade.Threat.Formation

◆ Agent

Agent TaleWorlds.MountAndBlade.Threat.Agent

◆ ThreatValue

float TaleWorlds.MountAndBlade.Threat.ThreatValue

Property Documentation

◆ Name

String TaleWorlds.MountAndBlade.Threat.Name
get

◆ Position

Vec3 TaleWorlds.MountAndBlade.Threat.Position
get

◆ BoundingBoxMin

Vec3 TaleWorlds.MountAndBlade.Threat.BoundingBoxMin
get

◆ BoundingBoxMax

Vec3 TaleWorlds.MountAndBlade.Threat.BoundingBoxMax
get