M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.WaveFloater Class Reference

Inherits TaleWorlds.Engine.ScriptComponentBehavior.

Public Member Functions

override TickRequirement GetTickRequirement ()
 
- Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void SetScriptComponentToTick (TickRequirement value)
 
void SetScriptComponentToTickMT (TickRequirement value)
 
virtual TickRequirement GetTickRequirement ()
 

Public Attributes

SimpleButton largeObject
 
SimpleButton smallObject
 
bool oscillateAtX
 
bool oscillateAtY
 
bool oscillateAtZ
 
float oscillationFrequency = 1.0f
 
float maxOscillationAngle = 10f
 
bool bounceX
 
float bounceXFrequency = 14f
 
float maxBounceXDistance = 0.3f
 
bool bounceY
 
float bounceYFrequency = 14f
 
float maxBounceYDistance = 0.3f
 
bool bounceZ
 
float bounceZFrequency = 14f
 
float maxBounceZDistance = 0.3f
 

Additional Inherited Members

- Public Types inherited from TaleWorlds.Engine.ScriptComponentBehavior
enum  TickRequirement : uint
 
- Protected Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void InvalidateWeakPointersIfValid ()
 
 ScriptComponentBehavior ()
 
virtual void OnRemoved (int removeReason)
 
- Properties inherited from TaleWorlds.Engine.ScriptComponentBehavior
GameEntity GameEntity [get]
 
ManagedScriptComponent ScriptComponent [get]
 
ManagedScriptHolder ManagedScriptHolder [get]
 
Scene Scene [get]
 

Member Function Documentation

◆ GetTickRequirement()

override TickRequirement TaleWorlds.MountAndBlade.WaveFloater.GetTickRequirement ( )
virtual

Member Data Documentation

◆ largeObject

SimpleButton TaleWorlds.MountAndBlade.WaveFloater.largeObject

◆ smallObject

SimpleButton TaleWorlds.MountAndBlade.WaveFloater.smallObject

◆ oscillateAtX

bool TaleWorlds.MountAndBlade.WaveFloater.oscillateAtX

◆ oscillateAtY

bool TaleWorlds.MountAndBlade.WaveFloater.oscillateAtY

◆ oscillateAtZ

bool TaleWorlds.MountAndBlade.WaveFloater.oscillateAtZ

◆ oscillationFrequency

float TaleWorlds.MountAndBlade.WaveFloater.oscillationFrequency = 1.0f

◆ maxOscillationAngle

float TaleWorlds.MountAndBlade.WaveFloater.maxOscillationAngle = 10f

◆ bounceX

bool TaleWorlds.MountAndBlade.WaveFloater.bounceX

◆ bounceXFrequency

float TaleWorlds.MountAndBlade.WaveFloater.bounceXFrequency = 14f

◆ maxBounceXDistance

float TaleWorlds.MountAndBlade.WaveFloater.maxBounceXDistance = 0.3f

◆ bounceY

bool TaleWorlds.MountAndBlade.WaveFloater.bounceY

◆ bounceYFrequency

float TaleWorlds.MountAndBlade.WaveFloater.bounceYFrequency = 14f

◆ maxBounceYDistance

float TaleWorlds.MountAndBlade.WaveFloater.maxBounceYDistance = 0.3f

◆ bounceZ

bool TaleWorlds.MountAndBlade.WaveFloater.bounceZ

◆ bounceZFrequency

float TaleWorlds.MountAndBlade.WaveFloater.bounceZFrequency = 14f

◆ maxBounceZDistance

float TaleWorlds.MountAndBlade.WaveFloater.maxBounceZDistance = 0.3f